2nd Update:
I copied over the vpinmame.dll and reran setup again, and the problem is gone!
This was a vpinmame error????? how??? What??? that's pretty bizarre.........................
That's cool. How did that work? Semi transparent playfield?rebuilding my fast draw reflections mod in vp10
used the export obj and mirrored everything in blender, much faster than the previous method! this should take too long to finish up. still need to adjust lighting and add the script in
-Mike
well I had hoped I could have a transparent PF natively but had to make the PF transparent and use a primitive for the PF image, set that PF image to about 90% opacity. Then imported the mirrored objects. I'd used this method before in vp9 for oxo and fast draw, but the lighting in vp10 should make this one pop real good



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