I will throw in my two cents -
Right now it is not too much effort to assign a particular sound to a wall or ramp as UW mentioned. Including a nice collection of sounds as part of the default table is a great idea.
I do like the idea of assigning sounds to specific pinball parts, but right now these specific parts don't really exist in VP. i.e. We can't select and place a post, or a rubber, or metal rail, metal pin, metal rollover switch, or light insert etc. We build generically with walls and ramps to create these things that look and act like pinball parts.. We manually assign physics properties and manually assign sounds to these things to make them behave and sound like a pinball part. There is nothing wrong with this either and there will always be a need to build something unique.
Ultimately I would like to be able to pick and place any standard pinball part and use it. VP has many already, lets start to add to it. Like rubbers, posts, rollovers, drop targets, standup targets, etc. It would have default physics, sounds and animation. You might say there are too many different styles of posts to make them standard, but they already exist. When ever I copy and re-use a plastic post consisting of 128 ramps, I wonder who created this damn thing and thank god I didn't have to
.
Hopefully adding more standard pinball parts is on the roadmap, add default physics and default sounds would be great addition to that. Maybe starting with the ability to copy an existing object like a post made out of 128 ramps and have the ability to convert into a single object and save it to a standalone file along with any images or sounds it uses. This file could be imported into your VP object library where you could pick and place it
Edited by gtxjoe, 17 April 2014 - 10:08 PM.