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VP physics overhaul


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#961 ClarkKent

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Posted 15 November 2014 - 11:32 AM

Not at the moment. Maybe later.



#962 ClarkKent

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Posted 15 November 2014 - 12:19 PM

I just tried to fix the bumper problem. It should work now.

 

The bumper cap is now visible in the mirror.

 

Same link as before.



#963 BigBoss

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Posted 15 November 2014 - 12:31 PM

hi Clark is there a mod for big brave or any other EM TABLES?


These are so easy to do because there aren't any ramps or anything for the ball to get stuck on. Just set your flippers to like 1.0, 1800 and the rest copy from another pm5 table. Set table pitch around 5 and the backdrop gravity to 1 and friction to 0.1. You can pretty much set all EM style tables up this way and be good.

#964 ClarkKent

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Posted 15 November 2014 - 05:30 PM

Adjusted POV for TAF with the values Pinball999 suggested (with some minor adjustments). Removed a little bug in the plunger lane.

 

https://www.dropbox....hysmod.rar?dl=0



#965 sliderpoint

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Posted 15 November 2014 - 07:38 PM

CK, your message box is full.  I got something for you.  Send me a message.

 

-Mike



#966 robertms

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Posted 16 November 2014 - 07:25 AM

ClarkKent and friend you guys rock! Thanks for posting these truly remarkable physics mods. On the latest Whitewater and TOM having trouble launching the ball using analog plunger, seems very weak. Your previous PM5 version of Whitewater seemed to work fine.

 

 

Here are some updates of the tables I already posted - WhiteWater plunger ramp now works! :)
 
https://www.dropbox....ysMod5.rar?dl=0
https://www.dropbox....ysMod5.rar?dl=0
https://www.dropbox....hysMod.rar?dl=0
https://www.dropbox....hysMod.rar?dl=0
 
New - posted for testing reasons only:
https://www.dropbox....d5_B2S.rar?dl=0
https://www.dropbox....YSMOD5.rar?dl=0
https://www.dropbox....ysMod5.rar?dl=0
https://www.dropbox....hysmod.rar?dl=0
 
If anybody of the original authors has a problem with these physics enhancement I will remove them.


Behold Godzilla! Check out my monster pincab project here: http://www.vpforums....topic=32236&hl=


#967 ClarkKent

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Posted 16 November 2014 - 08:45 AM

I still have not mounted the analog plunger in my cab. I hope I find time for that at christmas holidays... ;)



#968 ringorian

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Posted 16 November 2014 - 01:04 PM

On tom i lost the ball through center but the game went on, had no multiball or something with more balls going on ...

#969 ClarkKent

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Posted 16 November 2014 - 05:11 PM

Updated TOM, just use the same link. I think it should be fully ok now...

Edited by ClarkKent, 16 November 2014 - 05:12 PM.


#970 mikeh

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Posted 16 November 2014 - 07:03 PM

fantastic tables ClarkKent... :otvclap:

any chance of publishing the link again for the physmod AFM as the one in the earlier post is showing a 404 error.

 

thanks

 

mike.


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#971 grunger106

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Posted 16 November 2014 - 07:54 PM

Just put all of them on my Cab, all good apart from Spiderman - Just crashes back to the editor on load.

 

Other than that - great work!


Edited by grunger106, 16 November 2014 - 07:55 PM.


#972 gStAv

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Posted 16 November 2014 - 07:56 PM

Just put all of them on my Cab, all good apart from Spiderman - Just crashes back to the editor on load.

 

Other than that - great work!

 

I can't remember but I think I cahnged to another ROM version (and schanged it in the script) or something with the ROM

and I got the PM5 version to work... anyone can confir this?


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#973 RYSr

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Posted 17 November 2014 - 03:38 AM

Here are some updates of the tables I already posted - WhiteWater plunger ramp now works! :)

 

https://www.dropbox....ysMod5.rar?dl=0

https://www.dropbox....ysMod5.rar?dl=0

https://www.dropbox....hysMod.rar?dl=0

https://www.dropbox....hysMod.rar?dl=0

 

New - posted for testing reasons only:

https://www.dropbox....d5_B2S.rar?dl=0

https://www.dropbox....YSMOD5.rar?dl=0

https://www.dropbox....ysMod5.rar?dl=0

https://www.dropbox....hysmod.rar?dl=0

 

If anybody of the original authors has a problem with these physics enhancement I will remove them.

 

CK

 

Just loaded the latest test tables and am really enjoying them, thanks for the physmod release's!

 

One thing I noticed on the Cirqus Voltaire table is that the ball returns to the flippers and rarely goes out the outlanes. When I used to own this pin the ball bounced around in that area and had a approx 50-50 chance of draining. It makes the pin to easy..

 

I gave a try to increase the bounce of the posts without to much success. I found the bumper primitives #21,22,29, and 31 on level3,  and increased the Elasticity 10 fold from .3 to 3.0 and it helped some but not enough. Am I adjusting the wrong option?

 

Rich



#974 ClarkKent

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Posted 17 November 2014 - 07:19 AM

fantastic tables ClarkKent... :otvclap:

any chance of publishing the link again for the physmod AFM as the one in the earlier post is showing a 404 error.

 

thanks

 

mike.

https://www.dropbox....hysmod.rar?dl=0


 

Here are some updates of the tables I already posted - WhiteWater plunger ramp now works! :)

 

https://www.dropbox....ysMod5.rar?dl=0

https://www.dropbox....ysMod5.rar?dl=0

https://www.dropbox....hysMod.rar?dl=0

https://www.dropbox....hysMod.rar?dl=0

 

New - posted for testing reasons only:

https://www.dropbox....d5_B2S.rar?dl=0

https://www.dropbox....YSMOD5.rar?dl=0

https://www.dropbox....ysMod5.rar?dl=0

https://www.dropbox....hysmod.rar?dl=0

 

If anybody of the original authors has a problem with these physics enhancement I will remove them.

 

CK

 

Just loaded the latest test tables and am really enjoying them, thanks for the physmod release's!

 

One thing I noticed on the Cirqus Voltaire table is that the ball returns to the flippers and rarely goes out the outlanes. When I used to own this pin the ball bounced around in that area and had a approx 50-50 chance of draining. It makes the pin to easy..

 

I gave a try to increase the bounce of the posts without to much success. I found the bumper primitives #21,22,29, and 31 on level3,  and increased the Elasticity 10 fold from .3 to 3.0 and it helped some but not enough. Am I adjusting the wrong option?

 

Rich

 

Good question. I would try to increase the elasticity of the flippers - then they are more bouncy. But that differs on real pinballs - just if you have new very elastic rubbers on the flippers...



#975 mikeh

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Posted 17 November 2014 - 12:40 PM

thanks :dblthumb:


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#976 BigBoss

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Posted 17 November 2014 - 02:24 PM



One thing I noticed on the Cirqus Voltaire table is that the ball returns to the flippers and rarely goes out the outlanes. When I used to own this pin the ball bounced around in that area and had a approx 50-50 chance of draining. It makes the pin to easy..

 
Rich

this is absolutely not how cv should play. I have owned three of them and have one in my house now and they're all the same. The ball hardly ever drains out the outlanes. In fact it is so infrequent that I just cleared a switch error on the right outlane because too many games went by without the switch being triggered and the game thought it might be broken. It is most definitely not 50/50. The conversion is pretty accurate.

Edited by BigBoss, 17 November 2014 - 02:26 PM.


#977 dark

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Posted 17 November 2014 - 02:30 PM

 

 

If anybody of the original authors has a problem with these physics enhancement I will remove them.

 

Not to be a dick or anything but I don't think that's how permission to mod works.



#978 ClarkKent

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Posted 17 November 2014 - 07:00 PM

 

 

 

If anybody of the original authors has a problem with these physics enhancement I will remove them.

 

Not to be a dick or anything but I don't think that's how permission to mod works.

 

These are not really mods. It's only a different physics...



#979 freneticamnesic

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Posted 17 November 2014 - 07:44 PM

Two members in another thread expressed a desire to not allow their tables to be modded to take advantage of the new physics.. http://www.vpforums....ic=28721&page=3



#980 Umpa

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Posted 17 November 2014 - 08:18 PM

Christ really? These physics help the community. People need to get over their egos. Keep them coming Clark! And thank you!