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Unity 3D and VPinMAME!


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#901 BilboX

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Posted 14 August 2013 - 03:49 PM

Fantastic! Am I wrong or also the flipper responsiveness is improved?

Yep, a little bit. And more stable too.

Globaly, the whole physics have been boosted up (too much on this example :)): no "soft" physics anymore ...


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#902 Argo

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Posted 14 August 2013 - 03:55 PM

 

Fantastic! Am I wrong or also the flipper responsiveness is improved?

Yep, a little bit. And more stable too.

Globaly, the whole physics have been boosted up (too much on this example :)): no "soft" physics anymore ...

 

 

Thanks! Listen, what about ROM support? Is there any chance?



#903 BilboX

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Posted 14 August 2013 - 04:11 PM

 

 

Fantastic! Am I wrong or also the flipper responsiveness is improved?

Yep, a little bit. And more stable too.

Globaly, the whole physics have been boosted up (too much on this example :)): no "soft" physics anymore ...

 

 

Thanks! Listen, what about ROM support? Is there any chance?

 

Already VPM compatible...

Now if you'd like to donate to help us, please check with destruk... thanks a lot!


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#904 hotdp

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Posted 14 August 2013 - 04:16 PM

 

 

Fantastic! Am I wrong or also the flipper responsiveness is improved?

Yep, a little bit. And more stable too.

Globaly, the whole physics have been boosted up (too much on this example :)): no "soft" physics anymore ...

 

 

Thanks! Listen, what about ROM support? Is there any chance?

 

 

Did you not see the thread title?



#905 Argo

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Posted 14 August 2013 - 04:37 PM

 

 

 

Fantastic! Am I wrong or also the flipper responsiveness is improved?

Yep, a little bit. And more stable too.

Globaly, the whole physics have been boosted up (too much on this example :)): no "soft" physics anymore ...

 

 

Thanks! Listen, what about ROM support? Is there any chance?

 

 

Did you not see the thread title?

 

Ok excuse me :D



#906 louizou

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Posted 15 August 2013 - 06:21 AM

Damn !! There's a lot of activity by here !

Sorry , but i won't participate for some days, because i'm just very busy !!

playa.jpeg

 

See you next week guys ;-)


uplogomini.png

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#907 The Loafer

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Posted 15 August 2013 - 10:39 AM

Lol. Great to see you are enjoying yourself :)

#908 J3SteR

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Posted 16 August 2013 - 08:11 PM

Wow have I been away from the scene for awhile! This has come so far, im so excited to see this come together. I think this will push the scene forward in a big way and can't thank you guys enough for all the time and effort involved! With real dmds and this unity engine, fake pinball will never looked so good lol. Im under assumption that there will be full 3d back glass support in pin cabs right?

#909 Arcade4

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Posted 16 August 2013 - 09:23 PM

Damn !! There's a lot of activity by here !

Sorry , but i won't participate for some days, because i'm just very busy !!

playa.jpeg

 

See you next week guys ;-)

I can tell by the look on your face in the ocean that you are enjoying yourself. ;)



#910 louizou

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Posted 25 August 2013 - 06:13 PM

Hi dudes :tongue3:
 
No more sand between the toes ! So let's go back to work !!
 
 
After the magnet, here come the blocking magnet and spindisk behaviour . 
 
 
You may notice some lag, but capturing full hd video with fraps pushes my pc to the limits 
 
Next videos to come : T2 and Badcats , when we'll finish the Gun Mech and varitarget
 
 
Enjoy !

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#911 Pinball999

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Posted 25 August 2013 - 06:20 PM

A real light show!



#912 bent98

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Posted 25 August 2013 - 08:36 PM

Great work

#913 mountaingamer

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Posted 26 August 2013 - 03:48 AM

I just finished reading all 46 pages and I'm exhausted. I can't imagine the amount of time and effort you guys put into this. Quick question - will the unity tables support ledwiz?
Thank You

#914 oldskoolgamer

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Posted 26 August 2013 - 04:05 AM

man that looks great!!


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#915 teppotee

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Posted 26 August 2013 - 11:07 AM

That looks really really good! Great work!

 

How far do you estimate you are from the first alpha/beta version that could be shared for testing (even just one table)? Don't mean to pressure / hurry you guys (take whatever time it needs)... just curious :)



#916 Glxb

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Posted 26 August 2013 - 11:24 AM

Btw full permission from me to supply my Addams family or Indy table with any beta or public release.
I haven't spoken to highlnder00 in a long time but I'm sure he'd be ok as well.
I also give my permission to mod any table I've worked on for this, although the other authors I've worked with will need to be asked.

Glxb
Follow me on twitter. @GLXB

#917 louizou

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Posted 26 August 2013 - 04:57 PM

 will the unity tables support ledwiz?

We are working on it

 

 

How far do you estimate you are from the first alpha/beta version that could be shared for testing (even just one table)? Don't mean to pressure / hurry you guys (take whatever time it needs)... just curious :)

we will release an alpha version when our four test tables will be fully  playable (Addams Family, T2 , Dr DUDE & BadCats)

I hope it will be in a month or two 

 

 

Btw full permission from me to supply my Addams family or Indy table with any beta or public release.
I haven't spoken to highlnder00 in a long time but I'm sure he'd be ok as well.
I also give my permission to mod any table I've worked on for this, although the other authors I've worked with will need to be asked.

Glxb

Thanks a lot GLXB, that's a great news  :dblthumb:

IJ, monsterbash or back to the future in action -> a lot of fun in perspective 


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#918 mountaingamer

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Posted 27 August 2013 - 03:24 AM

Thanks - I will be donating Friday!

#919 The Loafer

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Posted 27 August 2013 - 12:07 PM

A month or so??? I was expecting min 6 months still! Here is hoping everything stays on target, good luck guys!

#920 Sidekick

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Posted 27 August 2013 - 02:27 PM

What is the paypal account for donations again?

 

Tim