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The VPM alpha/beta thread


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#901 Thalamus

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Posted 06 April 2020 - 07:55 PM

It is really important to delete nvram from time to time. I've seen so many odd things happening from running with leftover nram from vp9/pm5. It shouldn't be, but it is.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#902 STAT

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Posted 07 April 2020 - 08:48 AM

Did a few more Games, nvram deleted once - i didnt noticed any "Issues" - exc. kiwi did a great Job !



#903 kiwi

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Posted 07 April 2020 - 04:02 PM

Even with a new NVRAN the problem occurs to me,
you must try not to lose balls at the start of multiball.



#904 Thalamus

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Posted 07 April 2020 - 04:48 PM

I haven't upgraded the cab yet. And when I use the old ( still latest Carny version ). From the plunger, picking the 50M skillshot, the gate that supposed to catche it, often closes before the ball has reached it. I must admit, Thought I should mentioned it, will update cab soon. Just been stuck at the old crappy desktop machine lately because of covid19 doing other things.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#905 vothar

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Posted 07 April 2020 - 10:06 PM

i installed the new version for baywatch (the speed of the DMD is really better) . Since that, Star trek LE didn't like the 1.61 color rom ST_161HC (i get an error 'game name not found' in the code when it ry to launch it) , it work with the rom ST_161H normal but the backglass didn't appear if i run the table from PBX (same behaviour with star war rom Stwr_107 ,also color ) . the backglass work if i launch the table from VPX. if i change the code to launch the table with the color rom, the table crash and i'm obliged to reboot the computer. even if i write back the code to use the standard rom, vpinball loop in the same error (game name not found) if i didn't reboot.

 

if i test the rom from the setup.exe, i can test only the st_161h, the st_161hc is not in the list

 

by the way, the star trek LE table and star wars (and their backglass) were working number one before the update with the last 3.3 VPM code AND i try to erased my nvram for this two table (zero change).

 

where i can get an older 3.3 version ?

 

EDIT : last version of Mustang LE stern now refuse to run (also with color) - computer frezzed at table launch, need to rebot to unblock it

 

damn.. this version didn't work well (apart for the speed of DMD IF the table accept to run)


Edited by vothar, 07 April 2020 - 10:39 PM.


#906 The Loafer

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Posted 07 April 2020 - 10:35 PM

The color support is not found in the VPM from this site, you will need to go to vpuniverse.com. I believe they don't have the most current VPM build up yet



#907 Sixtoed

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Posted 07 April 2020 - 10:37 PM

You're confusing the sambuild with the mainline vpinmame build, when the build is finalised the colour versions will be added when the sambuild is updated :)



#908 Sheltemke

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Posted 08 April 2020 - 06:38 AM

Even with a new NVRAN the problem occurs to me,
you must try not to lose balls at the start of multiball.

Played 2 game yesterday. One of the game have "middle" score (1600M + ) for me but was no problem while multiball(s) running.

Have to test later today more after work.

 

Guys please test Kiwi's Baywatch more if you have some free time.



#909 vothar

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Posted 08 April 2020 - 11:32 AM

You're confusing the sambuild with the mainline vpinmame build, when the build is finalised the colour versions will be added when the sambuild is updated :)

Haaa... ok.. i overwrite VPM files with the last version of Sambuild 3.3 and all is back to normal. And bonus, i still get the new speed of the DMD...



#910 toxie

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Posted 08 April 2020 - 08:29 PM

Even with a new NVRAN the problem occurs to me,
you must try not to lose balls at the start of multiball.

Could you please try with this build if this changes anything?

 

EDIT: File removed again, as does not help


Edited by toxie, 10 April 2020 - 06:44 AM.


#911 kiwi

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Posted 09 April 2020 - 02:17 PM

 

Even with a new NVRAN the problem occurs to me,
you must try not to lose balls at the start of multiball.

Could you please try with this build if this changes anything?

 

It seems to work :) .



#912 kiwi

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Posted 09 April 2020 - 03:40 PM

 

 

Even with a new NVRAN the problem occurs to me,
you must try not to lose balls at the start of multiball.

Could you please try with this build if this changes anything?

 

It seems to work :) .

 

Maybe I spoke too early, it just happened again.



#913 Sheltemke

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Posted 09 April 2020 - 07:52 PM

 

 

 

Even with a new NVRAN the problem occurs to me,
you must try not to lose balls at the start of multiball.

Could you please try with this build if this changes anything?

 

It seems to work :) .

 

Maybe I spoke too early, it just happened again.

 

Okay happened for me too. When 2 ball left in multiball the multiball was over. 1 went out and the table registered as last ball so flipper stopped moving i lost 1 more ball too.

And then 2 ball went to plunger same time.
 



#914 toxie

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Posted 10 April 2020 - 06:44 AM

Okay, then one change to cross off the list.

 

And you guys are 100% sure that this does not happen with 3.2?



#915 kiwi

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Posted 10 April 2020 - 09:29 AM

It never happened to me, even if I purposely lost balls at the start of multiball, I can do further tests,

I think most people still use 3.2 and nobody has accused this problem after the release of the Baywatch.



#916 njamont

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Posted 14 April 2020 - 07:29 PM

Hey Guys,

 

can anyone help me out? i have a fresh vpinmame installation and everything i run a rom the simulator is opened underside the dmd screen and i can't find any option to close it 

 

heeeeelp :D


Edited by njamont, 14 April 2020 - 07:29 PM.


#917 kiwi

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Posted 15 April 2020 - 07:28 AM

VPM setup, Setup Paths, red arrow.

 

vpmsetup.png



#918 toxie

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Posted 15 April 2020 - 11:59 AM

New build is up in the 1st post!

 

Unfortunately no news on the Baywatch multiball issue  :/  but with many other tweaks, so i need again a lot of testing, please, specifically for the bold stuff below!!

 

Changelog:

 

Improve sound filtering of Flash Gordon, Xenon and all Williams/Bally DCS machines, matching the real one more closely
Improve timings for Gottlieb System 80 machines

 

New Clone:

 

Star Trek 25th Anniversary 3.00 (unofficial MOD)

 

 

(There was also a minor change to the HC55516 sound output, so if you still have some spare time, please also test some of the very early Williams/Bally DMD machines)



#919 toxie

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Posted 15 April 2020 - 08:21 PM

Yet another new build in the 1st post with retweaks of my Sys 80 tweaks by Gaston..

 

Major difference: Gottliebs in the range Rack 'em up until Tag-Team (1983-85 era) have much better timing/sound


Edited by toxie, 15 April 2020 - 08:21 PM.


#920 Sheltemke

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Posted 16 April 2020 - 06:09 AM

Thank you so much for your work toxie!