Yes I would agree with that. That technically the ball probably does move a bit when nudging without the ball colliding into anything. Well obviously it moves, the question is whether it perfectly moves back right on the path it was on. For the most part I say yes. & while the ball can change course a little bit, it is usually too little to notice.
Or, most pins will TILT before they allow you to hit the table enough to really knock the ball off course.
Btw, there is a more updated version of this core.vbs than what is in this thread. I took it & tweaked it a little, & shared it in another thread, because I always felt he added some nice options with this code, but that it was never optimized properly. & blur actually came along too & helped with it, & its based on the latest vbs, 3.36 I think.
While it isn't perfect & I would love an even better fix here, I do think it is a clearly better option than default
VP9 nuding, but I wonder how many people even know about it or use it. When you combine it with reasonable nudge settings within the table itself, you can get very realistic results, especially on the side nudging. & I do think aspects of it could be improved even more for anybody who wants to spend more time tweaking it. The forward nudge is better too but I think that is what needs the most work. Just in general it would be great if I got better nudging not through a hack, but a more official method.
& hey, nudging is something important to both desktop &
FS users, so it is more than worth the attention of everybody to get this sorted out.
Edited by rob046, 12 November 2012 - 08:16 PM.