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The VP 10.5 beta thread


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#901 wrd1972

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Posted 25 July 2018 - 02:16 AM

 

Devs,

I have found a new bug related to "global physics options".

 

So I am currently using the improved global physics options to to more quickly and easily set the physics for the hundreds of tables on my cab. But for the tables where I actually have done this, I get weirdness on the first play of the table.

 

So when you play the table the first time only, the ball skates around the PF like its on a sheet of ice, meaning very fast and bouncy. Obviously, the expected physics did not work properly. Now if you exit the table and restart it, then the ball speed is perfectly normal and the physics are as expected.

 

So again, this issue only appears on the first start of any given table where "overwrite physics by global set" on the table properties, is set to something other than "disable". 

 

So when you have the time, can this bug please be tracked down to see why this happens? Might check all of the physics items since it may be more than just one, that are contributing to the issue. And thanks again for the attention to this feature, I am making very great use of it and highly recommend it to others trying to accomplish the same task.

 

 

Oh wow, this opened up even more bugs than that one (all related to the physics sets) to me.  ;)

Fixes for all of them coming with the next build.

 

So please test again, and let me know of any kind of remaining problems with the global physics sets.

 

At a quick glance, the issue appears to be resolved. But I will continue to test it to be sure.

Thanks again. :)


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#902 kiwi

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Posted 25 July 2018 - 05:28 AM

 

I used the "Game Timer" which should be the same thing as a timer?,

I meant the "MotorCallback" function.



#903 kiwi

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Posted 25 July 2018 - 09:27 AM

Edit : I asked a stupid question.


Edited by kiwi, 25 July 2018 - 09:38 AM.


#904 wrd1972

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Posted 25 July 2018 - 03:40 PM

Feature request. :)

 

Maybe I am wrong here, but there does not appear to be a "visible" circle representing the outer diameter of the skirt, on a pop bumper object as seen in the editor. Now I do see two visible rings associated with the bumper in the editor, but they dont seem to represent the skirt, and I honestly dont see their value. Could I just be missing it?

 

So the issue is trying to properly scale a bumpers skirt diameter, to the PF in the editor. So to do this, I am stuck to eyeballing the skirt of the bumper, based on a visual review of the running table, and taking note of the size of the skirt as it sits on the PF, then adjusting the radius setting for the bumper accordingly. Sure seems like it could be easier if there where a ring representing the OD of the skirt on the bumper object in the editor. Then the guess work would be eliminated.

 

Thanks


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40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#905 DJRobX

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Posted 25 July 2018 - 04:42 PM

Be sure you're not comparing it to exactly 100.    You're reading it on a timer, it may go from 99 to 104 to 108 without touching 100 exactly. 

 

If you're trying to do something once it hits 100 you probably want something like:

 

 if LeftFlipper.CurrentAngle < 100 then WaitForLeftFlip = True

 if LeftFlipper.currentangle >= 100 and WaitForLeftFlip Then

    'DoSomething

    WaitForLeftFlip = False

  end if


Edited by DJRobX, 25 July 2018 - 04:43 PM.


#906 coreduo0099

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Posted 26 July 2018 - 02:14 AM

Hi, It seems like the .xml DOF support for VPX was removed again.  this happened once before with the new landscape/portrait POV options.

 

I don't have many tables that use it but notcied it as I was trying to set up beach bums with the alternative rom but with a DOF .xml based on hlywoodh rom.  It didn't work and I tested another table from April 25th I set up and it was also no longer using DOF.



#907 DJRobX

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Posted 26 July 2018 - 11:30 PM

Hi, It seems like the .xml DOF support for VPX was removed again.  this happened once before with the new landscape/portrait POV options.

 

I don't have many tables that use it but notcied it as I was trying to set up beach bums with the alternative rom but with a DOF .xml based on hlywoodh rom.  It didn't work and I tested another table from April 25th I set up and it was also no longer using DOF.

 

The POV/XML thing you refer to was a problem because VPX would try and auto-import the .XML files.   The POV extension was created to avoid that conflict, and VPX was changed to only auto-load POV.

 

Aside from exposing some registry settings in the options menu for convenience, VPX doesn't have a lot of involvement in DOF operation.  That's entirely handled by table script, B2S Server, and DOF.   



#908 fuzzel

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Posted 27 July 2018 - 04:18 PM

rev3490 (release candidate) is up:

 

- code cleanups

- fix z scaling for build-in blank and example table
- Fast flips update.  
- Fix ball control kicker issues
 



#909 BorgDog

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Posted 27 July 2018 - 05:07 PM

thanks for the update guys!

 

feature request/change:

 

On hit targets, round, rectangle, slim the bracket built into the objects sticks above the target face.  for many new machines that is basically correct, but for the older machines I primarily build the bracket does not stick up above the target face, and I actually have to put the target lower than real life to have the bracket not stick through the plastics.  

 

Ideally would it be possible to decouple the object so that the bracket can be height adjustable separately from the target face? that way it could work for whatever case and the table builder could adjust to their liking?

 

Along with that currently the bracket is animated along with the target face when hit, when it really shouldn't be.  Most tables you can't really see that effect, but on ones where it can be seen it looks rather odd and once seen it can't be unseen.  along with decoupling to adjust the height separately could you not animate the bracket as well?

 

I personally would be OK with removing the bracket from the built in targets if that what it takes to fix these things, but of course I realize it would likely 'break' a lot of tables, well not really break, just no longer have a bracket.

 

@fuzzel, @toxie  Thanks for the update.  Any chance of getting the targets changed for this release?  



#910 psmiraglia

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Posted 27 July 2018 - 07:24 PM

has anyone noticed severe studder after playing a table for 10 minutes? i noticed it first when testing BOP beta, but i not experience it on pretty much every table. with so much going on in terms of updates in vp, freezy, and sam i cannot tell when this started. but certainly within the past month. i notice sound studder, and ball freezes. both BOP and DrWho are in soundmode 1 (in case that matters)

 

what can i do to help troubleshoot? downgrade a few releases? on 3490 now, and just noticed the problem with DrWho.



#911 psmiraglia

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Posted 27 July 2018 - 09:15 PM

On an unrelated note to my previous post, I notice since 3479, that my shaker triggers Tilt on almost every table. In the past, only my tilt bob triggered tilt, and it now seems like my nudge sensor does too. I had to lower tilt sensitivity a lot for this to clear... No issues now, just curious if scripts or VPX core changed in a way that would trigger this behavior.

#912 Thalamus

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Posted 27 July 2018 - 09:16 PM

@psmiraglia : Not at home right now and haven't tried the latest build. But, you should always try older versions as a reference. That way you can be more or less sure that it isn't related to you alone and you will be able to give a much better feedback report to the devs. We need to help them as best we can,. Randr site is the best place to get hold of the previous version from. Fuzzel keeps it updated and it is easy to find whatever version you need to compare. 


Edited by Thalamus, 27 July 2018 - 09:16 PM.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#913 toxie

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Posted 27 July 2018 - 09:38 PM

@BorgDog: Next cycle.. Time to get this one out to the public finally..  :)



#914 psmiraglia

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Posted 28 July 2018 - 01:26 AM

@psmiraglia : Not at home right now and haven't tried the latest build. But, you should always try older versions as a reference. That way you can be more or less sure that it isn't related to you alone and you will be able to give a much better feedback report to the devs. We need to help them as best we can,. Randr site is the best place to get hold of the previous version from. Fuzzel keeps it updated and it is easy to find whatever version you need to compare. 

thnaks!

 

I tried 3 beta releases back, and the problem persists. Looking at TaskMan, VPX stays steady under 20% CPU and I did not notice any sort of me leaks. Im leaning towards GPU driver or vpm (I have not updated backglass server or DOF in ages).



#915 toxie

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Posted 29 July 2018 - 09:38 PM

..and the 10.5 release is out! Thanks to all involved (including you most likely ;))

https://www.vpforums...&showfile=11572

 

:bar3:

 

(note also that B2S was also updated but not showing up in updates: https://www.vpforums...showfile=12553)


Edited by toxie, 29 July 2018 - 10:10 PM.


#916 bolt

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Posted 29 July 2018 - 09:43 PM

Thank you toxie and involved friends for the 10,5


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#917 chepas

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Posted 29 July 2018 - 09:50 PM

Been a while since I updated, probably since you added the torque settings. Easy to get burnt out making the games on VP but you guys keep on keeping on.

 

Cheers!

 

:bar3:


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#918 TerryRed

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Posted 29 July 2018 - 11:10 PM

..and the 10.5 release is out! Thanks to all involved (including you most likely ;))

https://www.vpforums...&showfile=11572

 

:bar3:

 

(note also that B2S was also updated but not showing up in updates: https://www.vpforums...showfile=12553)

 

Fantastic stuff Toxie. Thanks to all invlolved with VPX 10.5 beta process and the B2S server updates too!

 

Is it most likely that there will also be a new 10.5 all in one installer coming out as well? That would be amazing, and some suggestions if it's ok? Not sure what is allowed or possible to include...

 

- newest b2s server...but make sure that it is installed and enabled by default. Don't give a "choice", as it cause problems to those who don't realize they need it.

- newest ultradmd install, since you can't get it at their site anymore

- mjr's DOF R3++. adding this really would make this the ultimate all in one. Even if its just running mjr's installer (which works great).

- freezy 1.7.1 (32 bit only, VERY important) which is updated now for full vni colouring, virtual dmd, real dmd, and Pinup Player support

 

 

It's so nice to be able to point to a single installer location, as I get a lot of questions about where to find all these components when it comes to Pinup Player & Popper, and DOFLinx, let alone VPX.

 

 

Thanks again for all the dedication you guys have shown. It really is appreciated.


Edited by TerryRed, 29 July 2018 - 11:14 PM.


#919 toxie

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Posted 29 July 2018 - 11:18 PM

Is it most likely that there will also be a new 10.5 all in one installer coming out as well? That would be amazing, and some suggestions if it's ok? Not sure what is allowed or possible to include...

 

- newest b2s server...but make sure that it is installed and enabled by default. Don't give a "choice", as it cause problems to those who don't realize they need it.

- newest ultradmd install, since you can't get it at their site anymore

- mjr's DOF R3++. adding this really would make this the ultimate all in one. Even if its just running mjr's installer (which works great).

- freezy 1.7.1 (32 bit only, VERY important) which is updated now for full vni colouring, virtual dmd, real dmd, and Pinup Player support

 

There is already a new up-to-date 10.5-all-in-one here: https://www.vpforums...&showfile=11573

 

It includes the latest B2S and the latest (i know of, otherwise please point me to a newer one) UltraDMD.

 

DOF R3++ i don't know nothing about, where is it? I guess it should be an easy thing to add..

 

And freezys 1.7.1 i don't want to include due to potential patent drama due to the colorization of DMD content, so the one we have in the installer is still an old one that does not include that.. :/



#920 TerryRed

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Posted 29 July 2018 - 11:37 PM

 

 

Is it most likely that there will also be a new 10.5 all in one installer coming out as well? That would be amazing, and some suggestions if it's ok? Not sure what is allowed or possible to include...

 

- newest b2s server...but make sure that it is installed and enabled by default. Don't give a "choice", as it cause problems to those who don't realize they need it.

- newest ultradmd install, since you can't get it at their site anymore

- mjr's DOF R3++. adding this really would make this the ultimate all in one. Even if its just running mjr's installer (which works great).

- freezy 1.7.1 (32 bit only, VERY important) which is updated now for full vni colouring, virtual dmd, real dmd, and Pinup Player support

 

There is already a new up-to-date 10.5-all-in-one here: https://www.vpforums...&showfile=11573

 

It includes the latest B2S and the latest (i know of, otherwise please point me to a newer one) UltraDMD.

 

DOF R3++ i don't know nothing about, where is it? I guess it should be an easy thing to add..

 

And freezys 1.7.1 i don't want to include due to potential patent drama due to the colorization of DMD content, so the one we have in the installer is still an old one that does not include that.. :/

 

 

Man...you're too fast...lol.

 

Newest UltraDMD is here I believe, since their web site link doesn't give a file anymore.

 

https://www.vpforums...=39760&p=401058

 

 

DOF R3++ is the most up to date centralized version of DOF R3 thanks to mjr's work. His thread about it is here:

 

https://www.vpforums...ic=39557&page=1

 

...and the download for the zip or installer (which works great...so much nicer for installing dof). 

 

http://mjrnet.org/pi...ll-updates.html

 

 

Totally understand about the colouring drama.

 

Thanks again Toxie!


Edited by TerryRed, 30 July 2018 - 10:16 AM.