Sorry I mixed something here...To scale a star trigger you can use the radius. To scale a wire trigger use the normal scaling dialog like you would normally do with walls.
so what are good base settings for the antistretch for fs tables to keep the ball round?
with 1080p
In the video settings set the y offset to something 1.25 or 1.5 and then adjust the backdrop settings
Be sure to not over do layback (max 60-70). Depending on the settings you won't get a perfect round ball at the top of the table but much better if you wouldn't use anti-stretch.
rev1724 is up:
- damping ball splin when on flippers or plunger (no more magic ball spinning while resting)
- animation limit for triggers optimized (triggers shouldn't vanish anymore)
- UI improvement
- load/save show grid setting for each table
- old alpha masking removed and replaced with the new smooth alpha masking
- settings alpha test render state for alpha blending, alpha testing is done by the shader
- cleanups and optimizations
Edited by fuzzel, 20 February 2015 - 07:16 AM.