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#821 mjr

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Posted 15 August 2019 - 05:41 PM

Hey MJR would it be possible to add a systems wheel list? So you can scroll your through your systems? 

 

I'm sure it would be doable, but how's it different from going to the main menu and selecting Filter by System?  I mean, different UI, but is there some functional feature there you were interested in?



#822 djlunchbox

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Posted 15 August 2019 - 06:40 PM

Nothing functional i meant more for aesthetics. 

 

Yeah I can select from the menu which system/collection but i think visually it'd be more appealing to have a system wheel you could customize to showcase each system. 

 

Just a thought it's not a necessity :) 



#823 mjr

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Posted 15 August 2019 - 08:21 PM

Nothing functional i meant more for aesthetics. 

 

Yeah I can select from the menu which system/collection but i think visually it'd be more appealing to have a system wheel you could customize to showcase each system. 

 

Just a thought it's not a necessity :)

 

Got it.  I'm always open to considering little bells and whistles like this if they'd be useful/interesting/fun.  If you wanted to mock up some graphics showing how it might look or otherwise toss around ideas, I can at least keep it in mind.  If you do, it might be good to open it as an enhancement request on the github issues page to make it easier to keep track of - this thread is so long that I might forget about it if it's only mentioned here.



#824 BoltBait

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Posted 15 August 2019 - 08:43 PM

@mjr I have a suggestion for you (relating to the problems I've had before)...  I'm not the only one here that's had a corrupt settings.txt file.

 

Could you move the currently selected table out of the settings.txt file and into a separate file?

 

That way, the settings file wouldn't need to be written to all the time.  And, if the CurrentTable.txt file is missing (or corrupt) you could just select the first table alphabetically.

 

Also, when updating the settings.txt file, do it this way:

  1. Delete settings.bak
  2. Rename settings.txt to settings.bak
  3. Write out settings.txt and include in it a marker at the end so that you know later if it was successfully written

Later, when opening settings.txt, verify that it was a full and complete file and if not, try the .bak file instead.  If the .bak file is successfully loaded, write out the settings.txt file right then.

 

Hope this helps.

 

EDIT: a few clean ups to my description.

 

BTW, I'm loving PinballY!  Capturing table images/videos was awesome.


Edited by BoltBait, 15 August 2019 - 08:51 PM.

How I built my B2S Pinball Cabinet, step-by-step, with pictures!  Full-sized cabinet for ~$700. Believe me, if I can do it, so can you!

"Making anything with your hands goes wonderfully with whatever in your life you would consider your grind." ~Nick Offerman


#825 JLPicard001

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Posted 17 August 2019 - 01:32 AM

I have just recently been able to install and play Visual Pinball 10, and having it run in PinballY is a breeze.  I have a question though.  I have spent most of my past couple of weeks getting VP and the FX's up and running with full 'tricked out' media and I am about 95% finished.  I am now moving on to VP 10.  The computer I have in my cabinet has been upgraded and I am running Windows 10 now.  I have two VP10 tables up and running, but thought I'd give the new beta VP10 a whirl since the newest TOTAN won't run well on anything other than10.6 it seems (the ball gets stuck, and the playfield is not the right colors).  

 

Do you guys run 10.5 and the beta within PinballY, switched totally over to 10.6 or what?



#826 Thalamus

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Posted 17 August 2019 - 03:21 AM

10.6 all the way and the colors is something you change with the right flipper button. It is chaning the LUT of the table. You know, there is hundreds of tables, I expect that a few of those is broken from us going forward. So, keeping the 10.5 final as a alternative is a smart decision. But, we should always strive to go forward.


Edited by Thalamus, 17 August 2019 - 03:24 AM.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#827 mrmikerd

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Posted 17 August 2019 - 05:04 AM

Thanks for those who have provided some support.  I've already made it through a few problems with PinballY setup.  My current stickler is getting the analog plunger working with FX3.  

 

1) I have setup a linear slider, calibrated in Pinscape SW.   (16000 park, 50000 max)

2) I have DOFLinx installed, running, verified using DEBUG that it's doing "something" when Pinball FX3 is called.

3) From the DOFLinx manual, I copied some plunger code, and played around with the values.  In FX3 it does seem that a full movement of the slider will release the ball in one motion afterward.

 

However, I can't seem to figure out how to get the on screen plunger linked to the slider.  I've read some posts about using xbox controller code, but I also read that this might be built into DOFLinx.  Was hoping I might get some clarification.



#828 Outhere

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Posted 17 August 2019 - 05:42 AM

Is this what you have for a plunger

https://www.vpforums...e=2#entry413506



#829 mrmikerd

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Posted 17 August 2019 - 12:20 PM

Yes it is exactly, and I have to apologize because while posting at 1:00am I didn't realize that I shouldn't have posted in the PinballY thread.  Probably more of a DOFLinx or Pinscape issue. 



#830 Outhere

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Posted 17 August 2019 - 04:45 PM

Yes

Yes it is exactly, and I have to apologize because while posting at 1:00am I didn't realize that I shouldn't have posted in the PinballY thread.  Probably more of a DOFLinx or Pinscape issue. 



#831 JLPicard001

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Posted 17 August 2019 - 10:14 PM

Why would, after editing the FX3 Database XML in Windows Editor, all of the FX3 games I have installed be doubled on the PBY menu system?  I opened the FX3 database in Notepad, changed one name and saved it as ANSI, now I have doubles for every FX3 game  :bye2:

EDIT: Nevermind, I figured it out.  Before I did any edits I made a copy of the FX3.xml file for FX3 and it simply added the word COPY but retained the .xml so I guess FX3 treated that like another group of games or sumtin!  I am not deleting this posting since there could be another idiot out there like me that could benefit from this.  Best practice for this is to make the copy then add .bak at the end of the copy.


Edited by JLPicard001, 08 September 2019 - 03:01 PM.


#832 STV

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Posted 18 August 2019 - 03:31 AM

Confirming..   I did the same thing.  if you copy/paste the database xml and leave it named as an xml file in the same folder - PinballY dutifully reads it and adds the data in the copy to the menu...  :)   



#833 beowulf99

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Posted 27 August 2019 - 09:52 PM

Would it be possible to support underlay and overlay images in a similar way to PinballX? I find that underlays especially help to prevent wheel images getting lost in the backgrounds, and rather miss them in PBY.


Edited by beowulf99, 27 August 2019 - 09:59 PM.


#834 JLPicard001

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Posted 05 September 2019 - 10:02 PM

Is it possible to transfer game details from a working cabinet to a new cabinet or must you go through every game one at a time. I know you can transfer media.

#835 Phazer51

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Posted 05 September 2019 - 11:20 PM

Is it possible to transfer game details from a working cabinet to a new cabinet or must you go through every game one at a time. I know you can transfer media.

Copy over your database files.

#836 JLPicard001

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Posted 08 September 2019 - 02:56 PM

Thanks Phazer.  I have been messing with the database file for FX3 and got it about right.  I edited it successfully and got all the FX3 games I have on my cabinet now showing up in PInballY.  Is there a way to modify the Media filename template?

I have found some games the template is listed in the information window as: [NAMEOFGAME].* and others are [NAMEOFGAME] (ZenYEAR).*  Is it possible to change the template to be more universal.  I'd honestly rather they were all just [NAMEOFGAME] without the ZENYEAR.  I did a search through the Settings.txt file and found nothing listed there.



#837 Phazer51

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Posted 10 September 2019 - 12:44 AM

I started up PinballY this evening and none of my DMD videos are displaying.
 
I checked my media folder and the videos are all still there.  But, I cannot find out why they're not playing.
 
If I start a table, the DMDs show up just fine.
 
Anyone have a clue about some setting that could have been changed to disable the front end's displaying DMD videos?

EDIT- NEVER MIND. I figured out how to right click the backglass and select "Show DMD." I don't know how I turned off the DMD. But, now it's back.

Edited by Phazer51, 11 September 2019 - 04:37 AM.


#838 byancey

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Posted 17 September 2019 - 06:17 AM

Would it be possible to support underlay and overlay images in a similar way to PinballX? I find that underlays especially help to prevent wheel images getting lost in the backgrounds, and rather miss them in PBY.

 

Looks like someone has implemented support for underlay images and submitted a pull request out on GitHub: https://github.com/m...inballY/pull/80

 

The change has not been reviewed, approved, merged into master and released yet, but if you're feeling impatient and adventurous, you could always pull and build it yourself.  It's actually pretty straight forward to build PinballY using the instructions provided by mjr.  I think "opensource"is my favorite feature of PinballY. :dblthumb:



#839 beowulf99

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Posted 17 September 2019 - 04:44 PM

 

Looks like someone has implemented support for underlay images and submitted a pull request out on GitHub: https://github.com/m...inballY/pull/80

 

The change has not been reviewed, approved, merged into master and released yet, but if you're feeling impatient and adventurous, you could always pull and build it yourself.  It's actually pretty straight forward to build PinballY using the instructions provided by mjr.  I think "opensource"is my favorite feature of PinballY. :dblthumb:

 

Yeah, that was actually me :)

I figured that seeing as I was asking for something pretty straightforward, and it's open source, I should just do it myself. I have a couple more ideas too, so if mjr approves I'll keep going (and probably will either way in my own branch).

Open source is the whole reason I started looking at PinballY, great job mjr  :tup:


Edited by beowulf99, 17 September 2019 - 04:45 PM.


#840 mjr

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Posted 17 September 2019 - 08:43 PM

 

 

Looks like someone has implemented support for underlay images and submitted a pull request out on GitHub: https://github.com/m...inballY/pull/80

 

The change has not been reviewed, approved, merged into master and released yet, but if you're feeling impatient and adventurous, you could always pull and build it yourself.  It's actually pretty straight forward to build PinballY using the instructions provided by mjr.  I think "opensource"is my favorite feature of PinballY. :dblthumb:

 

Yeah, that was actually me :)

I figured that seeing as I was asking for something pretty straightforward, and it's open source, I should just do it myself. I have a couple more ideas too, so if mjr approves I'll keep going (and probably will either way in my own branch).

Open source is the whole reason I started looking at PinballY, great job mjr  :tup:

 

 

And thanks for the added feature!  I got the github email about the pull request but haven't had a chance to look at it yet.  I'll try to take a look soon and hopefully get it into the mainline.