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VP10 table testing - available right here!


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#881 ClarkKent

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Posted 05 June 2015 - 06:28 PM

Tried to reach vampirolatino2 because of his Kingpin playfield redraw but he does not respond. Does anybody have the Photoshop file? I began a redraw of the inserts as I have all the necessary fonts to have them fully true to original. I'm not finished yet but I would urgently need the Photoshop file with layers to complete my work.
 https://www.dropbox....nserts.pdf?dl=0

  

I might have some part of it but don't think I have the completed version. I'll send you what I've got later today. Vamp has been mia for a few weeks......
 
damn those look good, I think he hurried that part of the PF, we had a bit of a tiff but he finished it up for us

  

Would be great! The insert plastic graphics would be cool to be able to replace it on the actual png.


This is all I'm really going to comment on this...
I did ask for the original Photoshop files throughout the process but only received screen shots and the "final pf image" we have in the table now. I was never given access to the original Photoshop files.. vampirolatino2 did comment during that he didn't have all the fonts and stated he had to use some of the pictures available that we had.
I hope we can get this worked out ClarkKent as what you have going there looks great.. :-)
Urgently need the high res insert plastics. Then I can continue. Or vamp is showing up again and he does it with the file I provide.

#882 freneticamnesic

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Posted 05 June 2015 - 07:47 PM

it's 1pm here I won't be home til 4pm, I'll check what I have. I thought I got an earlier version of the PSD but I may be wrong

at the very least I have high res light insert images we can swap in to the png, they just need to be colorized - the unfortunate thing is it forces more compression on the PNG :( 



#883 Talantyyr

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Posted 05 June 2015 - 09:33 PM

i've just looked through all my Kingpin files and unfortunately i don't have a playfield PSD file :(

 

Also didn't hear anything from vamp since a few weeks...


Check out my cabinet build log: http://virtual-pinball.blogspot.co.at/


#884 The Loafer

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Posted 05 June 2015 - 10:11 PM

I hope he is ok!

#885 ninuzzu

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Posted 05 June 2015 - 11:14 PM

The problem in Kingpin is sw44, disable the fall through and use

 

Sub sw44_Hit:sw44.destroyball:bsLock.AddBall Me:End Sub

 

Not sure if destroyball must be used here (I'm a noob, as you know) but I understood one thing:

If you use fall through on a kicker that is on the playfield (at height 0) you're going to need another kicker at height <= - ballsize  ( I putted it at heigh -60) . If you don't use this kicker, the ball is lost (lt's like it falls down to the ground,that's why you still hear ballrolling sound and then,when the gunkicker releases new balls, the game crashes). When the lower kicker fires, the upper one must be disabled, if it's still enabled  the ball starts  a loop sequence and then crash again (this time core.vbs crash).


Edited by ninuzzu, 05 June 2015 - 11:20 PM.

Videotutorials: plastic ramps in blender------>part1     part2


#886 hauntfreaks

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Posted 06 June 2015 - 12:44 AM

just a heads up... Evel Knievel is not working with the new Core.vbs..... I reverted back to the core.vbs from build 2012 and its working fine... 


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#887 hauntfreaks

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Posted 06 June 2015 - 01:07 AM

I also just played 3 games of Kingpin... using the 2012 core.vbs .... played perfect, no errors


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#888 ClarkKent

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Posted 06 June 2015 - 06:19 AM

it's 1pm here I won't be home til 4pm, I'll check what I have. I thought I got an earlier version of the PSD but I may be wrong
at the very least I have high res light insert images we can swap in to the png, they just need to be colorized - the unfortunate thing is it forces more compression on the PNG :(

The only thing I need are the plastik inserts as I only replace them. But If you have the PS file with layers this would also hel.

The problem in Kingpin is sw44, disable the fall through and use
 
Sub sw44_Hit:sw44.destroyball:bsLock.AddBall Me:End Sub
 
Not sure if destroyball must be used here (I'm a noob, as you know) but I understood one thing:
If you use fall through on a kicker that is on the playfield (at height 0) you're going to need another kicker at height <= - ballsize  ( I putted it at heigh -60) . If you don't use this kicker, the ball is lost (lt's like it falls down to the ground,that's why you still hear ballrolling sound and then,when the gunkicker releases new balls, the game crashes). When the lower kicker fires, the upper one must be disabled, if it's still enabled  the ball starts  a loop sequence and then crash again (this time core.vbs crash).


Then shouldn't it be the best thing to raise the playfield for all further changes?

#889 freneticamnesic

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Posted 06 June 2015 - 06:24 AM

 

it's 1pm here I won't be home til 4pm, I'll check what I have. I thought I got an earlier version of the PSD but I may be wrong
at the very least I have high res light insert images we can swap in to the png, they just need to be colorized - the unfortunate thing is it forces more compression on the PNG :(

The only thing I need are the plastik inserts as I only replace them. But If you have the PS file with layers this would also hel.

The problem in Kingpin is sw44, disable the fall through and use
 
Sub sw44_Hit:sw44.destroyball:bsLock.AddBall Me:End Sub
 
Not sure if destroyball must be used here (I'm a noob, as you know) but I understood one thing:
If you use fall through on a kicker that is on the playfield (at height 0) you're going to need another kicker at height <= - ballsize  ( I putted it at heigh -60) . If you don't use this kicker, the ball is lost (lt's like it falls down to the ground,that's why you still hear ballrolling sound and then,when the gunkicker releases new balls, the game crashes). When the lower kicker fires, the upper one must be disabled, if it's still enabled  the ball starts  a loop sequence and then crash again (this time core.vbs crash).


Then shouldn't it be the best thing to raise the playfield for all further changes?

 

 

I don't have the PSD unfortunately. All I have is the PNG

 

here are high quality light inserts i believe I got from bodydump https://app.box.com/...9hd4n5vh01gouu2

if you do make the change let me know so I can incorporate the new pf



#890 ClarkKent

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Posted 06 June 2015 - 07:03 AM

I'll continue tomorrow as I have some family stuff going on today...

#891 hmueck

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Posted 06 June 2015 - 03:10 PM

Hm. Millionaire has only 18 downloads, Vulcan maybe 20 or less - depending on duplicates.
So here's for everyone who doesn't look at my signature, where i "hid" them:

Millionaire:
Attached File  mil1.jpg   75.08KB   26 downloadsAttached File  mil2.jpg   81.57KB   26 downloads
http://www.mediafire...aire_1.0rc3.rar

Vulcan:
Attached File  vul1.jpg   92.65KB   16 downloadsAttached File  vul2.jpg   89.09KB   15 downloads
http://www.mediafire...ulcan_beta3.rar

Have fun...
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#892 bolt

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Posted 06 June 2015 - 03:38 PM

Wow, thank you for the two tables.


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#893 Trinity

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Posted 06 June 2015 - 04:56 PM

Hmueck,

With Vulcan there was a b2s file. I cannot get the background working. What am I doing wrong?



#894 hmueck

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Posted 06 June 2015 - 05:01 PM

With Vulcan there was a b2s file. I cannot get the background working. What am I doing wrong?


The b2s is running automatically when you are in fullscreen mode. In desktop mode it shows the score on the right of the table.
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#895 Trinity

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Posted 06 June 2015 - 05:55 PM

Hmm,

I will take another look at it. Loaded it into my cab. Fired up. Only table, no backglass. Will look at it again.



#896 toxie

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Posted 06 June 2015 - 06:00 PM

Just a heads up to all the authors: We're quickly nearing the 50 tables border..  :)

(i currently have 47 unique tables for VPX, and i think most of them are already here somewhere)

 

Thanks for the great work with the beta phase/testing to all of you!   :bar1:



#897 Pinhead45

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Posted 06 June 2015 - 06:07 PM

OK wait... is anyone else having problems seeing the PF or Flippers on my VPX version of Scared Stiff?

I got this and Dr Dude beta working by just updating the vbs and using vp10 rev 2012. i should be fully updated now but rock encore sound still is not working plus I have a new problem Vulcan is not loading not even into the editor. I tried an older version of vp10 and it doesn't load there either.

 

BTW, is there a volume control for rock encore in the rom? I can't seem to locate how to access that part of the menu on the dmd. That idea has crossed my mind that the sound has been set low but looking at the VPM sounds menu the sound is up.


Edited by Pinhead45, 06 June 2015 - 06:14 PM.


#898 ICPjuggla

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Posted 06 June 2015 - 06:37 PM

Just a heads up to all the authors: We're quickly nearing the 50 tables border..  :)
(i currently have 47 unique tables for VPX, and i think most of them are already here somewhere)
 
Thanks for the great work with the beta phase/testing to all of you!   :bar1:


So are you telling us to stop building tables? lol :-)

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#899 hmueck

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Posted 06 June 2015 - 06:56 PM

(i currently have 47 unique tables for VPX, and i think most of them are already here somewhere)


The first post has 38 tables plus my two new ones - equals 40. I'd like the other 7 please. ;)

EDIT: other 7

Edited by hmueck, 06 June 2015 - 07:47 PM.

VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#900 randr

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Posted 06 June 2015 - 07:21 PM

47!?

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