Despite the timer interval bug apparently being around from before VP9, is this still not something that might have just been overlooked or set because of previous performance issues and wouldn't be that difficult maybe to get working correctly? Having the option for less than 10 will be very useful and almost necessary for a few scenarios but doesn't mean we have to use it that low (still can obviously configure higher if desired). Could one of the devs please just take a peak into why it's capped at 10 and if it would be easy enough to fix to allow actually being set / functioning below 10? Thanks for whatever you can muster regarding this bug.
One more thing to request before an official release, is it possible to make the "enable / disable lighting" option for ramps available independently? To my understanding right now it is "included" in the "Additive Alpha BI. (+disable lighting)" checkbox for a ramp, however, their will likely be times where one would want to use an alpha ramp for the image processing abilities but not want the Additive alpha option on, yet still want to disable lighting to blend in with other objects around it desirably / separate from table source lighting options. One example being in the latest STTNG MOD with the canon work around of using an alpha in the off state / still position, but the off state looks a bit different / darker for the alpha ramp quite likely because (or made worse by the fact) the lighting is being applied in that it does not have the "additive alpha..." checked off, thus not disabling lighting, where as the primitive for the canon that it is mimicking at stand still, has lighting disabled. Enabling additive alpha (to try and disable lighting to match the primitive) throws the image off completely. This option to decouple the lighting from the additive alpha option would also be useful for things like AFM and the little saucer animations using alphas (instead of walls as currently done) without wanting lighting applied as once again Additive alpha throws it off completely and not having lighting enabled would be desirable again for things like having the same appearance on the objects regardless of rotation or inclination settings.
Edited by jimmyfingers, 14 October 2013 - 05:40 PM.