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Star Wars Trilogy WIP (Needed)
Started By
njamont
, Oct 11 2012 07:04 AM
104 replies to this topic
#82
Posted 03 February 2013 - 03:05 AM
ok, I have it working perfectly on my desktop machine without changing it to fullscreen for the cab.
There is something about this new version that slowed it down when I changed it to full screen cab version.
I imagine I'll have to learn more about these primitives since it's so impressive you can do effects like the millenium falcon canon with a primitive.
I'm really enjoying this now. I had a Star Wars for over 4 years and playing the Star Wars Trilogy is a thrill.
The lens flashes are very nice and the falcon and other ship look great. I think this is more colorful that the real game with the cool green cannon flashes and the burst of flasher colors.
I can't wait to explore more on this table. THanks JP.
#83
Posted 03 February 2013 - 04:08 AM
I guess by millenium falcon you mean the X-Wing
Yes, it is done with two primitives: one for the cannon under and one for the Xwing on top. The Xwing looks a little flat when it turns, but the movement is so smooth that I wanted to use a primitive
That Xwing and it cannon rotates 1/4 degree at a time, so the movement is supersmooth
Take a look at the textures to see how I made them (I can add the texture for the cannon here so you don't need to search for it)
The third primitive is used for the tie fighter, so it shakes when a droptarget is hit. Here the movement is kind of rough just now. I guess I'll add more steps in the final version.
And 2 primitives are used on top of the flippers to make the flipper decoration. Those move at the same degree as the flippers. So you may adjust the flippers speed and angle without worring about the decal.
And If any of you finds a better suited flipper settings, so write them here please ![]()
So there are 5 primitives in this table.
The cannon at the top left are done with alpha ramps, but I could have used a primitive too.
I need to test the table with a less powerfull computer to see what slows down more the table in this latest VP9-rev434: the alpha ramps or the primitives.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
#85
Posted 03 February 2013 - 04:10 PM
The ball gets stuck between the Wall397 and the Gate3 (under the X-Wing).
The F11 key helps to have a minor flippers lag.
Thanks
Max
Thanks Max! I was fixing that wall after I added the gate, but I forgot to finish it ![]()
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
#88
Posted 04 February 2013 - 03:26 AM
Hey table builders. Is there a general rule of thumb for toy/model angles on desktop and full screen tables? I was just going to wing it, but wanted to know if there is a good starting point. Thanks !
Not really. I guess a try & play and see how it looks.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
#89
Posted 04 February 2013 - 06:21 AM
Anybody know how to find VP915? I've been all over Kodiak's signature and can't find it.
Is there any topic somewhere about the VP915 development, I've just tested rev434 and the EMreels don't work the same as on VP914, some textures don't take the same position as before (1 pixel shifted). All tables using EMreels will be affected!
We had this problem between VP912 and VP913/914, and it seems that we are about to have the same issue with VP915.
I don't know who is working on this project, but could you please take a look at this before releasing the official version, and try to avoid any changes on the textures position, except if there is a great new feature added on the EMreels, which creates this issue because of a logical thing.
Thank you very much!
#93
Posted 06 February 2013 - 01:16 AM
Awesome!! ![]()
"Learning without thought is vain, thought without learning is dangerous." (Confucius)
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)
Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
#98
Posted 06 February 2013 - 06:25 PM
It's cool to see a table actually using primitives, the shaking of the tie fighter looks cool
that and someone implementing my idea of using primitives for flipper decals
#99
Posted 06 February 2013 - 08:50 PM
It's cool to see a table actually using primitives, the shaking of the tie fighter looks coolthat and someone implementing my idea of using primitives for flipper decals
Yes, and the XWing and the cannon under it, are also made with primitives. And also the green light of the cannon are also primitives.
I used primitives also in Scarface, also on the flippers and the spinner
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters



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