You do not need to uninstall anything, as simply all the new locations will be registered instead (in case you choose a different install directory).
And the standalone has all the current/new scripts, yes.
Posted 09 June 2016 - 06:01 AM
Yes like static. No i dont think it's either is a vpx issue it seems more like a develop thing, but one that should be noticed, because if you spend so much time in making this tables more bautifull as ever. It's a pity that you're table is not that much fun in high resolution. I think it has to do with the lightning effect.Rortrax- does the Congo flickering look kinda like black grainy static? If so, I have that too on just a few tables. I don't believe it's specific to the latest beta release.
Edited by Rotrax, 09 June 2016 - 06:03 AM.
Posted 09 June 2016 - 06:14 AM
you can reduce the 'ambient occlusion scale' in the lighting settings to 2 for that table, as it uses a very high setting that exposes this 'flaw' in the engine (=basically VP prefers to generate as-sharp-as-possible ambient occlusion at the cost of some static noise in some difficult areas, over blurry AO like most commercial games do have).
Posted 09 June 2016 - 04:38 PM
Thanks for all the hard work the dev team has done!
If I could make one suggestion though for the next release (10.2?) - could there be a better way to adjust the volume on tables that are not adjusted via the ROM menu? I mean those which have analog controls to adjust the volume. While Koadic's fix of enabling F12 to adjust the volume on those tables is a good idea, it uses zero as a default and he has it at max volume. It doesn't help tables like Phantom of the Opera or Super Mario Brothers which are relatively quiet. Plus the procedure of clicking on the Pinmame window and adjusting channels is really not that simple for the novice user to understand.
I don't know if this should be handled by VP or VPM but I wanted to throw that suggestion out there.
Posted 09 June 2016 - 05:45 PM
you can reduce the 'ambient occlusion scale' in the lighting settings to 2 for that table, as it uses a very high setting that exposes this 'flaw' in the engine (=basically VP prefers to generate as-sharp-as-possible ambient occlusion at the cost of some static noise in some difficult areas, over blurry AO like most commercial games do have).
yes that did the trick. It can't be a hardware issue. i have a monster inside my cabinet, that even survives pinball, pinbally and pinballz
keep up the fantastic work you guys. i'm reliving fantastic back to the past moments with my kids now
Edited by Rotrax, 09 June 2016 - 05:46 PM.
Posted 09 June 2016 - 07:42 PM
Would it be possible at some point to make the hi-score sticky notes re-positionable without the editor? Meaning drag the note to a new spot on the screen (like the PM DMD)? Even dragging to the backglass screen would be really great. Not sure if any of that would even be possible or easy to add, but I think it would be a great feature.
Posted 09 June 2016 - 07:44 PM
at some point the AO has to have some quality parameter so that heavy PCs can get rid of the noise.
What!!! You mean I will have to upgrade my Core2 CPU. ![]()
My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia GTX 970
40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.
Posted 13 June 2016 - 05:30 AM