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The VP 10.1 beta thread


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#821 toxie

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Posted 09 June 2016 - 05:46 AM

You do not need to uninstall anything, as simply all the new locations will be registered instead (in case you choose a different install directory).

 

And the standalone has all the current/new scripts, yes.



#822 Rotrax

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Posted 09 June 2016 - 06:01 AM

Rortrax- does the Congo flickering look kinda like black grainy static? If so, I have that too on just a few tables. I don't believe it's specific to the latest beta release.

Yes like static. No i dont think it's either is a vpx issue it seems more like a develop thing, but one that should be noticed, because if you spend so much time in making this tables more bautifull as ever. It's a pity that you're table is not that much fun in high resolution. I think it has to do with the lightning effect.

Thanks all for the great effort in making this all possible. Unbelievable fun!

Edited by Rotrax, 09 June 2016 - 06:03 AM.


#823 toxie

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Posted 09 June 2016 - 06:14 AM

you can reduce the 'ambient occlusion scale' in the lighting settings to 2 for that table, as it uses a very high setting that exposes this 'flaw' in the engine (=basically VP prefers to generate as-sharp-as-possible ambient occlusion at the cost of some static noise in some difficult areas, over blurry AO like most commercial games do have).



#824 nFozzy

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Posted 09 June 2016 - 06:31 AM

If it's tearing, there's not much I can do, Because it's an artifact of rendering speeds and refresh rates and such, it's occurrence totally depends on your hardware... turning on Vsync is the only sure way to fix it.


Edited by nFozzy, 09 June 2016 - 06:32 AM.


#825 Ben Logan

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Posted 09 June 2016 - 06:36 AM

Vsync solved the issue for me. Nice one, nFozzy.

#826 ta2686

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Posted 09 June 2016 - 04:38 PM

Thanks for all the hard work the dev team has done!

 

If I could make one suggestion though for the next release (10.2?) - could there be a better way to adjust the volume on tables that are not adjusted via the ROM menu?  I mean those which have analog controls to adjust the volume.  While Koadic's fix of enabling F12 to adjust the volume on those tables is a good idea, it uses zero as a default and he has it at max volume.  It doesn't help tables like Phantom of the Opera or Super Mario Brothers which are relatively quiet.  Plus the procedure of clicking on the Pinmame window and adjusting channels is really not that simple for the novice user to understand.

 

I don't know if this should be handled by VP or VPM but I wanted to throw that suggestion out there.


Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#827 Rotrax

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Posted 09 June 2016 - 05:45 PM

you can reduce the 'ambient occlusion scale' in the lighting settings to 2 for that table, as it uses a very high setting that exposes this 'flaw' in the engine (=basically VP prefers to generate as-sharp-as-possible ambient occlusion at the cost of some static noise in some difficult areas, over blurry AO like most commercial games do have).

 

 

yes that did the trick. It can't be a hardware issue. i have a monster inside my cabinet, that even survives pinball, pinbally and pinballz

 

keep up the fantastic work you guys. i'm reliving fantastic back to the past moments with my kids now 


Edited by Rotrax, 09 June 2016 - 05:46 PM.


#828 toxie

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Posted 09 June 2016 - 06:36 PM

at some point the AO has to have some quality parameter so that heavy PCs can get rid of the noise.



#829 Drybonz

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Posted 09 June 2016 - 07:42 PM

Would it be possible at some point to make the hi-score sticky notes re-positionable without the editor?  Meaning drag the note to a new spot on the screen (like the PM DMD)?  Even dragging to the backglass screen would be really great.  Not sure if any of that would even be possible or easy to add, but I think it would be a great feature.



#830 wrd1972

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Posted 09 June 2016 - 07:44 PM

at some point the AO has to have some quality parameter so that heavy PCs can get rid of the noise.

What!!! You mean I will have to upgrade my Core2 CPU. :)


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#831 toxie

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Posted 09 June 2016 - 09:51 PM

nope.. but a bigger GPU.. :pokey:



#832 Pin-Pete

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Posted 10 June 2016 - 05:49 PM

Thanks a gazillion for your hard work. I'm on a week + 3 days on vacation right now. So I have pöenty of time to test. :D


Edited by Pin-Pete, 10 June 2016 - 05:50 PM.

Greetings:Petri


#833 Shockman

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Posted 12 June 2016 - 04:35 PM

I got a nVidia card ( GTX970oc. )

 

Not stutter, no dropping below 60fps, and no lag, and display options maxed,

 

It looks better than I have ever seen it, obviously, and it's true, better FPS= better Physics.



#834 toxie

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Posted 12 June 2016 - 05:28 PM

Sounds good, thanks for the feedback!



#835 flupper1

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Posted 13 June 2016 - 05:30 AM

10.1 works fine on my machine! In my BK2000 WIP I get 5% percent higher framerates (~200 fps with 4x AA turned on, no AO, full HD) and there is no more delay when starting a table (this happened in some of the betas). I run a core i5 and a GTX 770. I have yet to get exclusive fullscreen running, could be even better...!

#836 toxie

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Posted 14 June 2016 - 11:22 PM

just went through my table folder, and to my own surprise there are now -200- tables out there that were converted/remade from scratch for VPX! (not all are finished, but the vast majority of them)

 

thanks guys for the support!  :)



#837 Drybonz

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Posted 14 June 2016 - 11:28 PM

Hmm... I have about 100 and I thought I had most of them out there.  I must be missing a source or something.



#838 toxie

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Posted 14 June 2016 - 11:36 PM

even the official VPX download section here has 111 tables already, plus all the WIPs over all these months, and then there is the rest of the internet..



#839 Drybonz

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Posted 14 June 2016 - 11:53 PM

The hunt continues....



#840 kiwi

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Posted 15 June 2016 - 07:41 AM

It would be very helpful if you could increase the area where the ball can hit the target, and / or as an option (with checkboxes) having the target entirely registerable.

 

Thanks