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VP10 table testing - available right here!


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#861 ReDEy3

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Posted 04 June 2015 - 07:10 PM

I have monster bash almost converted over. I've sropped though due to lack of time and new and changed features. Just don't have the time right now to keep going back in and adjusting stuff I've already completed, mostly due to lack of time. Ince the feature set is more locked in i can probably have mb done in about a week or 2. And rather then just converting it from the pm table ive been copying and pasting into a new table and update each objwct from there. Switching all the plastics to primitives.....
so that ine will be done shortly aftwr the feature set is locked in

 

UW, your a rockstar.  MB has quickly become my go to table to show off my cab.  Can't wait for the VP 10 version!  cheers!



#862 ninuzzu

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Posted 04 June 2015 - 07:31 PM

dim fuckit:fuckit = 0
dim rolling:rolling = true
Sub KingPinBallRolling
	If rolling = true then
		playsound = "fx_rolling"
		If error = true then
			stopsound = "fx_rolling"
			fuckit = fuckit + 1
		End If
	End If
	If rolling = false then
		If error = true then
			fuckit = fuckit + 1000
		End If
	End If
End Sub

Have you tried this code? xD

By the way now the problem is on the ball lock, it crashed on multiball, yesterday, with the code I posted , I even played the 4 ball multiball (was cheating of course, to get to it :D)

I'm going to check now with the other code.


Videotutorials: plastic ramps in blender------>part1     part2


#863 hmueck

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Posted 04 June 2015 - 07:36 PM

Any idea what would cause Rock Encore to have no sound?


Please try this:
Open the table script,
go to line 175
press enter to create an empty line
insert this text in the empty line, then run the table again:
.Games(cGameName).Settings.Value("sound")=1
 



 

dim fuckit:fuckit = 0
dim rolling:rolling = true
Sub KingPinBallRolling
    If rolling = true then
        playsound = "fx_rolling"
        If error = true then
            stopsound = "fx_rolling"
            fuckit = fuckit + 1
        End If
    End If
    If rolling = false then
        If error = true then
            fuckit = fuckit + 1000
        End If
    End If
End Sub


What's your highscore? :D




BTW: if somebody would like to add B2S to the latest table; please - go ahead! I couldn't be bothered.

Edited by hmueck, 04 June 2015 - 07:36 PM.

VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#864 Shoopity

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Posted 04 June 2015 - 07:39 PM

OK wait... is anyone else having problems seeing the PF or Flippers on my VPX version of Scared Stiff?



#865 freneticamnesic

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Posted 04 June 2015 - 08:06 PM

 

dim fuckit:fuckit = 0
dim rolling:rolling = true
Sub KingPinBallRolling
	If rolling = true then
		playsound = "fx_rolling"
		If error = true then
			stopsound = "fx_rolling"
			fuckit = fuckit + 1
		End If
	End If
	If rolling = false then
		If error = true then
			fuckit = fuckit + 1000
		End If
	End If
End Sub

Have you tried this code? xD

By the way now the problem is on the ball lock, it crashed on multiball, yesterday, with the code I posted , I even played the 4 ball multiball (was cheating of course, to get to it :D)

I'm going to check now with the other code.

 

you get it under the ramp? or when it kicks out on the left? I thought I disabled fall through on that kicker. I'll take a look this evening, hopefully that's it :(



#866 ninuzzu

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Posted 04 June 2015 - 08:24 PM

When it kicks out, it's the Gunkicker.

I have drained the ball and it crashed at 2 ball multiball (always when it kicks oout) ....3 times in a row right now

I must try without draining


Edited by ninuzzu, 04 June 2015 - 08:26 PM.

Videotutorials: plastic ramps in blender------>part1     part2


#867 Slydog43

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Posted 04 June 2015 - 08:39 PM

hmueck, just tried Vulcan.  Love the planking in the playfield, or should I say its neat how clear the playfield image is.  I would never wish planking on anyone's playfield.  Love the physics in the game, but its tough when ball comes down the left side and sdtm.  Still killing it hmueck, thanks


Edited by Slydog43, 04 June 2015 - 08:39 PM.


#868 ninuzzu

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Posted 04 June 2015 - 08:45 PM

I can confirm it's the gunkicker, crashed again , at 3 ball multiball this time. and without draining.

 

 

OK wait... is anyone else having problems seeing the PF or Flippers on my VPX version of Scared Stiff?

 

No problem at all, nice work there


Videotutorials: plastic ramps in blender------>part1     part2


#869 webslinger2203

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Posted 04 June 2015 - 10:10 PM

OK wait... is anyone else having problems seeing the PF or Flippers on my VPX version of Scared Stiff?


Yes, the flippers are off the bottom of the screen and the table is too far to the right. I just assumed it isn't quite set up for FS mode. I like the boogie men and leapers!

Edited by webslinger2203, 04 June 2015 - 10:11 PM.


#870 Shoopity

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Posted 04 June 2015 - 10:35 PM

Yes, the flippers are off the bottom of the screen and the table is too far to the right. I just assumed it isn't quite set up for FS mode. I like the boogie men and leapers!

 

Oh yeah, I hadn't touched the FS settings.  I figure they're easy enough to change by the end user that I didn't put any effort into those settings.



#871 randr

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Posted 05 June 2015 - 12:06 AM

i updated humpty to a working table again i hope... the new beta VP build really causing me issues. anyways anyone willing to try humpty 1.3 and report back? fixed kickers and rolling ball for changes in vp i think??? Link in my sig

 

All my other vp10 tables are also broken and not sure when ill get to fixing them 


Edited by randr, 05 June 2015 - 12:06 AM.

randr___pinball.png                         


#872 C Scroble

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Posted 05 June 2015 - 01:58 AM

I am having fun checking out these new vp10 tables. Everything is working well with the exception of mr and ms Pacman. I don't get any light for the 'PAC Maze' in FS. I do, however, see them in DT mode. I read trough a lot of posts so pardon if I didn't see this already posted as an issue.

Thanks dev and authors for such excellent work!

EDIT:
Found setting 'field of view' in FS settings to 3 fixed this. Awesome! Thanks Shockman, found your post by searching for 'maze' :)

Edited by C Scroble, 05 June 2015 - 02:07 AM.


#873 Trinity

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Posted 05 June 2015 - 02:19 AM

LoL Fren



#874 Pinhead45

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Posted 05 June 2015 - 04:06 AM

 

Any idea what would cause Rock Encore to have no sound?


Please try this:
Open the table script,
go to line 175
press enter to create an empty line
insert this text in the empty line, then run the table again:
.Games(cGameName).Settings.Value("sound")=1
 

 

Didn't work. I don't know why but it seems to be a Pinmame/rom/Windows 8.1 compatibility issue on my end. Maybe I need to try a few newer Vpinmame's, mine is from Nov '14. Also I'm using the other site's Vpinmame so maybe that's it. Just updated to latest Vpinmame no dice.


Edited by Pinhead45, 05 June 2015 - 04:21 AM.


#875 ClarkKent

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Posted 05 June 2015 - 11:36 AM

Tried to reach vampirolatino2 because of his Kingpin playfield redraw but he does not respond. Does anybody have the Photoshop file? I began a redraw of the inserts as I have all the necessary fonts to have them fully true to original. I'm not finished yet but I would urgently need the Photoshop file with layers to complete my work.

 

https://www.dropbox....nserts.pdf?dl=0



#876 freneticamnesic

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Posted 05 June 2015 - 03:05 PM

I might have some part of it but don't think I have the completed version. I'll send you what I've got later today. Vamp has been mia for a few weeks......

 

damn those look good, I think he hurried that part of the PF, we had a bit of a tiff but he finished it up for us



#877 ClarkKent

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Posted 05 June 2015 - 03:18 PM

Would be great! The insert plastic graphics would be cool to be able to replace it on the actual png.

#878 hmueck

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Posted 05 June 2015 - 05:50 PM

.Games(cGameName).Settings.Value("sound")=1

Didn't work. I don't know why but it seems to be a Pinmame/rom/Windows 8.1 compatibility issue on my end. Maybe I need to try a few newer Vpinmame's, mine is from Nov '14. Also I'm using the other site's Vpinmame so maybe that's it. Just updated to latest Vpinmame no dice.


Then maybe try to re-download the ROM for the table from this site:
http://www.vpforums....s&showfile=1047
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#879 ICPjuggla

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Posted 05 June 2015 - 06:01 PM

Tried to reach vampirolatino2 because of his Kingpin playfield redraw but he does not respond. Does anybody have the Photoshop file? I began a redraw of the inserts as I have all the necessary fonts to have them fully true to original. I'm not finished yet but I would urgently need the Photoshop file with layers to complete my work.
 
https://www.dropbox....nserts.pdf?dl=0

  

I might have some part of it but don't think I have the completed version. I'll send you what I've got later today. Vamp has been mia for a few weeks......
 
damn those look good, I think he hurried that part of the PF, we had a bit of a tiff but he finished it up for us

  

Would be great! The insert plastic graphics would be cool to be able to replace it on the actual png.


This is all I'm really going to comment on this...

I did ask for the original Photoshop files throughout the process but only received screen shots and the "final pf image" we have in the table now. I was never given access to the original Photoshop files.. vampirolatino2 did comment during that he didn't have all the fonts and stated he had to use some of the pictures available that we had.

I hope we can get this worked out ClarkKent as what you have going there looks great.. :-)

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#880 hmueck

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Posted 05 June 2015 - 06:08 PM

FYI: latest table now contains a little bit of b2s
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!