Seems like the heuristic that handled this (ball plane collision) had to be adapted..
On the way i also found that varying the ball radius to something else than 25 was not accounted for in various places, so i also changed this (and hope that it won't have any other unwanted sideeffects :/).. So tiny/huge balls should also be handled a bit better now (at least on my simple tests it did)..
I wonder if i should release a physmod6 at some point, so that you guys could test all these physics changes already up-front before VP10 arrives..


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