Sorry to be a pain in the ass about this but im having trouble getting this to work correctly. I have it calibrated and I can see it move the red bars in the windows controller properties. I go into a table using the vp9 accell mod - seems to work ok...but the Twilight zone table the ball just keeps bouncing off the tip of the plunger if its at idle - it wont just sit on it. If I use the physicsmod version it does the same thing but my flippers move WAY slow and the ball can be nudged completely from side to side of the table...
So my question is - is it the table? is it my calibration? Is it the mods? Is it something else im doing?
If it looks like it's working in the Windows control panel, then your device setup is probably good - the problem is probably the table. I haven't tried TZ yet with it myself, but it's a good bet that it'll need adjustments, because about 80% of the tables I've tried don't work out of the box.
Try Space Station and Tales of the Arabian Nights - I think both of those worked right off the bat for me.
I'll try to take a look at TZ later tonight or tomorrow and see if I can get it working. I've tweaked enough tables now that I can usually figure out a new one without too much work. I tried to outline the procedure I used in the build guide, but I know it's a little vague; it's hard to get it down to a recipe with so much variation from table to table. Maybe we should figure out a way to share tables we fix, so we can leverage each other's work on that. Anyone using the VirtuaPin or NanoTech plunger kits would need exactly the same mods, so it's more than just us that would benefit. It doesn't look like this kind of small fix usually merits an upload here - not sure if it's just that no one is doing that kind of fixing or if it's not kosher to upload such a small change. (And I know some authors allow mods to be released and others don't, so I'd only do this for tables where mods are allowed.)
One more thing - if possible, try my modified version of VP when testing the plunger - the one I posted for the nudge mods (at https://www.dropbox....2HtOshcJWkIe6ha). That has another change I made specifically for the plunger. The standard version of VP has a way of handling calibration that I think is problematic, so I changed it in my version to do something more sensible (in my opinion). The behavior you're seeing with the bouncing at idle could be related to that.
The modified version of physmod5 also has that plunger fix. But physmod5 can only be used with tables specifically designed for it - you can't run the stock TZ on physmod5. That's why the flippers aren't working. I think there are only three or four physmod5 tables out there right now.
I re calibrated the plunger I think im having light source issues - I havent tried the EL solution yet - I jst want to get it working perfectly THEN make the changes - so I have something to compare it to. The light source I used to calibrate must have been too bright - but now its better but is not as fluent. I need to try to get the perfect light and distance. What color LEDS ? Does it matter? and what size? I have 10mm leds in various colors to try..
I don't think the color matters, but if it does, I'm using blue - two 5mm, 20mA blue LEDs, at about 8 inches, located roughly in line with the tip of the plunger at rest and directly below, facing up. More than that seemed too bright. If it's too bright, you'll probably see no movement on the control panel when you move the plunger. If it's borderline too bright or too dim, it'll probably be jumpy. If you think it's too bright, try partially blocking the light with something, like a little electrical tape.
What's the luminous intensity rating on your 10mm LEDs? Mine are 5000mcd at 25 degrees.
Also, try to be sure the top/back side of the sensor is covered with something opaque. It seems that the little printed circuit board is translucent enough that ambient light from the back of the board registers on the pixels.
Definitely start with the Windows control panel to judge if things are working, then you can try, say, Space Station.
Keep me posted - it sounds like you're really close to getting it working.
Edited by mjr, 20 August 2014 - 12:52 AM.