Jump to content



Photo
* * * * * 11 votes

T2 FS Chrome Edition MOD - WIP


  • Please log in to reply
308 replies to this topic

#81 tipoto

tipoto

    Enthusiast

  • VIP
  • 296 posts
  • Location:Los Angeles

  • Flag: France

  • Favorite Pinball: Elvira and the Party Monsters ; Terminator 2

Posted 03 June 2011 - 03:27 PM

Technically I could upload a 1st version this weekend probably (with LOTS of things missing), but before, it would be safer to test the table onto 1 or 2 others computers, just to make sure the graphics are the same as on my computer, especially because the EMreels.
I have a doubt with the EMreels because it seems that there is a bug in VP which moves certain textures 1 pixel down in certain cases, so in those cases I’m cheating to make this bug completely invisible. My only concern is that if I’m the only one with this bug, it means that I shouldn’t cheat and just let it mathematically correct.

It seems that you match with who I’m looking for happy.gif:

- Digital Cabinet owner
- T2 as Favorite Pinball

Are you interested on testing the table onto your cabinet? (I will be able to send you something this weekend)

I will release this beta for everyone next week if everything works properly, it is just to avoid releasing something completely bugged.

EDIT: I'm replying to BGF Brutal

Edited by tipoto, 03 June 2011 - 03:29 PM.


#82 lettuce

lettuce

    Pinball Fan

  • Silver Supporter
  • 929 posts

  • Flag: England

  • Favorite Pinball: Monster Bash

Posted 03 June 2011 - 04:05 PM

i can test if you like, i have been playing requlem FS version afair bit on my cab

#83 BFG Brutal

BFG Brutal

    Enthusiast

  • Silver Supporter
  • 194 posts
  • Location:Columbus, OH

  • Flag: United States of America

  • Favorite Pinball: terminator 2

  • 360 Gamer Tag: BFG Brutal

Posted 03 June 2011 - 04:20 PM

I would be more than happy to test! Ive probably speed more time and money playing T2 than any other table, real or VP! I do have a 2 screen cab, with moderate hardware specs.
3ghz amd cpu dual core
gts250 1gb gfx card
xp
3gb ram.
Let ne know!
Budget Cab Specs: AMD X2 560 O/C to 3.8ghz | GTX560ti 1GB | 16:9 24" PF 1080p | 20.1" 5:4 BG/DMD 1280x1024 | 4GB 1333mhz ram | 550 watt Antec PSU | 500GB 7200rpm HD | Windows 7 64 ultimate | Tilt Bobs for Nudge

#84 tipoto

tipoto

    Enthusiast

  • VIP
  • 296 posts
  • Location:Los Angeles

  • Flag: France

  • Favorite Pinball: Elvira and the Party Monsters ; Terminator 2

Posted 03 June 2011 - 05:38 PM

QUOTE (lettuce @ Jun 3 2011, 09:05 AM) <{POST_SNAPBACK}>
i can test if you like, i have been playing requlem FS version afair bit on my cab


Thank you!
I will also send you the link this weekend wink.gif



QUOTE (BFG Brutal @ Jun 3 2011, 09:20 AM) <{POST_SNAPBACK}>
I would be more than happy to test! Ive probably speed more time and money playing T2 than any other table, real or VP! I do have a 2 screen cab, with moderate hardware specs.
3ghz amd cpu dual core
gts250 1gb gfx card
xp
3gb ram.
Let ne know!


Cool! It's perfect to test the table!
As I said, a lot of things are missing in the table. This beta will be shared to make sure that the game-play is going well and to check if the EMreels work the same way on all computers.

Thanks!

#85 BFG Brutal

BFG Brutal

    Enthusiast

  • Silver Supporter
  • 194 posts
  • Location:Columbus, OH

  • Flag: United States of America

  • Favorite Pinball: terminator 2

  • 360 Gamer Tag: BFG Brutal

Posted 04 June 2011 - 02:46 AM

Sweet
Ok.
Budget Cab Specs: AMD X2 560 O/C to 3.8ghz | GTX560ti 1GB | 16:9 24" PF 1080p | 20.1" 5:4 BG/DMD 1280x1024 | 4GB 1333mhz ram | 550 watt Antec PSU | 500GB 7200rpm HD | Windows 7 64 ultimate | Tilt Bobs for Nudge

#86 BFG Brutal

BFG Brutal

    Enthusiast

  • Silver Supporter
  • 194 posts
  • Location:Columbus, OH

  • Flag: United States of America

  • Favorite Pinball: terminator 2

  • 360 Gamer Tag: BFG Brutal

Posted 04 June 2011 - 03:44 AM

I am looking forward to testing this! Thanks!
Budget Cab Specs: AMD X2 560 O/C to 3.8ghz | GTX560ti 1GB | 16:9 24" PF 1080p | 20.1" 5:4 BG/DMD 1280x1024 | 4GB 1333mhz ram | 550 watt Antec PSU | 500GB 7200rpm HD | Windows 7 64 ultimate | Tilt Bobs for Nudge

#87 numiah

numiah

    Pinball Fan

  • Members
  • PipPipPipPip
  • 984 posts
  • Location:Netherlands

  • Flag: Netherlands

  • Favorite Pinball: TOTAN

Posted 04 June 2011 - 06:21 AM

I figured you must be an alien, because your eye on detail is from another world !
WOW, it looks amazing !!!!

**Each pinball machine is a tiny universe... that we control.**


#88 bent98

bent98

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,077 posts
  • Location:NY

  • Flag: United States of America

  • Favorite Pinball: Roadshow, Haunted House, Safe Cracker

Posted 04 June 2011 - 05:10 PM

QUOTE (tipoto @ Jun 3 2011, 05:38 PM) <{POST_SNAPBACK}>
QUOTE (lettuce @ Jun 3 2011, 09:05 AM) <{POST_SNAPBACK}>
i can test if you like, i have been playing requlem FS version afair bit on my cab


Thank you!
I will also send you the link this weekend wink.gif



QUOTE (BFG Brutal @ Jun 3 2011, 09:20 AM) <{POST_SNAPBACK}>
I would be more than happy to test! Ive probably speed more time and money playing T2 than any other table, real or VP! I do have a 2 screen cab, with moderate hardware specs.
3ghz amd cpu dual core
gts250 1gb gfx card
xp
3gb ram.
Let ne know!


Cool! It's perfect to test the table!
As I said, a lot of things are missing in the table. This beta will be shared to make sure that the game-play is going well and to check if the EMreels work the same way on all computers.

Thanks!


I would like to test as well if you don't mind.



3.8ghz i7
GTX 275 1.792MB cards
6 gig rams
I got a good rig in my cab as well.

Edited by bent98, 04 June 2011 - 05:11 PM.


#89 tipoto

tipoto

    Enthusiast

  • VIP
  • 296 posts
  • Location:Los Angeles

  • Flag: France

  • Favorite Pinball: Elvira and the Party Monsters ; Terminator 2

Posted 04 June 2011 - 06:53 PM

QUOTE (bent98 @ Jun 4 2011, 10:10 AM) <{POST_SNAPBACK}>
QUOTE (tipoto @ Jun 3 2011, 05:38 PM) <{POST_SNAPBACK}>
QUOTE (lettuce @ Jun 3 2011, 09:05 AM) <{POST_SNAPBACK}>
i can test if you like, i have been playing requlem FS version afair bit on my cab


Thank you!
I will also send you the link this weekend wink.gif



QUOTE (BFG Brutal @ Jun 3 2011, 09:20 AM) <{POST_SNAPBACK}>
I would be more than happy to test! Ive probably speed more time and money playing T2 than any other table, real or VP! I do have a 2 screen cab, with moderate hardware specs.
3ghz amd cpu dual core
gts250 1gb gfx card
xp
3gb ram.
Let ne know!


Cool! It's perfect to test the table!
As I said, a lot of things are missing in the table. This beta will be shared to make sure that the game-play is going well and to check if the EMreels work the same way on all computers.

Thanks!


I would like to test as well if you don't mind.



3.8ghz i7
GTX 275 1.792MB cards
6 gig rams
I got a good rig in my cab as well.

Sure... I'm going to send you a PM.
I don't share a link directly here on the topic because I will do it probably next week when I will be sure the table works properly.

Thanks!

#90 bicimota

bicimota

    Neophyte

  • Members
  • Pip
  • 4 posts

  • Flag: Portugal

  • Favorite Pinball: Medieval Madness

Posted 04 June 2011 - 08:37 PM

Can You Send Actual Photo Of Table?
Thanks For Your Great Work.

Thanks

#91 tipoto

tipoto

    Enthusiast

  • VIP
  • 296 posts
  • Location:Los Angeles

  • Flag: France

  • Favorite Pinball: Elvira and the Party Monsters ; Terminator 2

Posted 04 June 2011 - 09:34 PM

QUOTE (bicimota @ Jun 4 2011, 01:37 PM) <{POST_SNAPBACK}>
Can You Send Actual Photo Of Table?
Thanks For Your Great Work.

Thanks

Nothing really new on the graphics, I'm working on the invisible part (like scripting...)
But this time I did a print-screen from VP:


What’s done?
- All the graphics (except the lights and flashers)
- The table is working in VP
- Only 5 lights are done (3 bonus lights, auto-fire and shoot again)
- Hunter killer ship’s lights are working
- Slingshots animated
- I started to implement balls reflections, it’s working even with multi-ball, but graphically I need to work on it to make it completely logical when the ball goes over the ramps.

Not done yet:
- The rest of the lights (almost all of them)
- Flashers
- Create all the cutouts needed to hide the ball when it’s not supposed to be seen.
- Animate the ball texture, depending on the table area.
- Cannon animation (currently the cannon is working during the game, but not visible)
- Animation of: bumpers, drop targets, triggers, kickers and auto-plungers.
- Sounds


#92 bicimota

bicimota

    Neophyte

  • Members
  • Pip
  • 4 posts

  • Flag: Portugal

  • Favorite Pinball: Medieval Madness

Posted 04 June 2011 - 10:10 PM

Thanks for the Photo Of Table
The wire ramps Mutch Better.(incredible Table)


Thanks And Good Work



#93 Sandro

Sandro

    Enthusiast

  • Members
  • PipPipPip
  • 337 posts
  • Location:Canada

  • Flag: ---------

  • Favorite Pinball: Medieval Madness

Posted 04 June 2011 - 10:11 PM

My God!!! That's how it looks in VP, I just made a mess in my pants LOL!!! AWESOME!!!! AWESOME!!!! AWESOME!!!!

#94 bicimota

bicimota

    Neophyte

  • Members
  • Pip
  • 4 posts

  • Flag: Portugal

  • Favorite Pinball: Medieval Madness

Posted 05 June 2011 - 02:13 AM

I made some skins for Multimedia With The Help Of A Friend Of Tables
I started


apologize for my IGNORANCE



#95 Zablon

Zablon

    Pinball Fan

  • Members
  • PipPipPipPip
  • 642 posts

  • Flag: United States of America

  • Favorite Pinball: Funhouse

Posted 05 June 2011 - 02:14 AM

It looks amazing. Can't wait to see how it plays.

Can you explain how you got the ramps transparency to look so real?

Edited by Zablon, 05 June 2011 - 02:16 AM.


#96 bicimota

bicimota

    Neophyte

  • Members
  • Pip
  • 4 posts

  • Flag: Portugal

  • Favorite Pinball: Medieval Madness

Posted 05 June 2011 - 02:19 AM

Thanks Sandro Worship.gif

#97 tipoto

tipoto

    Enthusiast

  • VIP
  • 296 posts
  • Location:Los Angeles

  • Flag: France

  • Favorite Pinball: Elvira and the Party Monsters ; Terminator 2

Posted 05 June 2011 - 02:43 AM

QUOTE (Zablon @ Jun 4 2011, 07:14 PM) <{POST_SNAPBACK}>
It looks amazing. Can't wait to see how it plays.

Can you explain how you got the ramps transparency to look so real?

It’s not easy to explain, but:

- I tried to model the ramp’s edges curve instead of hard.
- For the shader, you need reflection and refraction.
- For the reflection I used an HDR image in order to make it credible.

Same rules with the metal, if you don’t use an HDR or at least a picture in the reflection channel, it’s hard (if not impossible) to get something good.


#98 KEG

KEG

    Virtual Pinball Fan

  • Charter Member
  • 687 posts
  • Location:Philadelphia, Pa.

  • Flag: United States of America

  • Favorite Pinball: PINBOT

  • PS3 Gamer Tag: The_Real_KEG
  • 360 Gamer Tag: KEG

Posted 05 June 2011 - 04:47 AM

All I can say is WOW! Incredible job so far.
Thanks for the update.



#99 gStAv

gStAv

    Pinball Lover

  • Members
  • PipPipPipPip
  • 1,331 posts

  • Flag: Sweden

  • Favorite Pinball: TOM, IJ, AFM, WC94

Posted 05 June 2011 - 03:03 PM

Amazing man! Amazing....! clapping.gif

3rs054-6.png


#100 gear323

gear323

    VPXVR is awesome.

  • Members
  • PipPipPip
  • 324 posts
  • Location:New Jersey

  • Flag: United States of America

  • Favorite Pinball: All

Posted 11 June 2011 - 05:12 AM

Looking great,

I'd also like to be a tester if possible! Did you get a chance to work on any of your to do list?

Not done yet:
- The rest of the lights (almost all of them)
- Flashers
- Create all the cutouts needed to hide the ball when it’s not supposed to be seen.
- Animate the ball texture, depending on the table area.
- Cannon animation (currently the cannon is working during the game, but not visible)
- Animation of: bumpers, drop targets, triggers, kickers and auto-plungers.
- Sounds



Edited by gear323, 11 June 2011 - 05:14 AM.