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#941 elabree

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Posted 08 December 2019 - 09:52 AM

elabree - okay, I think we'll just have to get some more data from further instrumentation (logging).  I've already added that for the next update, so when I get that released you can give it a try and see what it turns up.

Hi MJR. I have updated to PinballY 1.0.0 (Beta 16), build 8715 (x64, 20191129-2233). Started it via Teamviewer -> Same issue: looking at the backglass on the playfield screen.
Any instructions for further diagnosis ?

#942 mjr

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Posted 08 December 2019 - 07:26 PM

elabree - go to the settings, select the Log File page, and check the box for Window layout setup.  Exit.  Run without Teamviewer to get a baseline.  Let it start up, then exit and make a backup copy of the log file (maybe call it "Without Teamviewer.log" so you can keep track of which one it is).  Now start up Teamviewer and run again.  Exit.  Back up this new copy of the log file ("With Teamviewer.log" perhaps).  Now the investigation can begin!  Open up both logs in your favorite text editor.  Scan through them for the window setup messages.  Hopefully there will be something in there explaining what's different about the two runs.  And hopefully that'll either suggest something you need to do in your Teamviewer configuration to fix it, or something I can do in PinballY to fix it.



#943 elabree

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Posted 09 December 2019 - 06:05 PM

elabree - go to the settings, select the Log File page,....

Done:https://1drv.ms/u/s!...90amK?e=4mO3YH

The logging shows that PinballY maintains the correct windows positions regardless if I use Teamviewer or not. Now the question remains: why does the captured backglass image show up on the playfield monitor ?



#944 mjr

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Posted 09 December 2019 - 06:32 PM

 

elabree - go to the settings, select the Log File page,....

 

Done:https://1drv.ms/u/s!...90amK?e=4mO3YH

The logging shows that PinballY maintains the correct windows positions regardless if I use Teamviewer or not. Now the question remains: why does the captured backglass image show up on the playfield monitor ?

 

The only explanation I can come up with is that Teamviewer is hooking into Windows, at a level that PinballY can't detect, to virtualize the desktop layout.  That is, when PinballY tells Windows "put the backglass *here*", Teamviewer is somehow sneaking in, grabbing the coordinates that PinballY asks for, and changing them before sending them on to Windows.  So neither Windows nor PinballY have any idea that the windows are being moved around.

 

I'm afraid I don't have any ideas about what else to try.  If PinballY can't detect that Teamviewer is messing around with the window coordinates, I don't see how I can do anything in PinballY to compensate for it.  Have you gone through the Teamviewer docs to see if it has any configuration options that might affect this?  Maybe there's something you can do to make it leave window positions alone - the behavior where it tries to cram everything into the remote desktop screen area might be optional.



#945 Onevox

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Posted 09 December 2019 - 09:06 PM

Couple of questions:

 

1. Is there a setting to make topper videos/images play in game. Mine are playing during game selection in PinballY, but go away once it launches VPX. I remember a setting in PBX... The ideal maybe would be to have it start playing during game selection and to remain playing during loading and game play. (?)

2. Is there a way to add a "running/loading" underlay image/video  (pf and bg) as with startup?


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#946 mjr

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Posted 09 December 2019 - 10:24 PM

1. Is there a setting to make topper videos/images play in game. Mine are playing during game selection in PinballY, but go away once it launches VPX. I remember a setting in PBX... The ideal maybe would be to have it start playing during game selection and to remain playing during loading and game play. (?)

 

See the help section for Game Setup Menu > Editing a Game's Details > "Keep the following windows open...".

 

 

2. Is there a way to add a "running/loading" underlay image/video  (pf and bg) as with startup?

 

Do you mean specifically the "underlay" layer used for the wheel/arch underlay image?  There's not a checkbox option for that, but the underlay is accessible to Javascript, so you could easily write a little snippet for that.  The following sections in the help will be relevant here:

 

Javascript scripting >  System Objects > Window Objects > mainWindow Object > setUnderlay method

 

Javascript scripting > Events > Event Types > LaunchEvent

 

What you'd probably want to do is create a listener for the "prelaunch" event, and call mainWindow.setUnderlay() to set your custom image.

 

[Edit] On second thought, that probably won't work, since the launch screen brings up its own layer in front of everything else (including the underlay) where it displays a blank black screen.  I think I'd have to make that layer Javascript-accessible to make this possible.


Edited by mjr, 09 December 2019 - 10:30 PM.


#947 Onevox

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Posted 10 December 2019 - 12:20 PM

Toppers: That was easy. My boxes were "checked" but greyed out check marks so I assumed the default was that and I assumed I couldn't change them because they were grey. When I click the grey check marks they go away and I can click again to get a black check mark. May consider having default installation be blank check boxes?

 

The "edit" response gets to what I was looking for. A "loading" screen image (under the game icon) option would be nice add. I realized that you use "underlay" for the wheel icon path.

 

EDIT: In my Columbo voice, "Er, just one more question. Is there is a reason why the default underlay arc file is 1052 x 920 and compressed horizontally? Wondering how I make one that does not get stretched but matches the icon path.


Edited by Onevox, 10 December 2019 - 03:45 PM.

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#948 mjr

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Posted 10 December 2019 - 06:27 PM

Onevox - if you could post a screen shot and let me know your window size, that might be helpful.  You can also read the help section on Underlays for how to customize the image - if you're using an unusual window width, you might want to set the maximum stretch option, or just replace the image with a custom image that you resize to fit your layout.



#949 elabree

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Posted 10 December 2019 - 07:34 PM

I'm afraid I don't have any ideas about what else to try.  If PinballY can't detect that Teamviewer is messing around with the window coordinates, I don't see how I can do anything in PinballY to compensate for it.  Have you gone through the Teamviewer docs to see if it has any configuration options that might affect this?  Maybe there's something you can do to make it leave window positions alone - the behavior where it tries to cram everything into the remote desktop screen area might be optional.

Hi MJR, Teamviewer does not offer any useful settings. I have tried several remote desktop / vnc solutions, but the results are disapointing (slow over 1G wired eth, connection issues when I start VP9, unable to display playfield/backglass during play.).
I have used Anydesk for some time but went to teamviewer because it did not work properly after the latest VPX update.
I was wondering if my screen configuration in windows might cause the issue. My playfield is identified as screen 2. Maybe you expect it to be 1 ?
 Monitor-Settings-W10.jpg
(sorry for the dutch text ;-)
Also an idea: the b2s server displays the backglass on the correct monitor. I can play visual pinpall via teamviewer without issues. Maybe you are able to figure out how the b2s server addresses the correct screen while PinbalY can't ?
Possibly you can use the b2s server instead of using a captured image ?
Just kidding: I know that you are spending an unbelievable ammount of time on this. So don't worry: I will remain a fan even when there is no solution for my little issue.
Kind Regards, Egon :-)



#950 mjr

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Posted 10 December 2019 - 07:58 PM

Elabree -

 

> I was wondering if my screen configuration in windows might cause the issue.

> My playfield is identified as screen 2. Maybe you expect it to be 1 ?

 

That won't affect PinballY at all.  (I actually have my desktop machine set up exactly the same way!)  PinballY just uses coordinates within the Windows virtual desktop space; it doesn't even think in terms of "monitors" at that level.

 

> Also an idea: the b2s server displays the backglass on the correct monitor. I can

> play visual pinpall via teamviewer without issues. Maybe you are able to figure out

> how the b2s server addresses the correct screen while PinbalY can't ?

 

I do have a guess, actually.  My guess is that it's because PinballY is a "DPI-aware" application and B2S isn't (as far as I know).  Windows changes a bunch of things about desktop virtualization depending on whether you're in DPI-aware mode or not.  My suspicion is that Teamviewer might be acting differently with DPI-aware programs - or to put it more bluntly, I suspect that Teamviewer might be acting wrong with DPI-aware programs.  DPI awareness is a newer Windows feature, so it's possible that Teamviewer hasn't made the necessary changes to support it properly.  But that's just a wild guess - it's consistent with the observed behavior, but there could be many other explanations.



#951 Onevox

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Posted 14 December 2019 - 03:35 PM

The documentation on this is impressive. Over and over I'm finding answers in the help/troubleshooting section. thanks for this frontend. I'm going to start migrating everything over, now that I'm more fluent in it. I've started playing with some wheel themes including my Time Out Arcade cab theme. 1080p wide with 37.5% of height. Thanks for another awesome bit of software.

 

https://drive.google...jG8XPG6S4igd6ww


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#952 Teahaus

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Posted 14 December 2019 - 06:50 PM

One more quick question.  I've figured out all my issues and have just about completed setting up all my tables.  It's taken me quite a while and I want to know what can I back-up to save all the settings?  Is there a file that I can back-up in case Windoze fails or crashes and requires me to reinstall.  I'd hate to go through all the capturing etc again!!  Thanks again MJR for the great software and all the support you provide.



#953 mjr

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Posted 14 December 2019 - 07:19 PM

One more quick question.  I've figured out all my issues and have just about completed setting up all my tables.  It's taken me quite a while and I want to know what can I back-up to save all the settings?  Is there a file that I can back-up in case Windoze fails or crashes and requires me to reinstall.  I'd hate to go through all the capturing etc again!! 

 

Backups are always a great idea!

 

Here are the files you want to be sure to back up:

 

  - Settings.txt in the main install folder

  - GameStats.csv in the main install folder

  - Your whole Databases folder tree

  - Your whole Media folder tree

 

I think that'll cover everything.  The Databases and Media folder locations are configurable, so be sure you're using the ones you set in the settings.  If you're using the "Share with PinballX" option, they'll be the Media and Databases tree in your PinballX install folder.  If not, the default location for both is the PinballY main install folder.  If you're not sure, the Folders section in the options dialog will show you which settings you're using for those.



#954 Teahaus

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Posted 14 December 2019 - 08:41 PM

 

One more quick question.  I've figured out all my issues and have just about completed setting up all my tables.  It's taken me quite a while and I want to know what can I back-up to save all the settings?  Is there a file that I can back-up in case Windoze fails or crashes and requires me to reinstall.  I'd hate to go through all the capturing etc again!! 

 

Backups are always a great idea!

 

Here are the files you want to be sure to back up:

 

  - Settings.txt in the main install folder

  - GameStats.csv in the main install folder

  - Your whole Databases folder tree

  - Your whole Media folder tree

 

I think that'll cover everything.  The Databases and Media folder locations are configurable, so be sure you're using the ones you set in the settings.  If you're using the "Share with PinballX" option, they'll be the Media and Databases tree in your PinballX install folder.  If not, the default location for both is the PinballY main install folder.  If you're not sure, the Folders section in the options dialog will show you which settings you're using for those.

 

Thanks MJR!! All backed up and ready to go.........



#955 djlunchbox

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Posted 26 December 2019 - 09:08 PM

Woah woah we got wheel themes in the works? @VP Zealot i'm interested to see what you've done! 

 

Been too long since I visited here. Don't think I have the latest wither which brings me to my next query:

 

The other day i fired up PBY and noticed that previouosly hidden games from FX2/3 were visible again (txt, gui, etc.).I also noticed that my categories had been wiped clean. Everything else was in order but these things occurred. Not sure if it was due to a windows update or maybe i quit PBY erratically. I should have went to see the log. Has this happened to anyone else? 



#956 djlunchbox

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Posted 27 December 2019 - 05:21 PM

Is there something else that needs to be done so we can see the underlay image?

 

I used one of VP Zealot's and renamed it to underlay.png and placed it in both Assests\images and media\images but i don't see it when i launch. 



#957 atarian

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Posted 28 December 2019 - 12:20 AM

Hi guys

I have been using PinballX for years but have been away from the hobby for a while.  I read about PinballY and have given it a try but get a DX11 error as follows:

 

pinyerror.png

 

I have Windows 7 64-bit (4GB RAM and plenty of disk space).  I have tried both the 32-bit and 64-bit versions of PinballY.  The program doesn't get as far as creating a log file.  I tried reinstalling DX11 from the June 2010 distributions but still get the same error.

 

DXDiag seems to report all is well too (log attached).  Other DX11 games work fine.

------------------
System Information
------------------
Time of this report: 12/28/2019, 01:06:55
       Machine name: PINCABINET-PC
   Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.170913-0600)
           Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
       System Model: System Product Name
               BIOS: BIOS Date: 07/23/10 16:36:30 Ver: 08.00.15
          Processor: Intel(R) Core(TM) i7 CPU         860  @ 2.80GHz (8 CPUs), ~3.9GHz
             Memory: 4096MB RAM
Available OS Memory: 4094MB RAM
          Page File: 2273MB used, 5912MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
      Display Tab 2: No problems found.
        Sound Tab 1: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: NVIDIA GeForce GTX 970
       Manufacturer: NVIDIA
          Chip type: GeForce GTX 970
           DAC type: Integrated RAMDAC
         Device Key: Enum\PCI\VEN_10DE&DEV_13C2&SUBSYS_31601462&REV_A1
     Display Memory: 1703 MB
   Dedicated Memory: 4008 MB
      Shared Memory: 1791 MB
       Current Mode: 1920 x 1080 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: LG TV
         Monitor Id: GSM0001
        Native Mode: 1920 x 1080(p) (60.000Hz)
        Output Type: HDMI
        Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 21.21.0013.7849 (English)
     Driver Version: 21.21.13.7849
        DDI Version: 11
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 1/20/2017 17:36:19, 16403200 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp: 
  Device Identifier: {D7B71E3E-5082-11CF-7B69-6D111BC2D835}
          Vendor ID: 0x10DE
          Device ID: 0x13C2
          SubSys ID: 0x31601462
        Revision ID: 0x00A1
 Driver Strong Name: oem8.inf:NVIDIA_Devices.NTamd64.6.1:Section024:21.21.13.7849:pci\ven_10de&dev_13c2
     Rank Of Driver: 00E62001
        Video Accel: 
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                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
       D3D9 Overlay: Supported
            DXVA-HD: Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

          Card name: NVIDIA GeForce GTX 970
       Manufacturer: NVIDIA
          Chip type: GeForce GTX 970
           DAC type: Integrated RAMDAC
         Device Key: Enum\PCI\VEN_10DE&DEV_13C2&SUBSYS_31601462&REV_A1
     Display Memory: 1703 MB
   Dedicated Memory: 4008 MB
      Shared Memory: 1791 MB
       Current Mode: 1024 x 768 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: HZ281H
         Monitor Id: HSD6735
        Native Mode: 1920 x 1200(p) (59.950Hz)
        Output Type: DVI
        Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 21.21.0013.7849 (English)
     Driver Version: 21.21.13.7849
        DDI Version: 11
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 1/20/2017 17:36:19, 16403200 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp: 
  Device Identifier: {D7B71E3E-5082-11CF-7B69-6D111BC2D835}
          Vendor ID: 0x10DE
          Device ID: 0x13C2
          SubSys ID: 0x31601462
        Revision ID: 0x00A1
 Driver Strong Name: oem8.inf:NVIDIA_Devices.NTamd64.6.1:Section024:21.21.13.7849:pci\ven_10de&dev_13c2
     Rank Of Driver: 00E62001
        Video Accel: 
   Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
       D3D9 Overlay: Supported
            DXVA-HD: Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

-------------
Sound Devices
-------------
            Description: Speakers (ASUS Xonar DS Audio Device)
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_13F6&DEV_8788&SUBSYS_838E1043&REV_00
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: cmudaxp.sys
         Driver Version: 5.12.0001.0008 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a
          Date and Size: 3/10/2011 15:44:16, 2725376 bytes
            Other Files: 
        Driver Provider: ASUSTeK
         HW Accel Level: Basic
              Cap Flags: 0xF5F
    Min/Max Sample Rate: 100, 192000
Static/Strm HW Mix Bufs: 129, 128
 Static/Strm HW 3D Bufs: 129, 128
              HW Memory: 0
       Voice Management: Yes
 EAX(tm) 2.0 Listen/Src: Yes, Yes
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
            Description: Microphone (ASUS Xonar DS Audio Device)
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: cmudaxp.sys
         Driver Version: 5.12.0001.0008 (English)
      Driver Attributes: Final Retail
          Date and Size: 3/10/2011 15:44:16, 2725376 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF

            Description: Wave (ASUS Xonar DS Audio Device)
  Default Sound Capture: No
  Default Voice Capture: No
            Driver Name: cmudaxp.sys
         Driver Version: 5.12.0001.0008 (English)
      Driver Attributes: Final Retail
          Date and Size: 3/10/2011 15:44:16, 2725376 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF

            Description: Aux (ASUS Xonar DS Audio Device)
  Default Sound Capture: No
  Default Voice Capture: No
            Driver Name: cmudaxp.sys
         Driver Version: 5.12.0001.0008 (English)
      Driver Attributes: Final Retail
          Date and Size: 3/10/2011 15:44:16, 2725376 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF

            Description: Stereo Mix (ASUS Xonar DS Audio Device)
  Default Sound Capture: No
  Default Voice Capture: No
            Driver Name: cmudaxp.sys
         Driver Version: 5.12.0001.0008 (English)
      Driver Attributes: Final Retail
          Date and Size: 3/10/2011 15:44:16, 2725376 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF

            Description: Line In (ASUS Xonar DS Audio Device)
  Default Sound Capture: No
  Default Voice Capture: No
            Driver Name: cmudaxp.sys
         Driver Version: 5.12.0001.0008 (English)
      Driver Attributes: Final Retail
          Date and Size: 3/10/2011 15:44:16, 2725376 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF

-------------------
DirectInput Devices
-------------------
      Device Name: Mouse
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Keyboard
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Wired Keyboard 600
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x07F8
        FF Driver: n/a

      Device Name: Wired Keyboard 600
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x07F8
        FF Driver: n/a

      Device Name: ZB Lighting Board DEV1
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x20A0, 0x00F0
        FF Driver: n/a

Poll w/ Interrupt: No

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x3B3C
| Matching Device ID: usb\root_hub20
| Service: usbhub
| 
+-+ Generic USB Hub
| | Vendor/Product ID: 0x8087, 0x0020
| | Location: Port_#0001.Hub_#0001
| | Matching Device ID: usb\class_09
| | Service: usbhub
| | 
| +-+ Microsoft USB Wheel Mouse Optical
| | | Vendor/Product ID: 0x045E, 0x0040
| | | Location: Port_#0001.Hub_#0003
| | | Matching Device ID: usb\vid_045e&pid_0040
| | | Service: HidUsb
| | | 
| | +-+ Microsoft USB Wheel Mouse Optical
| | | | Vendor/Product ID: 0x045E, 0x0040
| | | | Matching Device ID: hid\vid_045e&pid_0040
| | | | Service: mouhid

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ HID Keyboard Device
| Vendor/Product ID: 0x045E, 0x07F8
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
| 
+ HID Keyboard Device
| Vendor/Product ID: 0xD209, 0x0301
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
| 
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| 
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD

------------------------
Disk & DVD/CD-ROM Drives
------------------------
      Drive: C:
 Free Space: 27.5 GB
Total Space: 56.7 GB
File System: NTFS
      Model: OCZ-VERTEX2 ATA Device

      Drive: D:
 Free Space: 420.5 GB
Total Space: 500.0 GB
File System: NTFS
      Model: Samsung SSD 860 EVO 1TB ATA Device

      Drive: E:
 Free Space: 218.8 GB
Total Space: 250.0 GB
File System: NTFS
      Model: Samsung SSD 860 EVO 1TB ATA Device

      Drive: F:
 Free Space: 194.7 GB
Total Space: 203.9 GB
File System: NTFS
      Model: Samsung SSD 860 EVO 1TB ATA Device

--------------
System Devices
--------------
     Name: Intel(R) processor System Control and Status Registers - D157
Device ID: PCI\VEN_8086&DEV_D157&SUBSYS_00830043&REV_11\3&11583659&0&42
   Driver: n/a

     Name: Intel(R) 5 Series/3400 Series Chipset Family PCI Express Root Port 6 - 3B4C
Device ID: PCI\VEN_8086&DEV_3B4C&SUBSYS_83831043&REV_06\3&11583659&0&E5
   Driver: n/a

     Name: Intel(R) P55 Express Chipset LPC Interface Controller - 3B02
Device ID: PCI\VEN_8086&DEV_3B02&SUBSYS_83831043&REV_06\3&11583659&0&F8
   Driver: n/a

     Name: Intel(R) processor Semaphore and Scratchpad Registers - D156
Device ID: PCI\VEN_8086&DEV_D156&SUBSYS_00830043&REV_11\3&11583659&0&41
   Driver: n/a

     Name: Intel(R) 5 Series/3400 Series Chipset Family PCI Express Root Port 5 - 3B4A
Device ID: PCI\VEN_8086&DEV_3B4A&SUBSYS_83831043&REV_06\3&11583659&0&E4
   Driver: n/a

     Name: Intel(R) 82801 PCI Bridge - 244E
Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_83831043&REV_A6\3&11583659&0&F0
   Driver: n/a

     Name: Intel(R) processor System Management Registers - D155
Device ID: PCI\VEN_8086&DEV_D155&SUBSYS_00830043&REV_11\3&11583659&0&40
   Driver: n/a

     Name: Intel(R) 5 Series/3400 Series Chipset Family PCI Express Root Port 1 - 3B42
Device ID: PCI\VEN_8086&DEV_3B42&SUBSYS_83831043&REV_06\3&11583659&0&E0
   Driver: n/a

     Name: JMicron JMB36X Controller
Device ID: PCI\VEN_197B&DEV_2363&SUBSYS_824F1043&REV_03\4&E9A026A&0&00E6
   Driver: n/a

     Name: Intel(R) QuickPath Interconnect - D151
Device ID: PCI\VEN_8086&DEV_D151&SUBSYS_00000000&REV_11\3&11583659&0&81
   Driver: n/a

     Name: Intel(R) 5 Series/3400 Series Chipset Family USB Enhanced Host Controller - 3B3C
Device ID: PCI\VEN_8086&DEV_3B3C&SUBSYS_83831043&REV_06\3&11583659&0&D0
   Driver: n/a

     Name: ASUS Xonar DS Audio Device
Device ID: PCI\VEN_13F6&DEV_8788&SUBSYS_838E1043&REV_00\4&3A440333&0&10F0
   Driver: n/a

     Name: Intel(R) QuickPath Interconnect - D150
Device ID: PCI\VEN_8086&DEV_D150&SUBSYS_00000000&REV_11\3&11583659&0&80
   Driver: n/a

     Name: Intel(R) 5 Series/3400 Series Chipset Family USB Enhanced Host Controller - 3B34
Device ID: PCI\VEN_8086&DEV_3B34&SUBSYS_83831043&REV_06\3&11583659&0&E8
   Driver: n/a

     Name: NVIDIA GeForce GTX 970
Device ID: PCI\VEN_10DE&DEV_13C2&SUBSYS_31601462&REV_A1\4&113C73B2&0&0018
   Driver: n/a

     Name: Intel(R) processor PCI Express Root Port 1 - D138
Device ID: PCI\VEN_8086&DEV_D138&SUBSYS_83831043&REV_11\3&11583659&0&18
   Driver: n/a

     Name: Intel(R) 5 Series/3400 Series Chipset Family SMBus Controller - 3B30
Device ID: PCI\VEN_8086&DEV_3B30&SUBSYS_83831043&REV_06\3&11583659&0&FB
   Driver: n/a

     Name: High Definition Audio Controller
Device ID: PCI\VEN_10DE&DEV_0FBB&SUBSYS_31601462&REV_A1\4&113C73B2&0&0118
   Driver: n/a

     Name: Intel(R) processor DMI - D131
Device ID: PCI\VEN_8086&DEV_D131&SUBSYS_83831043&REV_11\3&11583659&0&00
   Driver: n/a

     Name: Intel(R) 5 Series/3400 Series Chipset Family 2 port Serial ATA Storage Controller - 3B26
Device ID: PCI\VEN_8086&DEV_3B26&SUBSYS_83831043&REV_06\3&11583659&0&FD
   Driver: n/a

     Name: Intel(R) processor Miscellaneous Registers - D158
Device ID: PCI\VEN_8086&DEV_D158&SUBSYS_00000000&REV_11\3&11583659&0&43
   Driver: n/a

     Name: Intel(R) 5 Series/3400 Series Chipset Family PCI Express Root Port 7 - 3B4E
Device ID: PCI\VEN_8086&DEV_3B4E&SUBSYS_83831043&REV_06\3&11583659&0&E6
   Driver: n/a

     Name: Intel(R) 5 Series/3400 Series Chipset Family 4 port Serial ATA Storage Controller - 3B20
Device ID: PCI\VEN_8086&DEV_3B20&SUBSYS_83831043&REV_06\3&11583659&0&FA
   Driver: n/a

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.19091
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.19091
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.19091
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7601.19091
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7601.19091
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.19091
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.19091
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7601.19091
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7601.19091
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.23709
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.19091
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.23709
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.23709
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17514
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7601.23285
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17514
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17514
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.23709
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.23709
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.23709
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17514
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17514
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.19091
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.23709
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.23709
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.23709
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.19091
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.23709
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.23709
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17514
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.23471
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.23709
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.23709
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.19091
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.23471
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.23471
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.23709
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.19091
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17514
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17514
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.23471
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.23709
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.23709
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.23709
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.23709
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.23709
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.23709
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7601.23285
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17514
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.23709
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.23709
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.23709
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.23471
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17514
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.23709

WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.19091

Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7601.19091
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7601.19091
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7601.19091
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.23709
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7601.19091
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7601.19091
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.23709
PCM,0x00200000,1,1,quartz.dll,6.06.7601.23709
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.23709
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.23709
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.23709
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.23709
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.23709

Audio Capture Sources:
Microphone (ASUS Xonar DS Audio,0x00200000,0,0,qcap.dll,6.06.7601.17514
Aux (ASUS Xonar DS Audio Device,0x00200000,0,0,qcap.dll,6.06.7601.17514
Line In (ASUS Xonar DS Audio De,0x00200000,0,0,qcap.dll,6.06.7601.17514
Stereo Mix (ASUS Xonar DS Audio,0x00200000,0,0,qcap.dll,6.06.7601.17514
Wave (ASUS Xonar DS Audio Devic,0x00200000,0,0,qcap.dll,6.06.7601.17514

PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17514
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17514
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17514

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.23709
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.23709

WDM Streaming Capture Devices:
,0x00000000,0,0,,
ASUS Xonar DS Audio,0x00200000,2,2,ksproxy.ax,6.01.7601.19091
ASUS Xonar DS Digital,0x00200000,2,2,ksproxy.ax,6.01.7601.19091
ASUS Xonar DS Audio Wave In,0x00200000,1,1,ksproxy.ax,6.01.7601.19091

WDM Streaming Rendering Devices:
,0x00000000,0,0,,
ASUS Xonar DS Audio,0x00200000,2,2,ksproxy.ax,6.01.7601.19091
ASUS Xonar DS Digital,0x00200000,2,2,ksproxy.ax,6.01.7601.19091
ASUS Xonar DS Audio Wave In,0x00200000,1,1,ksproxy.ax,6.01.7601.19091

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514

Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17514
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17514
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17514
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17514
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17514

WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.19091

Audio Renderers:
Speakers (ASUS Xonar DS Audio D,0x00200000,1,0,quartz.dll,6.06.7601.23709
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.23709
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.23709
DirectSound: Speakers (ASUS Xonar DS Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.23709

---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) 
  Quality Flags: 2576
    Enabled:
    Force throttling
    Allow half deinterlace
    Allow scaling
    Decode Power Usage: 100
  Balanced Flags: 1424
    Enabled:
    Force throttling
    Allow batching
    Force half deinterlace
    Force scaling
    Decode Power Usage: 50
  PowerFlags: 1424
    Enabled:
    Force throttling
    Allow batching
    Force half deinterlace
    Force scaling
    Decode Power Usage: 0

Any help much appreciated.  Thanks



#958 mjr

mjr

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Posted 28 December 2019 - 12:39 AM

I have been using PinballX for years but have been away from the hobby for a while.  I read about PinballY and have given it a try but get a DX11 error as follows:

 

80004002 is E_NOINTERFACE or "No such interface supported", which means that the version of DirectX that you have installed doesn't include this particular API.  PinballY requires that API to get the video set up, which is why it can't do anything beyond that error box.  I've tried to keep PinballY compatible with Windows 7, but it does require the very last Direct X update for Windows 7 - the original DX that comes with Windows 7 out of the box is too old.

 

The particular API mentioned in the error box has been around since DirectX 10, so it's strange that it's not working in your DX11 setup.  The main possibilities that I'd guess at would be:

 

1. You don't have the final release of DirectX 11 for Windows 7 installed.  You said you just did a fresh install, so I guess the only thing to double-check is that it's really the final Win 7 DX release.  I don't recall when that was.  2010 is ten (!!) years ago now, so that's a pretty old one, but I could believe it's the final one for Win 7 since they stopped updating DX for Win 7 a long time ago.  I'm just not sure if it's really a full decade worth of long ago or more like 6 or 7 years ago.

 

2. You have something corrupted in the DX setup.  Again, that should be unlikely with a fresh install.

 

3. Your video drivers don't support this API.  DirectX farms out some of the work to the video drivers (that's why they call it "direct", actually), so it's possible to have the latest DirectX from Microsoft installed and still have some things missing, due to older video drivers.  So you might check for an update from your video card vendor.  Unfortunately, Windows 7 is so old that the video card vendors aren't always fully supporting it in their updates any more, but it might be worth trying.



#959 atarian

atarian

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Posted 28 December 2019 - 12:45 AM

Hi MJR

Thanks for the info.  I will take a look at this tomorrow as it is around 1am here and my wife is complaining I am keeping her awake :).

 

I do have up-to-date nVidia drivers but I will re-check everything tomorrow.  Cheers



#960 mjr

mjr

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Posted 28 December 2019 - 01:24 AM

Is there something else that needs to be done so we can see the underlay image?

 

I used one of VP Zealot's and renamed it to underlay.png and placed it in both Assests\images and media\images but i don't see it when i launch. 

 

Sounds like you're doing the right thing.  The only thing I can suggest is you might read through the Underlays section in the help, and just very carefully double-check everything, paying close attention to all the usual stupid little micro-managing details that computers always get stuck up on, like dots and slashes in the right places and so on.