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Scared Stiff 8-step GI FS Lighting MOD


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#81 numiah

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Posted 02 December 2011 - 04:51 PM

Tnx a lot ! Me loves updates smile.gif

With this release I'm loosing focus when launched from hyperpin.
Let's see if I can figure this one out...

Edited by numiah, 02 December 2011 - 04:52 PM.

**Each pinball machine is a tiny universe... that we control.**


#82 jimmyfingers

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Posted 02 December 2011 - 07:59 PM

QUOTE (numiah @ Dec 2 2011, 12:51 PM) <{POST_SNAPBACK}>
Tnx a lot ! Me loves updates smile.gif

With this release I'm loosing focus when launched from hyperpin.
Let's see if I can figure this one out...

That's odd and I don't see how it could be related to anything from the update as nothing changed at all in the script or the table name / B2S. The only things changed were mostly Photoshop work and re-importing the textures with a few wall control points moved for the rollover drop walls / images. Not really as much of a VP update but an image / texture update, ensuring same type, names, and dimensions.

I don't think anyone else is having the same problem as you so it is probably unique to your system. Maybe it's something with how you're naming the old or new one?


#83 JAM0

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Posted 02 December 2011 - 08:52 PM

I switched video drivers and all graphics anomalies on this table are gone. Also all tables are playing smoother and I noticed that rom sound is better. I am perplexed by that last one.

#84 gStAv

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Posted 02 December 2011 - 09:28 PM

Which drivers did you switch from and what's the new version? biggrin.gif

3rs054-6.png


#85 JAM0

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Posted 02 December 2011 - 11:00 PM

8.17.12.5721 is what I'm on now, I'm not sure what I switched from -- I should have written it down

#86 JAM0

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Posted 05 December 2011 - 09:23 AM

It turns out that the graphics glitches are due to anisotropic filtering X16 setting on video card. Thats why I thought the new driver fixed the glitches, because it restored default video card settings (shut off anisotropic filtering). But this setting makes all tables look so much better in desktop formats (I'm not sure if it improves FS graphics) -- I can live with these tiny glitches, as I rotate my screen so I play both formats on the same screen smile.gif

Edited by JAM0, 05 December 2011 - 09:31 AM.


#87 blur

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Posted 05 December 2011 - 12:14 PM

QUOTE (jimmyfingers @ Dec 2 2011, 08:59 PM) <{POST_SNAPBACK}>
QUOTE (numiah @ Dec 2 2011, 12:51 PM) <{POST_SNAPBACK}>
Tnx a lot ! Me loves updates smile.gif

With this release I'm loosing focus when launched from hyperpin.
Let's see if I can figure this one out...

That's odd and I don't see how it could be related to anything from the update as nothing changed at all in the script or the table name / B2S. The only things changed were mostly Photoshop work and re-importing the textures with a few wall control points moved for the rollover drop walls / images. Not really as much of a VP update but an image / texture update, ensuring same type, names, and dimensions.

I don't think anyone else is having the same problem as you so it is probably unique to your system. Maybe it's something with how you're naming the old or new one?


if you are launching b2s from fplaunch you have to edit table script and set launch of b2s to false
and you have to rename table to end with b2s - not with gi8


#88 numiah

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Posted 05 December 2011 - 07:33 PM

Nothing new there Blur.
Been there done that. But for some reason this table refuses to launch properly.
Running it from VP launches the backglass as it should and runs properly.
However from HP it launches the table and the B2S backglass, boots until the DMD gets active and then stops responding untill I click a mousebutton.
I'm on WIP5 however. I guess it wouldn't hurt to much to upgrade to WIP8.
I downgraded to the previous version of this table and all is okay though.

No biggie.

**Each pinball machine is a tiny universe... that we control.**


#89 blur

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Posted 05 December 2011 - 09:10 PM

you should try wip 8
focus was not fixed until wip 6

i can't test this table cause i have only 500 MB memory on gpu, so i can't tell what is really different in launch of this release

Edited by blur, 05 December 2011 - 09:13 PM.


#90 DedRok_V

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Posted 08 April 2012 - 06:45 AM

Tried to get this running in HP and get an error in the script here

Sub table1_Init()
With Controller
.GameName = cGameName
If Err Then MsgBox "Can't start Game: " & cGameName & vbNewLine & Err.Description:Exit Sub
.SplashInfoLine = "based on Scared Stiff (Bally 1988)" & vbNewLine & "VP91x table by JPSalas & Highrise v1.4.2"
'DMD position and size For 1440x1050
'.Games(cGameName).Settings.Value("dmd_pos_x")=500
'.Games(cGameName).Settings.Value("dmd_pos_y")=2
'.Games(cGameName).Settings.Value("dmd_width")=400
'.Games(cGameName).Settings.Value("dmd_height")=92

.Games(cGameName).Settings.Value("rol") = 0 'rotated to the left
.HandleMechanics = 0

Table and form are named the same and end in B2S like every other b2s table as well as set to false in the script.
Any ideas ???

Using XP and FPLaunch wip6.




Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#91 DedRok_V

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Posted 09 April 2012 - 03:38 AM

Got it fixed, redownloaded the table and it worked. Changed all the same things and it was all good. smile.gif




Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#92 Wahreez McDermot

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Posted 06 May 2012 - 11:38 PM

Would it be possible for me to add the spinning spider to the apron of this version? I'm playing FS tables on a single rotated monitor and I really like the look of this version, but, obviously with just one screen I wouldn't be able to see the spinning spider on the backglass.

I figured it might be possible to take the apron & stuff from JP's original table and implement that into this GI8 version. Thus allowing me to see the GI8 lighting and the Spider on the apron.

I'm pretty sure I could figure out how to do this myself as I have some minimal experience in VP/script and also through trial and error if all else fails.

I just wanted to ask if it is even possible to accomplish such a thing without some sort of massive effort before I start banging my head against the wall in vain! BTW, I just was going to do this for my own personal benefit... assuming that such a thing is even possible.

Great job on the table JP & JimmyFingers & Rosve (even tho I'm trying to chop your part out temporarily, hehe)! Both versions are really spectacular and I always keep the various versions in hyperpin, depending on what mood I'm in!

Edited by Wahreez McDermot, 06 May 2012 - 11:38 PM.


#93 blur

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Posted 07 May 2012 - 12:01 PM

there are other versions of this table with spinning wheel on apron - use them instead or copy the code for wheel to this table.



#94 Wahreez McDermot

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Posted 07 May 2012 - 01:54 PM

QUOTE (blur @ May 7 2012, 07:01 AM) <{POST_SNAPBACK}>
...or copy the code for wheel to this table.


Thanks! That's what I'll do. I figured it was possible, but, I just wanted to make sure.

#95 blur

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Posted 07 May 2012 - 02:57 PM

and you have to copy corresponding table objects and images


#96 luvthatapex

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Posted 07 May 2012 - 03:19 PM

Perhaps consider this?

Its really not hard or expensive to add another monitor and everything you do on the PC will be better and more fun.
You can pick up a cheap used LCD monitor and video card (since the backglass isn't demanding on video), or maybe your current video card can handle two displays. My first dual monitor system used a scapped 15 inch LCD that we were tossing.

You won't believe what you have been missing with multimonitor and VP. its WAY more enjoyable.


QUOTE (Wahreez McDermot @ May 6 2012, 07:38 PM) <{POST_SNAPBACK}>
Would it be possible for me to add the spinning spider to the apron of this version? I'm playing FS tables on a single rotated monitor and I really like the look of this version, but, obviously with just one screen I wouldn't be able to see the spinning spider on the backglass.

I figured it might be possible to take the apron & stuff from JP's original table and implement that into this GI8 version. Thus allowing me to see the GI8 lighting and the Spider on the apron.

I'm pretty sure I could figure out how to do this myself as I have some minimal experience in VP/script and also through trial and error if all else fails.

I just wanted to ask if it is even possible to accomplish such a thing without some sort of massive effort before I start banging my head against the wall in vain! BTW, I just was going to do this for my own personal benefit... assuming that such a thing is even possible.

Great job on the table JP & JimmyFingers & Rosve (even tho I'm trying to chop your part out temporarily, hehe)! Both versions are really spectacular and I always keep the various versions in hyperpin, depending on what mood I'm in!



#97 jimmyfingers

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Posted 07 May 2012 - 05:13 PM

As Blur says regarding the code, ojbects and images. You'll have to compare the differences and there could be some extra gotchas as I believe there are a number of elements that are different as this particular feature - the Spinning Spider - ties into the main reason the B2S system was employed on this table (i.e. if you wanted to copy something from another table that had no bearing on the b2s it would be easier and a lot more modular).

Just compare the versions and the code / objects you need and you may want to compare the base versions of JPs and Rosve's but if you want the extra lighting, you'll have to work ultimately with this one for the final chagnes, whatever the might turn out to be.

I would also agree that if you're already playing in a FS format then getting a 2nd monitor going is inexpensive and sovles a lot of problems or configuration issues your're going to have with just one (plus it looks much purtier wink.gif

Just as I finished typing this I realized that I think the desktop version still uses the apron spinner so you could just use that version and set the view settings for the FS mode the same as the real FS table and would good to go. I think I used the same resolution graphics as well to make it easier on porting the FS version to desktop so you should not loose any image quality. You may have to copy a handful of some other settings / images due to the perspective difference but you should notice visually the things you would have to edit (I think I changed the height of a few things and altered the Beast light to better shine through his skull / nose. One problem with the desktop version may be that the reel images for the Spider Spinner are going to be oriented differently so you may still have to copy and paste some objects and images from the "normal" version but the Desktop version should at least have all the code you need still for handingly the reels

Good luck with whatever you choose but I would try assessing the desktop version first as it may be the shortest route.

#98 Wahreez McDermot

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Posted 08 May 2012 - 12:40 AM

Much thx for the input JimmyFingers. You know I actually have a spare 17' 1280x1024 monitor that I could use for the backglass. The main issue is I don't really have an ideal place to put it. My main play field monitor is used for both Pinball and normal computery stuff. It's mounted to the wall with one of those arm thingys.

So I'd probably have to mount the 17' monitor to the wall as well, maybe above it, flat against the wall. So that is definitely something to consider.

In the end I'm not sure what I'll do. I'll probably compare the various versions though and play with modifying them as that will be a good way for me to learn some more stuff anyway.

Again, thx a lot for taking the time to help out with this!

#99 rickeb

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Posted 18 May 2012 - 12:10 AM

This table does not work at all. When I try to launch, it says "Script Error, line 0 null." Why is it doing this?

#100 jimmyfingers

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Posted 18 May 2012 - 12:17 AM

QUOTE (rickeb @ May 17 2012, 08:10 PM) <{POST_SNAPBACK}>
This table does not work at all. When I try to launch, it says "Script Error, line 0 null." Why is it doing this?

Do you have the B2S.vbs script and your ScreenRes.txt file in the tables folder? Try launching only from VP (vs. HyperPin or other front-end) and if you aren't familiar with B2S, read back from the beginning of this topic as the lack of correct configuration is likely your problem.