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The VP 10.2 beta thread

vpx beta

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#841 Ben Logan

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Posted 12 November 2016 - 01:19 AM

 

Latest build break Bugs Bunny Birthday Ball 1.1. Won't load. VP stops working and must be closed. Got the slightest bit of audio stutter with Bad Cats as well. Otherwise most recent build is running well with DJRobX's most recent vpinmame. Thanks, guys.

 

EDIT: On a few tables (downloaded from one of the other sites) ball drains are not recognized. Also, more audio stutter.

What a maroon. :)

Yall broke my table. LOL

I am currently working on an update so I will factor this issue in before release. If it can be determined what needs to be fixed, I would greratly appreciate it.

 

 

Sorry for the false alarm Toxie and Wrd. Rookie move on my part. I had forgotten to change ddraw tp 0 in regedit, which crashed the table in truefulscreen mode. Happy to report BBBB is working great now with latest DJRobX vpinmame and latest 10.2 beta.



#842 fuzzel

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Posted 13 November 2016 - 03:35 PM

rev2847 is up:

 

- kick out the 4x timer update per frame again, and the 2x physics/timer update per frame, and just check/push the key events multiple times per frame
  reduces overhead severly, and should roughly keep the VP<->VPM rountrip time the same (at least what can actually be seen by the player in the end)



#843 vogliadicane

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Posted 14 November 2016 - 07:21 PM

Please please help me I'm in desperation.

 

Again an attempt to install VPX beta 10.2 failed. I get error line 1 "file not found". Only on tables, which were made for 10.2 (X-files, BOP), not those older ones, these work fine.

 

How I installed: I unblocked the VPX10.2 (rev 2847) beta zip, coped the files into the VP folder and scripts folder.

there is definitely NO vbs file left in the tables folder and all files and folders are not hidden.

 

I installed the latest VPinMAME beta (2.8 from 31.October) as described, that's what I did, but doesn't work.

 

The core.vbs in the scripts folder is definitely the new one (date of today). What else could I look for?

please help me, there MUST be some file missing in my update history, which you hard core testers got on your way but I didn't. Or anything else I'm out of ideas. :(

 

Edit: more info:

Win 7

first time I setup VPX 1.0 with the total installer

Then I updated to the official version 1.1 as described

and I installed the SAM VPinMAME non DMD...

all that had worked without a problem, but not now...

If you need more info or analysis, please tell me


Edited by vogliadicane, 14 November 2016 - 07:25 PM.


#844 Drybonz

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Posted 14 November 2016 - 07:33 PM

Delete the folder and start fresh with the installer?  I haven't heard of anyone else with this issue, so a fresh install should fix you.



#845 vogliadicane

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Posted 14 November 2016 - 07:55 PM

OMG that's so much work! Ok I can save my tables and ROM folder, anything else I have to think about (yes I have a backup of the complete installation)? What about the dB2s? do I have to register again, what about PinballX? Will it work with the new installation (given the path didn't change, I think, yes)? DOF? SAM?

 

BTW, up to now I could always revert this malfunctioning update to the previous state just by copying all files back from my backup. So would it make sense just to be patient and wait for the official VPX.2 or would I run into the same problems?

 

ok, if only VP and VPM must be installed again, what I would do is:

1. rename the current VP folder

2. Run the total installer from this website (if I remember correctly it also installs VPM)

3. Copy all tables and ROMs into the corresponding folder

4. Copy my complete user folder collected so far

5. Install and register the db2s server (not sure about this one)..

 

6. Test, if this runs tables ok

 

and then?


Edited by vogliadicane, 14 November 2016 - 08:02 PM.


#846 vogliadicane

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Posted 14 November 2016 - 08:10 PM

and what about my global settings like Aidio and Video, Keys and and and? Are they stored in the registry (I think so) so the same as before?



#847 Drybonz

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Posted 14 November 2016 - 08:12 PM

Yeah, just make sure you don't have any other stuff in the table folders etc... when you copy them back over... you don't want to corrupt your fresh installation.

 

Registering the db2s just consists of double clicking a file, so you might as well.

 

Your settings should be default with a fresh "install".

 

After that... yes, you just install the initial 10.1 installer, then just drop the new betas in the folder maintaining that folder structure (it should tell you that you are about to overwrite 67 ((or something like that)) files).  I've not had any problems with this.

 

*edit*  Your other option is to continue to try to track down your problem with your current installation (probably something with folder structure or things in the wrong folder or missing) but since you have been working on this for days, it's probably just easier to start over.


Edited by Drybonz, 14 November 2016 - 08:15 PM.


#848 vogliadicane

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Posted 14 November 2016 - 08:57 PM

Thanks a lot Drybonz, really appreciate your help!

 

So my settings are lost (not really a big problem, I'll make screenshots), but DOF will work as before? PinballX shouldn't be a problem, I guess. What about ROM settings, which are saved in the registry? Not overwritten I think?

 

"... to track down your problem..." : Is there a log file, so maybe I can find, what is really missing or wrong (only for newer tables, which makes me wonder)? I only found a crash file, but a crash did not happen...?


Edited by vogliadicane, 14 November 2016 - 08:59 PM.


#849 Drybonz

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Posted 14 November 2016 - 09:39 PM

If it was an issue with something missing or being in the wrong place there isn't going to be any kind of a log about that.  I'm glad you were able to get it working.  I would just try to move forward and forget about it... lol.

 

Your registry should be the same.  All you did was delete a folder and then make a new folder full of new stuff... you haven't really changed anything else.  Just spend a little time on your settings and you will be back in business.

 

DOF I have no idea, I don't have it.



#850 vogliadicane

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Posted 14 November 2016 - 10:55 PM


"All you did was delete a folder and then make a new folder full of new stuff... you haven't really changed anything else."

 

 

Yeah, that's the info, I needed. So in total: not a problem at all! Wasn't really sure, what's up to my PC configuration and what's just a matter of files present or not. Thnanks! :)

 


Edited by vogliadicane, 14 November 2016 - 10:56 PM.


#851 Drybonz

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Posted 14 November 2016 - 11:11 PM

No problem... good luck with it.



#852 Joppnl

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Posted 16 November 2016 - 10:14 AM

As *everything* seems possible with this new VP version and amazing looking tables:

 

can we please have the smell of classic EM machines in the next build??? :love39:

 

And....  1 thing about nudging: (don't want to do the whole discussion again but:)

 

When nudging a real PB table when the ball is about draining straight throug the middle   the playfield will move sideways and the friction of the table will move the ball a little left or right, depending on the nudge.

 

In VP10.x  the table will shake (a lot) but the ball just continues it's path.

 

What would you think of changing this to a real PB experience?



#853 Ben Logan

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Posted 16 November 2016 - 03:04 PM

Try cradling the ball and nudging. It does move the bill a bit. But, I agree -- Nudging power could stand to be increased.

#854 dark

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Posted 16 November 2016 - 05:28 PM

Nudging is complicated because it's the PF moving around under the ball shifting it's trajectory, it's not so much the actual ball moving (it is but much less so).



#855 Pin-Pete

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Posted 16 November 2016 - 05:57 PM

When I play the latest rev with Win10 Os, there's a micro stutter and echoing voice. With Win8 no problems.


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#856 vogliadicane

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Posted 16 November 2016 - 07:13 PM

Ok got the fresh install working, wasn't that much work actually. And btw, preferences were kept, very good!

 

But back to topic: also updated to VPX2 beta rev2847, but unfortunately I now experience the "ball drift" phenomenon heavily. E.g. (that's how I can reproduce this) trap the ball in the right flipper up and start nugding the table repeatedly exactly upwards. The ball jumps as expected, but then at some certain strength it magically drifts extremely to the left (in my case). I experience this mostly on newer tables like the new BOP or Bad Cats, but also on older tables like Dozer's CV and less, but noticeable on JP's Flash. And: it also happens, but not as much on PhysMod5 tables, so maybe has something to do with some change in together used scripts. In total it gives a strange feeling like playing on a shaking ship :stunned:

 

And no: I do not use another analogue input device like a joystick, only the PinControl1 and this did a good job in VPX1.


Edited by vogliadicane, 16 November 2016 - 07:14 PM.


#857 Drybonz

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Posted 16 November 2016 - 07:34 PM

Is PinControl1 a nudging device?  If so, try turning down the "gain" in the nudging options.  This is what I had to do for my Pinscape.



#858 vogliadicane

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Posted 16 November 2016 - 08:45 PM

agree, turning down the gain would solve the facts (I have it now on 400% and ran well until now at VPX2), but not the problem. I mean, lower the gain would also mean lower the responiveness, means lower the overall experience...

 

Edit: PinControl1 is what we get and use here in Germany. It is a device for managing all the inputs neccesary for VPins like buttons, an analogue plunger and the nudging (realized by some accelerometer in the device). Also the output for the undercab ambilight and so...


Edited by vogliadicane, 16 November 2016 - 08:53 PM.


#859 BorgDog

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Posted 16 November 2016 - 11:30 PM

You may want to up the dead zone instead of turning down the gain.  The accelerometer is likely causing your drift with a low level signal, upping the dead zone will cause vp to ignore that low level.



#860 Drybonz

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Posted 16 November 2016 - 11:43 PM

There's a couple threads about nudging strength that just emerged here and at another site.  For now though, cranking up the gain until your ball starts rolling all over the place isn't the best answer... probably better to just back it off until you don't have any weird problems... maybe some better nudging power will be in the future somewhere.

 

Definitely try the BorgDog's dead zone suggestion, but for me that didn't work.  If I turn the gain up to the point where the ball pops with a light nudge, then I also start have problems with it rolling all over the place.


Edited by Drybonz, 16 November 2016 - 11:44 PM.






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