Hi! Thanks guys. I am glad you like the "Debug shot".
The lighting is indeed quite impressive. I think I know most of thechniques they used. However, these involve quite a lot of pre-computing. The one for the "daylight" is common, and I am more impressed by the table lights. Though, I am wondering:
- Will the view be dynamic? (if not, that is quite easy)
- Will the "blurred reflections" on the inside cab walls be updated when lights will blink (aka: not all "on" at once) ?
But I am fan of their results, I must admit, specially when table light is dimmed, almost off: bulbs through the playfield looks great there (Quite like in the T2 Ultra edition FP table).
We can imagine a long precomputing pass the first time we launch a table in our case, but you can be sure that here there is a lot of "manual work" which we can not simulate automatically.
So, short answer: we keep it it in mind
.