@ Newer VP10 is here (beta) first post. It's broken with the latest build though.
@ jpsalas I understand that it is the analog method that screws with the keyboard method. It's an axiom.
I usually use an Xbox360 for the plunger but I certainly would not want to release a version that did not work as well with the keyboard. I use a impulse plunger though it might be the best disguised application of one you ever saw.
I have known the VP plunger object a very long time and have no real interest in it other than visual effect.
All I would care to have as far as using the VP plunger object for anything involving physics is knowing when the release stroke ends.
Sub Plunger_EndOfStroke
IMPlunger.Fire
End Sub
I'll revisit timers based on pull time and release speed though.



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