I' m very happy with my last game.

Posted 27 March 2017 - 05:00 AM
Thal. I have done various tests with real flippers and imo, they provide more bounce than one might expect. It seems hard to find that magic balance with respect to elasticity. But this is something i keep researching. See what you think of the diner flipper physics and let me know.
I had perfect slightly-loose-bracket flippers when I was messing with return speed in scripts but for the life of me I can't reproduce it...

Posted 27 March 2017 - 05:15 AM
Posted 27 March 2017 - 08:45 AM
Posted 27 March 2017 - 03:52 PM
Out of curiosity: does anyone when playing Diner with the VPX flippers (instead of the default primitive ones), have a better flipper response? It is in one of the script options. The primitive flippers are updated with a timer, so it could be that the VPX flippers are a tad more responsive. Or no difference? Since you all guys are playing the heck out of this table
I noticed no difference between setting 0 and 1. I don't play with the glow balls.
And the table reacts fantastic. ![]()
HS.jpg 138.11KB
7 downloads
Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post
https://www.facebook...02697096474910/
Posted 27 March 2017 - 03:58 PM
Thal. I have done various tests with real flippers and imo, they provide more bounce than one might expect. It seems hard to find that magic balance with respect to elasticity. But this is something i keep researching. See what you think of the diner flipper physics and let me know.
Totally agree, VPX physics are great but not perfect, to get one thing working the way you want it, you often sacrifice how something else performs. The bounce from kicker to flippers was working perfectly a number of releases ago but changes to physics in more recent additions caused it to perform how Thalamus had illustrated. There's lots of tables with great physics that lack the 'bounce' you see on real pins, but it doesn't take much for it to feel too bouncy.
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
Posted 27 March 2017 - 10:46 PM
Out of curiosity: does anyone when playing Diner with the VPX flippers (instead of the default primitive ones), have a better flipper response? It is in one of the script options. The primitive flippers are updated with a timer, so it could be that the VPX flippers are a tad more responsive. Or no difference? Since you all guys are playing the heck out of this table
I've tried to switch between those alternatives and I felt that the primitive ones game me more control of the ball. Both alternatives plays very nicely. I don't feel like one responds quicker than the other.
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
Posted 28 March 2017 - 09:48 AM
Nice score. My best so far is high 30's. Easy to figure out what you need to do with this table. Not so easy to easy to execute. I like this table but I'm burning out on it due to the repetitive nature of how its played
"and in the end , the love you take is equal to the love you make"
Posted 28 March 2017 - 03:31 PM
Real machines differ greatly too depending on how they are set up.Totally agree, VPX physics are great but not perfect, to get one thing working the way you want it, you often sacrifice how something else performs. The bounce from kicker to flippers was working perfectly a number of releases ago but changes to physics in more recent additions caused it to perform how Thalamus had illustrated. There's lots of tables with great physics that lack the 'bounce' you see on real pins, but it doesn't take much for it to feel too bouncy.Thal. I have done various tests with real flippers and imo, they provide more bounce than one might expect. It seems hard to find that magic balance with respect to elasticity. But this is something i keep researching. See what you think of the diner flipper physics and let me know.
Posted 28 March 2017 - 04:10 PM
Real machines differ greatly too depending on how they are set up.
Totally agree, VPX physics are great but not perfect, to get one thing working the way you want it, you often sacrifice how something else performs. The bounce from kicker to flippers was working perfectly a number of releases ago but changes to physics in more recent additions caused it to perform how Thalamus had illustrated. There's lots of tables with great physics that lack the 'bounce' you see on real pins, but it doesn't take much for it to feel too bouncy.Thal. I have done various tests with real flippers and imo, they provide more bounce than one might expect. It seems hard to find that magic balance with respect to elasticity. But this is something i keep researching. See what you think of the diner flipper physics and let me know.
For instance, flipper rubbers compared to Supa Bands and also compared to Titans. All 3 play different.
Then there's the hard vs soft flipper rubber.
Then you have black rubber rings vs white which are usual different.
Then slope changes how they react.
Low slope , say 5 deg, and you get a lot of bounce and side to side action.
Same machine up to 6.5 deg, and you get less bounce from rings but more from flippers.
So no matter how much messing around you do, physics will seem so different to everyone.
Sent from my iPhone using Tapatalk
Totally agree again, there are some relative 'constants' that you'll see in pinball layouts/designs when things are properly tuned but as you say something as simple as having white rubbers or black rubbers will alter the amount of elasticity.
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
Posted 28 March 2017 - 11:00 PM
Real machines differ greatly too depending on how they are set up.
Totally agree, VPX physics are great but not perfect, to get one thing working the way you want it, you often sacrifice how something else performs. The bounce from kicker to flippers was working perfectly a number of releases ago but changes to physics in more recent additions caused it to perform how Thalamus had illustrated. There's lots of tables with great physics that lack the 'bounce' you see on real pins, but it doesn't take much for it to feel too bouncy.Thal. I have done various tests with real flippers and imo, they provide more bounce than one might expect. It seems hard to find that magic balance with respect to elasticity. But this is something i keep researching. See what you think of the diner flipper physics and let me know.
For instance, flipper rubbers compared to Supa Bands and also compared to Titans. All 3 play different.
Then there's the hard vs soft flipper rubber.
Then you have black rubber rings vs white which are usual different.
Then slope changes how they react.
Low slope , say 5 deg, and you get a lot of bounce and side to side action.
Same machine up to 6.5 deg, and you get less bounce from rings but more from flippers.
So no matter how much messing around you do, physics will seem so different to everyone.
Sent from my iPhone using Tapatalk
Totally agree again, there are some relative 'constants' that you'll see in pinball layouts/designs when things are properly tuned but as you say something as simple as having white rubbers or black rubbers will alter the amount of elasticity.
This also was one of the reasons I decided to change the end position of the upper flipper on the funhouse table last week.
I have now got 5 pinball tables at home each of which has needed various adjustments to get them to play how I think they should play but the one constant is that all have needed the flippers resetting to be able to make all of the shots.
This is in my experience of real pinball machines the main thing that the people tend get wrong and which takes a lot of trial and error to get right.
Posted 29 March 2017 - 03:01 AM
Great score. So I don't post my 80m-score from yesterday. :-)Beat this and i'll let you live
4x Dine Times and i failed to get 5th at 12M ;( Nice uh?
Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post
https://www.facebook...02697096474910/
Posted 30 March 2017 - 02:25 PM
Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post
https://www.facebook...02697096474910/
Posted 30 March 2017 - 03:18 PM
Great score! I'm a bit under.
I have a new job so now I don't have enough time to play pinball.
Maybe on Saturday I will have a better score.
Salute from Chile
ClydeDrexler
Congratulation to your new job. I hope you like him.
And great score. ![]()
Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post
https://www.facebook...02697096474910/