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Funhouse VP91x 2.1.1


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#81 Bob5453

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Posted 03 April 2011 - 06:14 PM

Freddie, you need to reduce the Xscale just a little for 16x9, Maybe JP uses a 16x10 monitor?

Jp, the table is fantastic. It plays smooth for me with the alpha ramps, I'm not sure why, but that is a great thing. smile.gif Beautiful graphics, crisp and clear. I played PD's FunHouse alot way back, it is one of my favorites along with RoadShow. Your versions are are better than anything I could imagine, to get this for free is mind boggling. Thank you very much.

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#82 bolt

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Posted 03 April 2011 - 06:16 PM

Thanks for the next perfect update.
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#83 Pin-Pete

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Posted 03 April 2011 - 06:18 PM

Thanks for another awesome update,JPSalas. biggrin.gif

Greetings:Petri


#84 Sabbat

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Posted 03 April 2011 - 06:27 PM

QUOTE (Bob5453 @ Apr 3 2011, 11:14 AM) <{POST_SNAPBACK}>
Freddie, you need to reduce the Xscale just a little for 16x9, Maybe JP uses a 16x10 monitor?


Thanks Bob, I guess the traditional knock 75% off of the x-scale didn't work with this one. I'll give it a shot smile.gif

If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#85 jpsalas

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Posted 03 April 2011 - 06:36 PM

I guess you need to reduce both the x and y scale. I adjust my tables to my monitor. But other cards and resolutions will need small adjustments.

If you want to check my latest uploads then click on the image below:

 

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#86 Bob5453

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Posted 03 April 2011 - 06:39 PM

QUOTE (Sabbat @ Apr 3 2011, 02:27 PM) <{POST_SNAPBACK}>
QUOTE (Bob5453 @ Apr 3 2011, 11:14 AM) <{POST_SNAPBACK}>
Freddie, you need to reduce the Xscale just a little for 16x9, Maybe JP uses a 16x10 monitor?


Thanks Bob, I guess the traditional knock 75% off of the x-scale didn't work with this one. I'll give it a shot smile.gif



Oh yea, I forgot I started with .75 and then took off a few hundredths off the Yscale after that. smile.gif The table is made for 4x3, so the glitch probably doesn't happen in that resolution The bottom line is there is a thin drop wall at the very top right of the table that causes this glitch.

Edited by Bob5453, 03 April 2011 - 06:41 PM.

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#87 bbastyr

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Posted 03 April 2011 - 06:43 PM

Your latest updates are stunning. Thank you

#88 clamptruck10

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Posted 03 April 2011 - 07:15 PM

vp 911 and 912 run just fine in win 7 just go to properties and set to run in compatibility for windows nt and dont forget to check the run as administrator box and it will run fine, it runs fine on my laptop even as im downloading with utorrent.

#89 serpiko

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Posted 04 April 2011 - 05:15 AM

JP thank you for this update.
This machine is one of my favorites.

#90 GeorgeT

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Posted 04 April 2011 - 05:44 AM

Squirtle! Thanks for the update JP, this is one of my all-time favorite tables. Thanks for all your hard work!

#91 mach2

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Posted 04 April 2011 - 12:13 PM

Great Work, Thank you for the update JP clapping.gif

#92 clyde

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Posted 04 April 2011 - 06:42 PM

Thanks for the update JP! It looks great. Is there a light missing on the right side of the table next to the bottom?



#93 ta2686

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Posted 09 April 2011 - 07:19 PM

I had a ball fall through the alpha steps ramp once, can't duplicate it yet. If it happens again I will post a screenshot.
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#94 jpsalas

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Posted 09 April 2011 - 07:29 PM

@clyde: that light is not used in the table. And I think that in the real table it is not a light actually, but just a decal. Maybe something that did not make it to the final rom.

@ta2686: yes, that may happen. It has never happened to me but I know ramps and walls in VP smile.gif And if there is just a small mm the ball will fit there and it will fall down. I have adjusted those ramps as good as I can. The should have been to do not use ramps at all to build those steps, but I wanted the alpha transparency, so I had to build it with ramps smile.gif

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#95 ta2686

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Posted 09 April 2011 - 08:20 PM

QUOTE (jpsalas @ Apr 9 2011, 03:29 PM) <{POST_SNAPBACK}>
@ta2686: yes, that may happen. It has never happened to me but I know ramps and walls in VP smile.gif And if there is just a small mm the ball will fit there and it will fall down. I have adjusted those ramps as good as I can. The should have been to do not use ramps at all to build those steps, but I wanted the alpha transparency, so I had to build it with ramps smile.gif


Thanks for your explanation, JP. Since I can't duplicate it, I will just consider this a freak occurence.

The alpha ramps makes this table look great! Fantastic job as always!
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#96 Decidetto

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Posted 10 April 2011 - 08:14 AM

I'm experiencing a rather wierd glitch.
When a light in the top right corner of the table flashes, the corner of the ramp that's over it disappears.

Could this be an x-scale/y-scale issue?

We have an Intel graphics chipset in our laptop, but I have never had any problems like this before.
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#97 alessio

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Posted 10 April 2011 - 10:31 AM

Set x and y scale to 1.05

Enjoy!

Edited by alessio, 10 April 2011 - 12:03 PM.


#98 Decidetto

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Posted 10 April 2011 - 10:51 AM

Thanks!

It didn't work if I only adjusted the x-scale, but when I changed the y-scale along with it, it solved not only the disappearing ramp, but also any other glitches on the table! (Like wierd lines appearing over lights that turn off)

Anyone get the ball stuck behind the white bumper sometimes? It happens quite a lot to me, actually. The ball keeps on bouncing between the bumper and the rubber near it, untill I shake it loose. Does that also happen in real life?

Edited by Decidetto, 10 April 2011 - 11:00 AM.

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#99 alessio

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Posted 10 April 2011 - 12:02 PM

you must set both x and y to 1.05.
Even happens to me that the ball bounces to infinity in that area.
It 's a hole in the table and I know that JP.
I hope to be released a fix to solve the problem

#100 CJones

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Posted 11 April 2011 - 07:48 PM

QUOTE (Decidetto @ Apr 10 2011, 05:51 AM) <{POST_SNAPBACK}>
Anyone get the ball stuck behind the white bumper sometimes? It happens quite a lot to me, actually. The ball keeps on bouncing between the bumper and the rubber near it, untill I shake it loose. Does that also happen in real life?


Yeah that's happened to me a couple times too. I've been tempted to just leave the game playing and go to bed, just to see what kind of ludicrously high score I can rack up that way. Not that it would count for anything.