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Cactus Canyon (High Noon MOD) FS [VP 9.x Cabinet FS]
Started By
Sheltemke
, Oct 21 2012 08:16 PM
lord hiryu canyon cactus cactus canyon
146 replies to this topic
#81
Posted 17 October 2013 - 12:40 PM
this would take it to the next level.
cant wait guys !
cant wait guys !
#85
Posted 23 October 2013 - 12:25 AM
I JUST played this updated "day" version.
It looks great!!! I'm so happy you kept the flipper/physics settings the same ![]()
Now we have 2 great version of this fantastic game. UncleWilly's primitive drop targets are pretty cool lookin'.
Thanks for taking the time to revert the night mod back to day mod...it was well worth it ! ![]()
Cheers ![]()
#86
Posted 23 October 2013 - 06:38 AM
I JUST played this updated "day" version.
It looks great!!! I'm so happy you kept the flipper/physics settings the same
Now we have 2 great version of this fantastic game. UncleWilly's primitive drop targets are pretty cool lookin'.
Thanks for taking the time to revert the night mod back to day mod...it was well worth it !
Cheers
It is I who thank you and all who helped to do this mod. I could NEVER do this update without those nice changes from your version.
That's why i so love this community...Try to count how many people helped since Lord Hiryu's first version...![]()
And yes , now there is a nightmod and a daymod for cab users, that was the main target to reach ![]()
#88
Posted 23 October 2013 - 07:52 AM
Cheers for the update Sheltmke!! Those drop targets are a thing of beauty (good work UW)....
I've been experimenting a bit to tweak the red flasher cap to look like better (mainly for TZ), I noticed the last few night mods have the same issue where it doesn't appear very well through the flash, making the flash look very 'solid'.
See the off/on comparison below (new cap on the top). If you want it let me know:

EDIT: if people would liked to use this red flasher cap in other tables that use the same style of flasher, it's here: http://www.mediafire...63o/DomeBn2.png
- Just open up the relevant table's image editor, and replace 'DomeR' with the new file! ![]()
Edited by thewool, 23 October 2013 - 04:47 PM.
#89
Posted 23 October 2013 - 07:55 AM
Cheers for the update Sheltmke!! Those drop targets are a thing of beauty (good work UW)....
I've been experimenting a bit to tweak the red flasher cap to look like better (mainly for TZ), I noticed the last few night mods have the same issue where it doesn't appear very well through the flash, making the flash look very 'solid'.
See the off/on comparison below (new cap on the top). If you want it let me know:
Sure mate, pls send me with the updated version so i update it
Thank you.
#92
Posted 23 October 2013 - 10:38 AM
Thank you Sheltemke for this very nice updates ![]()
#93
Posted 23 October 2013 - 11:42 AM
Almost completely missed this amazing update, I don't understand why updates like this don't get listed as new in the downloads.
Anyway, I digress. This is amazing Sheltemke, looks and plays awesome! Big thanks to you and in fact everyone in the VP community as it seems ever project and every contributor shares a part of the next tables advancement. What an incredible community!
Looking forward to the new lights, I was happy with the old ones until thewool had to go and show us something way better, lol, there's that community again.
#94
Posted 23 October 2013 - 01:06 PM
[quote name="Shadowsclassic" post="241856" timestamp="1382528562"]Almost completely missed this amazing update, I don't understand why updates like this don't get listed as new in the downloads.
I asked that and was told to do custom list by date updated z-a
I asked that and was told to do custom list by date updated z-a
#95
Posted 23 October 2013 - 02:09 PM
Nice table, good job.
This is a little old thing that I had noticed,
left ramp decal shows a green bush.
Thanks
Max
Never seen that before ![]()
1.2 Uploaded guys with this decal fix, and with thewool's new alpha flasher.
I hope now evertything is fine ![]()
ps. The changelog starting to looks like a book haha.
Edited by Sheltemke, 23 October 2013 - 02:11 PM.
#96
Posted 25 October 2013 - 11:29 AM
Hi from Buenos Aires I JUST played this updated "day" version.
It looks great!!!mmm gracefully !!!!!!!!! excelent graphics quality !!!
but only on two occasions to use (I played about for two hours) the left nudge the VP Crash,in the previous version that did not happen
I use vp 916 rev 680. card nvidia gtx 460 ti.
Any ideas ??
Great job Sheltemke !!!!!!!!!! excelent !!!!!!!!!!!!!!!!
#97
Posted 25 October 2013 - 02:42 PM
Hi from Buenos Aires I JUST played this updated "day" version.
It looks great!!!mmm gracefully !!!!!!!!! excelent graphics quality !!!
but only on two occasions to use (I played about for two hours) the left nudge the VP Crash,in the previous version that did not happen
I use vp 916 rev 680. card nvidia gtx 460 ti.
Any ideas ??
Great job Sheltemke !!!!!!!!!! excelent !!!!!!!!!!!!!!!!
I very happy you like it
(but with this update the credit goes to other guys too: unclewilly, aaron james and thewool they did the real job i just the graphics
)
About left nudge, i tried now hard but i not got a single crash, any other guy meet this left nudge crash too ?
The table saved in rev 677 btw.
Hdiaz11 do me something pls, try Aaron James's amazing nightmod, becouse this update based on his last version, so let's see if you meet that crash on that version too or not.
Thank you
Sheltemke
Ohhh! i got an idea if you not have this crash in last version(1.06). This one have the b2b collision sounds too so be sure you installed all neceserry script files for this! Maybe this is the problem friend.
Edited by Sheltemke, 25 October 2013 - 02:50 PM.
#98
Posted 28 October 2013 - 11:12 AM
Hi from Buenos Aires I JUST played this updated "day" version.
It looks great!!!mmm gracefully !!!!!!!!! excelent graphics quality !!!
but only on two occasions to use (I played about for two hours) the left nudge the VP Crash,in the previous version that did not happen
I use vp 916 rev 680. card nvidia gtx 460 ti.
Any ideas ??
Great job Sheltemke !!!!!!!!!! excelent !!!!!!!!!!!!!!!!
I very happy you like it
(but with this update the credit goes to other guys too: unclewilly, aaron james and thewool they did the real job i just the graphics
)
About left nudge, i tried now hard but i not got a single crash, any other guy meet this left nudge crash too ?
The table saved in rev 677 btw.
Hdiaz11 do me something pls, try Aaron James's amazing nightmod, becouse this update based on his last version, so let's see if you meet that crash on that version too or not.
Thank you
Sheltemke
Ohhh! i got an idea if you not have this crash in last version(1.06). This one have the b2b collision sounds too so be sure you installed all neceserry script files for this! Maybe this is the problem friend.
Hi Sheltemke
I played http://www.vpforums....s&showfile=8228 during the weekend and never with the left nudge crash vp, after i changed to this table and in the first use i get a crash with the left nudge (excuse me for my weak englisth), the vp freeze the sound too freeze , and after few seconds appear a blue screen,
I saw that if i play for a long time,the tilt key stops giving problems. but during the first moves will almost certainly hangs-
Regards
#99
Posted 28 November 2013 - 05:07 PM
hi guys, i still have some ball stuck problem on the right side (around Ramp 2 i think), left and right phys walls are set to 50 ,
but i still have some ball stuck during frentic multiballs.
am i the only one ?
also can we hope to have a new table version for the last VP version ?
Also tagged with one or more of these keywords: lord hiryu, canyon, cactus, cactus canyon
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