I'm not terribly good at graphics, as you can tell, but you could probably get better results out of it than i
Your image describes the issue much better, as it is drawn way better. If one looks closely, you can clearly see those jagged edges. And these are more problematic with text as it is literally rendered without antialising. I was hoping to be able to make sharp looking inserts without PF flasher image and rather tedious cutting of each image.
On some WIP project I'm currently doing, I'm stacking stuff too:
------------- VPX "Light" with image that is paint on top of the insert. Everything else than black opague areas are here at 50-75% opacity.
------------- Flasher image for texts, edges and black paint that should not shed any light through
------------- PF with cutouts, hole is 2-3 pixels larger to hide the jagged edge
------------- Insert primitive on PF level
------------- Light bulb at -3 to give only some light to insert and also for ball reflections
------------- Lower Insert primitive with different image and this one is lit using blenddisablelighting and it is tied to NFozzy lighting script to make the fading work correctly
If PF could antialias properly on holes, I could drop that flasher image out and scram it on same image as PF. Not sure about those lights casting the paint on top of the insert.
One option would be making a non collidable PF mesh, but does sticker render alpha channel either?