Devs,
I have found a new bug related to "global physics options".
So I am currently using the improved global physics options to to more quickly and easily set the physics for the hundreds of tables on my cab. But for the tables where I actually have done this, I get weirdness on the first play of the table.
So when you play the table the first time only, the ball skates around the PF like its on a sheet of ice, meaning very fast and bouncy. Obviously, the expected physics did not work properly. Now if you exit the table and restart it, then the ball speed is perfectly normal and the physics are as expected.
So again, this issue only appears on the first start of any given table where "overwrite physics by global set" on the table properties, is set to something other than "disable".
So when you have the time, can this bug please be tracked down to see why this happens? Might check all of the physics items since it may be more than just one, that are contributing to the issue. And thanks again for the attention to this feature, I am making very great use of it and highly recommend it to others trying to accomplish the same task.
Oh wow, this opened up even more bugs than that one (all related to the physics sets) to me.
Fixes for all of them coming with the next build.
So please test again, and let me know of any kind of remaining problems with the global physics sets.
At a quick glance, the issue appears to be resolved. But I will continue to test it to be sure.
Thanks again. ![]()



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