Thanks for the idea about how to fix the kicker cup issue. It works on many tables, but for instance on Elvira and the Party Monsters, selecting KickerHidden results in the ball just passing the kicker hole. Also, doing the 8h wall and setting it as the kicker surface makes the kicker pretty much being just a circle instead of a darker hole on the playfield.
Obviously I don't know what I'm doing (
no surprise there), but what's the correct way to fix this table? At the same time, it would be nice to even change the original look of the kicker so that it appears like a proper kicker hole, not just the dark dimple on the playfield...
As far as the work-around vs. any code change to fix / improve the kicker look and / or ball cut-off issues, setting to kickerhidden does not change the behaviour of the kicker (visuals only) and it will still capture a ball as long as the kicker is still set to "enabled". On the Elvira table I've reconfirmed this, so I'm not sure what you are doing but if the table you're working on is the "Elvira_and_the_Party_Monsters_VP91x_v1.2FS" version and you are referring to the kicker at the top center (sw48), then switching it to KickerHidden indeed works find and the ball does not pass over it as you state (on my system at least and using the latest VP9_DX9_test7.exe).
Also, copying the table's existing 15h wall object, renaming it to 8h, changing the height to 8, and finally assigning this new 8h object to the kicker (sw38) works fine for fixing the ball cut-off. There is no kicker cup / hole type graphic on the table image that is bound to the table itself for the kicker hole, in the graphic itself it is just a dark hole so not sure if that is confusing you on the expected result or graphics aspect at all. If you don't like how high it looks even at 8h, then try cheating the kicker object down a few units along the Y axis (i.e. from the current 218.75 to something like 221.75) and it will compensate for the view aspect. This is something I've done when building in this "fix" to my mods to assist with the potentially overly high looking perch from the changes.
Here is what it looks like with no Y changes and just the other aspects described above altered:
Capture of ball kicker fix (Elvira example).PNG 427.6KB
16 downloads
Here is what it looks like with the extra Y shift of 3 units down:
Capture of ball kicker fix plus Y shifted 3 units down (Elvira example).PNG 431.24KB
15 downloads
Here is a capture of the editor showing the changes:
Capture of editor for ball kicker fix plus Y shifted 3 units down (Elvira example).PNG 208.98KB
16 downloads