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B2S Backglass Designer (WIP)


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#81 tttttwii

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Posted 14 October 2012 - 03:43 PM

Herweh,

this is outstanding! I was not able to concentrate on the playfield because I always watched the beautiful backglass. This is a real milestone in VP development. I am really loocking forward to a lot of tables created with your editor. Awesome!!!

PS: The closing bug from your demo table is solved. I already integrated into Hyperpin; the table opens and closes perfectly!

Thanks!

#82 open6l

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Posted 14 October 2012 - 04:24 PM

looks and plays well so far... awesome work on this.

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#83 ArcadiusMaximus

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Posted 14 October 2012 - 04:38 PM

Awesome ! Cant wait to give this a try !
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#84 Westworld

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Posted 14 October 2012 - 05:29 PM

It is totally amazing how much animation is in this backglass.
Try to hit either all 3 targets in the upper right area, or get all lamps of "Sorcerer" to light or make the multiball, there is an explosion of lights, both on the playfield and in the backglass.

After some lost balls, as I just watched and forgot to play, I recommend to start with the 3 targets in the upper right area, you have some seconds to watch the backglass before you risk to loose the ball. For the others you need somebody else to play so you have time to watch.

The table has really the power to become one of my favorites, thanks to this addition...

#85 Aurich

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Posted 14 October 2012 - 07:54 PM

Looks really good. I had the UVP version installed already, so I was able to A/B them (very easily too with the simple code addition being all that's required) and it's a definite improvement I think. No disrespect intended to the work on the original UVP of course, it was great, I would just say that the B2S version feels more dynamic, with a greater degree of subtlety in the lighting effect too that makes it feel more realistic.

This is all based on the 5 minutes of time I had to spend with it, didn't get to dig deep into checking out performance etc, but if this is the future of B2S I'm all for it, way easier to set up.

#86 The Loafer

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Posted 14 October 2012 - 08:01 PM

It looks great. For some reason, I'm having trouble running it within hyperpin, not sure why but I'll keep plugging away at it but the B2S itself looks fantastic.

#87 Dazz

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Posted 14 October 2012 - 08:06 PM

This is great! But.. one problem I noticed immediately. It seems to be stripping characters, specifically brackets [ and ] from the file name. Many of us name tables using the following method:

Sorcerer[6935](v1.1.0.1)

When I launch the table, I get script error stating a message stating that it can't find

Sorcerer6935(v1.1.0.1)
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#88 The Loafer

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Posted 14 October 2012 - 08:14 PM

got mine working, naming issue as well.

Previous name which did not work in HyperPin:
in database xml: Sorcerer_URNF_VP91x_v1.1.0.1_JF_BMPR_MOD_B2S
VPT file name: Sorcerer_URNF_VP91x_v1.1.0.1_JF_BMPR_MOD_B2S.VPT
directb2s file name: Sorcerer_URNF_VP91x_v1.1.0.1_JF_BMPR_MOD_B2S.directb2s

New name which worked fine:
in database xml: Sorcerer_URNF_VP91x_v1.1.0.1_JF_BMPR_MOD
VPT file name: Sorcerer_URNF_VP91x_v1.1.0.1_JF_BMPR_MOD.vpt
directb2s file name: Sorcerer_URNF_VP91x_v1.1.0.1_JF_BMPR_MOD.directb2s

don't really care, I'm not attached to a specific filename. This is great stuf, thanks.

#89 oldskoolgamer

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Posted 14 October 2012 - 08:23 PM

WOW This is just plain awesome!!
 Posted Image  Posted Image Posted ImagePosted Image Posted Image Posted ImagePosted ImagePosted Image

#90 kruge99

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Posted 14 October 2012 - 09:15 PM

Oh yeah, this gets my vote! :dblthumb: Is the tutorial for this ready yet?
[proud owner of a Williams Solar Fire]

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#91 Flying Dutchman

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Posted 14 October 2012 - 09:20 PM

Great job .. very nice & crystal clear fonts for 'Game Over' bulps etc.
Displays are presented much better already but could still be a little improved to get to the 'authentic' look.

Performance wise comparing UVP & B2S =>
Overall gameplay:
UVP => very good
B2S => very good

After locking 2 Balls and 'Feel My Power' releasing the 2 balls there's a clear performance hit with B2S.
During multiball all performs well, but after locking another ball during multiball after 'Well Done' there was a second, clearly noticable performance hit. Again, after releasing this locked ball a 3rd performance hit occured.

With above scenario using UVP (ran on a powerful pc) there's nothing noticable.

Once again .. thanks!

Cheers,
FD.

ps. 'Game Over', 'Match' and 'Highest Score' don't dim during gameplay .. ;)

Edited by Flying Dutchman, 14 October 2012 - 10:10 PM.

'Flying Dutchman'

In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
Posted Image

#92 Aaron James

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Posted 14 October 2012 - 09:23 PM

...pardon the explictive....but HOLY FCUK!!!!!!!!!!!!

This is amazing work! I absolutely love it. I feel that these are definitely steps in the right direction. Having UVP and B2S options for a cab is phenomenal. (as I still prefer UVP on alot of my machines)
It seems like there is no "delay" between the sounds of the machine, and the digits/rom . They are perfectly synced up. Diner B2S , if you notice, at least on my machine, you get a delay on the rom when you get "today's special" hole.

Great Job!
Aaron

Edited by Aaron James, 14 October 2012 - 09:24 PM.

vpsig.jpg


#93 Herweh

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Posted 14 October 2012 - 09:46 PM

This is great! But.. one problem I noticed immediately. It seems to be stripping characters, specifically brackets [ and ] from the file name. Many of us name tables using the following method:

Sorcerer[6935](v1.1.0.1)

When I launch the table, I get script error stating a message stating that it can't find

Sorcerer6935(v1.1.0.1)

Thanks Dazz, found it and fixed it. Was my fault. In the next version you can use [ and ].

got mine working, naming issue as well.

Previous name which did not work in HyperPin:
in database xml: Sorcerer_URNF_VP91x_v1.1.0.1_JF_BMPR_MOD_B2S
VPT file name: Sorcerer_URNF_VP91x_v1.1.0.1_JF_BMPR_MOD_B2S.VPT
directb2s file name: Sorcerer_URNF_VP91x_v1.1.0.1_JF_BMPR_MOD_B2S.directb2s

New name which worked fine:
in database xml: Sorcerer_URNF_VP91x_v1.1.0.1_JF_BMPR_MOD
VPT file name: Sorcerer_URNF_VP91x_v1.1.0.1_JF_BMPR_MOD.vpt
directb2s file name: Sorcerer_URNF_VP91x_v1.1.0.1_JF_BMPR_MOD.directb2s

don't really care, I'm not attached to a specific filename. This is great stuf, thanks.

Oh, this is interesting. Of course this is a B2S backglass but on the other hand it is not. Especially this is no B2S table. Hyperpin is doing some extra stuff when the table name ends with 'B2S'. I will think about this issue.

Great job .. very nice & crystal clear fonts for 'Game Over' bulps etc.
Displays are presented much better already but could still be a little improved to get to the 'authentic' look.

Performance wise comparing UVP & B2S =>
Overall gameplay:
UVP => very good
B2S => very good

After locking 2 Balls and 'Feel My Power' releasing the 2 balls there's a clear performance hit with B2S.
During multiball all performs well, but after locking another ball during multiball after 'Well Done' there was a second, clearly noticable performance hit. Again, after releasing this locked ball a 3rd performance hit occured.

With above scenario using UVP (ran on a powerful pc) there's nothing noticable.

Once again .. thanks!

Cheers,
FD.

FD, thanks a lot for your response. I have done a lot performance improvement the last days and will do more. I have learned a lot about the old pinball ROMs and will learn more the next weeks. Knowingly I got to the current limit of my B2S.Server. As I mentioned there is so much firework for the backglass inside these ROMs and it is not too easy to handle that all. But there is a lot room to improve the new B2S.Server and I'm not running out of ideas and enthusiasm to do it. :)

...pardon the explictive....but HOLY FCUK!!!!!!!!!!!!

This is amazing work! I absolutely love it. I feel that these are definitely steps in the right direction. Having UVP and B2S options for a cab is phenomenal. (as I still prefer UVP on alot of my machines)
It seems like there is no "delay" between the sounds of the machine, and the digits/rom . They are perfectly synced up. Diner B2S , if you notice, at least on my machine, you get a delay on the rom when you get "today's special" hole.

Great Job!
Aaron

Thanks a lot, Aaron. You wrote the perfect words, it's great to have UVP AND B2S options.

Oh yeah, this gets my vote! :dblthumb: Is the tutorial for this ready yet?

No tutorial right now but it is on my ToDo list.

Edited by Herweh, 14 October 2012 - 09:50 PM.

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#94 Dazz

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Posted 14 October 2012 - 10:39 PM

FPLaunch does special functions for tables ending in _B2S.
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#95 Dazz

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Posted 14 October 2012 - 10:55 PM

I can't seem to get this working in XP 32. It doesn't seem to want to launch the B2S.Server.
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#96 The Loafer

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Posted 14 October 2012 - 10:58 PM

B2s and Hyperpin... Of course I forgot about that, they need to end in b2s but this isn't really the same b2s.

#97 Aurich

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Posted 14 October 2012 - 11:00 PM

I can't seem to get this working in XP 32. It doesn't seem to want to launch the B2S.Server.

FWIW it worked for me in XP 32, so at the very least not a broad compatibility problem.

#98 kruge99

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Posted 14 October 2012 - 11:05 PM


I can't seem to get this working in XP 32. It doesn't seem to want to launch the B2S.Server.

FWIW it worked for me in XP 32, so at the very least not a broad compatibility problem.


...and I am also running XP 32 with Hyperpin, and B2S tables so I think the issues people are having may not be related... Just like UVP where some people have stuttering while others do not...
[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
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#99 bmiki75

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Posted 14 October 2012 - 11:51 PM

Great job. Perfect!!!!!!
Cant wait to give the designer a try !
Better to reign in hell than serse in heaven.
My recreation and Mod:
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#100 jeffnet

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Posted 15 October 2012 - 12:03 AM

fantastic... I sure wish the most popular games were done in B2S, I'd love to help out if I can...