please let me know if it fixes the crashing issue for you guys..
The lighting bloom is exactly what's been missing from tables, this is great
Sharkey's has these holes in the sides of the metal ramp that light shines though, which just looks amazing with the bloom now... it was never even worth doing in VP9 but this is next level stuff. I can't wait to see some more great tables created and see the new building ideas everyone comes up with...
please don't overdo it with the bloom though.. 
modern games finally understood that bloom should only be used very subtle to increase realism, while even 5 years ago everybody went full-on with it..
why I crank it up to 11
(just kidding, 1 or 2 right now - I've noticed bloom is more intense in desktop mode though so where 2 looks good in cab, 1 is better in desktop) ....buuuut you probably shouldn't look at my other wip if you dislike bloom.......
With the new approach for lamps, has anyone identified best practices if they have text over them? I have been creating lamps over objects on the playfield texture and it generally looks good, but really makes the writing/icons hard to read. any suggestions?
Recently (and pre-vp10) I've been creating a PNG with my light text on them and putting a non-collidable ramp over the playfield, with the light object below that. (say, .1 light height and .2 light text height)
Edited by freneticamnesic, 18 February 2015 - 05:07 PM.