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ICE COLD BEER 3.0 (for both regular and rotated monitors)


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#81 Shockman

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Posted 21 April 2015 - 04:14 AM

The FS version needs to be played on a rotated system. Your GPU settings. I'm still working on a version rotated inside the app. I may have to rework a lot of stuff though. I am getting either badly distorted aspect ratio, uncentered, or chopped off displays.



#82 vampirolatino2

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Posted 24 April 2015 - 04:14 PM

Hey Schockman contack John and tell him you didn't make it in your basement!

 



#83 The Loafer

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Posted 24 April 2015 - 09:42 PM

Cool vid, nice that you got some exposure shockman. I really need to try this out. I also need to try out the real one. I was at the "house of targ" (perogies + arcade/pinball/beer eheh) and they have a real one there

#84 Shockman

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Posted 24 April 2015 - 09:54 PM

The full screen version has to have the system rotated with the GPU.


Edited by Shockman, 26 April 2015 - 03:57 PM.


#85 galaganz

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Posted 25 April 2015 - 05:16 AM

THANKS shockman just downloaded it and love it! gr8 work :)

here in NZ there i'v never seen one and i dont think i ever will :(



#86 Shockman

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Posted 25 April 2015 - 11:48 PM

Thanks for posting here just to say that. I'm glad you like it.

 

The bonus delay reduced to minimum uncovered a bug where if a hole was hit by the game auto moving the bar up, control was not released and the bar would keep auto moving and the player could move it too. Also there was no motor sound when the bar resets under that condition. That is fixed.

 

- The bonus countdown starts 1/2 second after the music stops. It then switches to a timer that starts at 4 seconds and reduces by 1/10 of a second each bar reset. The bar resets between 5 and 15 times per level. The fastest it will countdown is twice per second. 

- The bar raises into view farther up now when reset.


I'm testing it now



#87 Shockman

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Posted 26 April 2015 - 02:49 AM

Version 2.5 is up. Full-screen version 2.5 coming soon.

 

Bug fixes,

 

- Behavior when auto bar movement pushes ball into hole. If you haven't experienced that before, you probably will now.

 

Changes,

 

- Faster bonus reduction and time between auto bar movements. A much harder game. Getting the ten hole twice and clocking the score is hard to do.

- Bar raises farther to start the ball in play.



#88 StevOz

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Posted 26 April 2015 - 07:35 AM

I'm waiting for at least...

ICE COLD BEER 4.2

Can't abide by these mid strength beers...

 

Though swilling aside really nice work Phil! :)


Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


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#89 Shockman

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Posted 27 April 2015 - 05:26 PM

I added a couple more options. You can now select the score for an extra ball (2,000 - 8,000), The delay time for the bonus countdown and auto bar movement (3 - 9 seconds) and restore defaults. Restoring defaults does not change the controller, the brightness, or the bezel selection, just the game settings.

 

Defaults are now as shown in the picture.

 

icboptions_t.jpg

Also on the first run you will go to the instructions screen first, but it won't happen again, ever, unless the .ini file is edited to make it so. You can still go to it by pressing start at the options screen.

Still testing it, and thinking about a better save game method. Maybe an auto save when exit before game over and a continue option selectable if such a file exists.



#90 Shockman

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Posted 28 April 2015 - 09:55 PM

Working on control key mapping

 

keymapping_t.jpg



#91 Shockman

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Posted 29 April 2015 - 02:53 AM

Key mapping is working, as long as everything is done right. I need to trap anomalies like pressing the key to map then pressing the same key, or a key that is mapped to something else already. And I need to add the custom keys to the .ini file. But as it is now, you can add as many keys as you want for any function, for example you might want to include L, J, and maybe I, O and P, all for right stick up.

 

This is only going to work for printable keys, and it will throw off joystick and default MAME controls if you use any of the hard coded A,Z,K,M, or Cursor Up, Cursor Down, R, and F keys do do anything else. It's perfect for foreign or alien keyboard layouts, or if you find yourself hitting certain nearby keys instead, or you might just want a different layout.

 

It will be in the next release, but if it is not 100% it will not be on the menu. If not, you can press F3 at the options screen to check it out. 



#92 luvthatapex

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Posted 29 April 2015 - 03:16 PM

Wow this is really fun, thanks for your efforts! How do I run this in Hyperpin on my cabinet?



#93 Shockman

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Posted 30 April 2015 - 12:05 AM

I don't know. rander will probably help you. He runs it in a cabinet with hyperspin, or something. I would bet the answer is within hyperspin though. Good luck with it. If you like it now you will like it more in your cabinet.


You should not need to fiddle with the controls. It has a default MAME control set hard wired.



#94 Shockman

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Posted 30 April 2015 - 07:02 AM

Updated to 2.6

 

- Option setting for extra ball score. (2,000 - 8,000)

- Option setting for Bonus and auto bar movement countdown starting speed. (3 seconds - 9 seconds)

- Option setting to restore defaults. Controller, key mapping, brightness, and bezel settings not effected.

- Key mapping.

- Exit option changed to SAVE / EXIT and ESC key closes options and returns to the game,, using the settings, but not writing them to the .ini file.

 

Key Mapping (WIP)
Press F3 at the options screen to define custom keys. Watch the graphic for prompts. Each time you go there the key mapping is unset, and you have to define all 7 keys. If you can use the key you will hear a nice sound and if not, a different sound. You can not use the default keyboard keys, or seperate shift and control keys. Only one key can be mapped at a time. I will work on aux. keys, so more than one can be mapped, have the user clear the set when they want, and try to give more keys including seperate shift and control keys.


#95 randr

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Posted 30 April 2015 - 11:54 AM

Very nice!

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#96 Slydog43

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Posted 30 April 2015 - 12:40 PM

excellent, finally played it on my mame machine since I required key mapping.  thanks!  Having a little trouble pressing both joysticks up or down at the same time to move left and right part of the bar up/down at the same time.  any1 else have this trouble?



#97 Shockman

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Posted 30 April 2015 - 01:58 PM

What are the keys you are using? Knowing could help nail down keyboard polling issues, conflicts in the games' keys vs the remapped keys, or a cabinets' controller.

 

There are still a lot of hard wired keys and only the keyboard defaults are not map-able. If you map a key to up that is hard coded for down (Y, F, cursor down) to up, or a key that is hard coded for up (R, cursor up) there could be a problem. 

 

Probably, the best solution is to have only one key per control, maybe keyboard defaults, and MAME as another entry in the controller type menu ( JOYSTICK > , < KEYBOARD > , < MAME > , < CUSTOM > ) where selecting MAME would do the Mapping for you, and CUSTOM would open the mapping screen.

 

Another good way would be no hard coded control for keys and instead of mapping, control keys would be defined. The advantage would be any key could be defined and there would be no extraneous keys, so no chance of conflict. Then the default keyboard keys could be mere defaults, but wiped if remapped (re-defined). The disadvantage is that the program does not do that. The code would have to check variables like key_left_up etc. I would have to re-write a lot of code.

 

Hard wired keys like Y for foreign keyboards, and MAME defaults could easily be taken out now. Y could be remapped, and a menu Item could automatically map MAME defaults. It's the keyboard defaults that would be difficult, but not impossible to get rid of.

 

I hope there is no such conflict using the MAME defaults. For all I know there would be if they were mapped to keyboard defaults, instead of hard coded.

 

I'll do what I can to make it work for you.



#98 randr

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Posted 30 April 2015 - 03:06 PM

Sounds like he needs to adjust his keyboard settings in windows turn off repeat and hold settings in windows control panel...which I'm surprised if that isn't already done as all mame type games would error with hold/shift type error during play if it wasn't turned off in control panel

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#99 PinballShawn

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Posted 01 May 2015 - 01:15 AM

Awesome!



#100 Shadowsclassic

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Posted 01 May 2015 - 02:14 AM

It's amazing how much fun I have had with this. Thanks Shockman, it just keeps getting better!

Really hope you sometime go forward with you additional playfield idea.