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EARTHSHAKER FS HRES LRES


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#81 bmiki75

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Posted 07 December 2011 - 01:50 PM

QUOTE (thewool @ Dec 7 2011, 02:08 PM) <{POST_SNAPBACK}>
I think I also have this issue... the fault is always closed.

Would be great to see an update to this classic table bmiki!

I'll try to fix this bug dirung this we.

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#82 thewool

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Posted 07 December 2011 - 01:51 PM

Cheers mate! drinks.gif

#83 glstar

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Posted 07 December 2011 - 01:58 PM

QUOTE (bmiki75 @ Dec 7 2011, 02:50 PM) <{POST_SNAPBACK}>
QUOTE (thewool @ Dec 7 2011, 02:08 PM) <{POST_SNAPBACK}>
I think I also have this issue... the fault is always closed.

Would be great to see an update to this classic table bmiki!

I'll try to fix this bug dirung this we.

Are you also able to fix the no music problem,please?

#84 thewool

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Posted 07 December 2011 - 03:34 PM

The missing music problems seems to be something to do with a lack of memory.

My fix if this happens is I close down VP and start everything up again and the music returns. It's only when I keep entering/exiting the table that this happens.

#85 glstar

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Posted 07 December 2011 - 03:47 PM

QUOTE (thewool @ Dec 7 2011, 04:34 PM) <{POST_SNAPBACK}>
The missing music problems seems to be something to do with a lack of memory.

My fix if this happens is I close down VP and start everything up again and the music returns. It's only when I keep entering/exiting the table that this happens.


This doesn't work for me.
I've never be able to hear the music in this tables.


#86 bmiki75

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Posted 07 December 2011 - 09:38 PM

QUOTE (glstar @ Dec 7 2011, 04:47 PM) <{POST_SNAPBACK}>
QUOTE (thewool @ Dec 7 2011, 04:34 PM) <{POST_SNAPBACK}>
The missing music problems seems to be something to do with a lack of memory.

My fix if this happens is I close down VP and start everything up again and the music returns. It's only when I keep entering/exiting the table that this happens.


This doesn't work for me.
I've never be able to hear the music in this tables.

For music i think thewool is right i have the same issue but exit and reenter solve it i'm not able to solve it due i think is a lack in memory.
For the fault that opens and close immediately i have found the solution: it is a script error.
Here the right script.
In next day i will put a new version with the fix and some little graphics change, for now if you want download the script and copy and paste replacing the script in the previous release.

Attached Files


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#87 rein1969

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Posted 07 December 2011 - 10:55 PM

QUOTE (bmiki75 @ Dec 7 2011, 10:38 PM) <{POST_SNAPBACK}>
QUOTE (glstar @ Dec 7 2011, 04:47 PM) <{POST_SNAPBACK}>
QUOTE (thewool @ Dec 7 2011, 04:34 PM) <{POST_SNAPBACK}>
The missing music problems seems to be something to do with a lack of memory.

My fix if this happens is I close down VP and start everything up again and the music returns. It's only when I keep entering/exiting the table that this happens.


This doesn't work for me.
I've never be able to hear the music in this tables.

For music i think thewool is right i have the same issue but exit and reenter solve it i'm not able to solve it due i think is a lack in memory.
For the fault that opens and close immediately i have found the solution: it is a script error.
Here the right script.
In next day i will put a new version with the fix and some little graphics change, for now if you want download the script and copy and paste replacing the script in the previous release.



Thanx bkimi! Can't wait for your better version!

#88 Slydog43

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Posted 07 December 2011 - 11:15 PM

I love updates, Thanks

#89 glstar

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Posted 08 December 2011 - 10:17 AM

I manage to solve audio problems....
It was rom problems.
I redownload esha_la3.zip and now i hear the sound.
I also try your new script,but i always got error:
line 207
proprietà o metodo non supportati dall'oggetto: 'state'

#90 bmiki75

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Posted 08 December 2011 - 10:22 AM

QUOTE (glstar @ Dec 8 2011, 11:17 AM) <{POST_SNAPBACK}>
I manage to solve audio problems....
It was rom problems.
I redownload esha_la3.zip and now i hear the sound.
I also try your new script,but i always got error:
line 207
proprietà o metodo non supportati dall'oggetto: 'state'

Sorry glstar the script is only for 4/3 here the script for FS it is different plunger management.
Let me know if work for you

Attached Files


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#91 thewool

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Posted 08 December 2011 - 11:58 AM

Thanks for the new script bmiki. This really is one of my favourite tables. smile.gif

This isn't a new problem, but when I apply some inclination/FOV/layback to this table the plunger animation seems to corrupt. I'm not sure if this is easy to fix...

I know you've got your hands full with JP and your High Roller build but any little upgrades to the classic table are much appreciated!!! good.gif

#92 bmiki75

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Posted 08 December 2011 - 12:11 PM

QUOTE (thewool @ Dec 8 2011, 12:58 PM) <{POST_SNAPBACK}>
Thanks for the new script bmiki. This really is one of my favourite tables. smile.gif

This isn't a new problem, but when I apply some inclination/FOV/layback to this table the plunger animation seems to corrupt. I'm not sure if this is easy to fix...

I know you've got your hands full with JP and your High Roller build but any little upgrades to the classic table are much appreciated!!! good.gif

In 4/3 or FS or both?
Becasue i have different plunger anim on 4/3 anf FS.
I try to change animation to one done by alpha ramps that is angle indipendent.
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#93 glstar

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Posted 08 December 2011 - 03:18 PM

QUOTE (bmiki75 @ Dec 8 2011, 11:22 AM) <{POST_SNAPBACK}>
QUOTE (glstar @ Dec 8 2011, 11:17 AM) <{POST_SNAPBACK}>
I manage to solve audio problems....
It was rom problems.
I redownload esha_la3.zip and now i hear the sound.
I also try your new script,but i always got error:
line 207
proprietà o metodo non supportati dall'oggetto: 'state'

Sorry glstar the script is only for 4/3 here the script for FS it is different plunger management.
Let me know if work for you


Thank you.
Seems that the problem is now gone.
dblthumb.gif

#94 thewool

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Posted 08 December 2011 - 07:47 PM

QUOTE (bmiki75 @ Dec 8 2011, 12:11 PM) <{POST_SNAPBACK}>
Becasue i have different plunger anim on 4/3 anf FS.
I try to change animation to one done by alpha ramps that is angle indipendent.


Hello bmiki, I was talking about the FS version, many thanks.

#95 thewool

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Posted 09 December 2011 - 10:09 AM

Good morning bmiki, just wanted to say I tested the new FS script last night and it worked really well. The first ball now drops through the fault to the shelter for lock. The second ball locks at the top of the fault ramp and then multiball is started when the third ball is launched - brilliant stuff!, thanks for giving this table some of your attention smile.gifsmile.gifsmile.gif Here's a couple more observations from my playtime:

- during multiball it seemed the like voice of the woman was stuck saying 'jackpot, jackpot, jackpot' even when the ball was nowhere near the jackpot ramp. My score wasn't increasing so I think this must be a bug somewhere.

- something strange I've noticed is that the ball has a permanent vibration on it, even when the table is not in 'shake' mode. You can see this is you just leave the ball on the plunger at the start or catch it on a flipper and watch it. It slowly shakes from side to side, odd...

- looking at some videos of the actual gameplay I think the 'ball shake' effect during multiball maybe a a touch too strong, this might have something to do with the above? Can this effect be altered in the script?

- on two occasions the ball dropped through the ramp leading up to the fault, the first time it dropped back into the plunger lane. The second time it was stuck somewhere near the apex of the ramp.

- some missing sounds such as the shelter lock as already noted. Also I didn't notice the ball collision sounds in multiball or when hitting the captive ball, even though I read that you had added them in a previous release.

Regarding the gameplay observations I've only played the real table once last month so I hope what I've observed is correct. Maybe someone who has owned the real machine can chime in.

I tried running this with UVP last night to be able to see the jackpot value but there was some really bad stutter. Maybe one day Lord Rosve will give this the B2S treatment. The backglass on the real machine (actually a mirrored backglass not a translite) is a delight so this would be great to see

Once again though bmiki - cheers for the Pat Lawlor creation (Worship.gif) FANTASTIC TABLE!!! good.gif






#96 analog999

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Posted 20 December 2011 - 10:50 AM

Thanks for the script update. I went to play this table again, and re-discovered the lock problem. Went looking for you and found the update! Works great. To me, the table plays relatively well, the flippers seem to be a little bit off on my cabinet. My best friend owns the table, if you guys have specific questions I can ask him.

#97 thewool

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Posted 20 December 2011 - 11:03 AM

analog999, if you are familiar with the real table I would appreciate you taking a look at the flipper settings. I find making the centre ramp and shelter shots a tad difficult (especially the shelter), also the '5' shot should be easier to hit as it's staple shot to get up to the fault. I've played the real machine once but thought these shots were easier than on VP. In this version I think the left flipper needs to be moved right a touch.

Agree that bmiki's version is great, I hope one day he gets some time to look over the other issues I mention above. smile.gif

#98 bmiki75

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Posted 20 December 2011 - 11:08 AM

QUOTE (thewool @ Dec 9 2011, 11:09 AM) <{POST_SNAPBACK}>
Good morning bmiki, just wanted to say I tested the new FS script last night and it worked really well. The first ball now drops through the fault to the shelter for lock. The second ball locks at the top of the fault ramp and then multiball is started when the third ball is launched - brilliant stuff!, thanks for giving this table some of your attention smile.gifsmile.gifsmile.gif Here's a couple more observations from my playtime:

- during multiball it seemed the like voice of the woman was stuck saying 'jackpot, jackpot, jackpot' even when the ball was nowhere near the jackpot ramp. My score wasn't increasing so I think this must be a bug somewhere.

- something strange I've noticed is that the ball has a permanent vibration on it, even when the table is not in 'shake' mode. You can see this is you just leave the ball on the plunger at the start or catch it on a flipper and watch it. It slowly shakes from side to side, odd...

- looking at some videos of the actual gameplay I think the 'ball shake' effect during multiball maybe a a touch too strong, this might have something to do with the above? Can this effect be altered in the script?

- on two occasions the ball dropped through the ramp leading up to the fault, the first time it dropped back into the plunger lane. The second time it was stuck somewhere near the apex of the ramp.

- some missing sounds such as the shelter lock as already noted. Also I didn't notice the ball collision sounds in multiball or when hitting the captive ball, even though I read that you had added them in a previous release.

Regarding the gameplay observations I've only played the real table once last month so I hope what I've observed is correct. Maybe someone who has owned the real machine can chime in.

I tried running this with UVP last night to be able to see the jackpot value but there was some really bad stutter. Maybe one day Lord Rosve will give this the B2S treatment. The backglass on the real machine (actually a mirrored backglass not a translite) is a delight so this would be great to see

Once again though bmiki - cheers for the Pat Lawlor creation (Worship.gif) FANTASTIC TABLE!!! good.gif

I'll look at this bug i hope in next day or during christmas holiday.


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My recreation and Mod:
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#99 thewool

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Posted 20 December 2011 - 03:05 PM

QUOTE
I'll look at this bug i hope in next day or during christmas holiday.


Thanks very much dude smile.gif


#100 SpudSwings

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Posted 25 April 2012 - 07:13 AM

Did any updates ever happen to this table?

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