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The VP 10.7 beta thread


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#801 wiesshund

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Posted 01 September 2020 - 06:12 AM

You are right, it is not something happening on regular basis, when you have everything setup.

But it is not that I am having an issue either. Though after replacing my soundcard and testing back and forth it happened. When it happens it is just annoying. But the same is for other messages popping up.

My thought is that what is the idea to try showing a requester when it isn't possible.

One solution could be defaulting the requester answer as if you had pressed enter on it.

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I think it has to do with not being able to toss up a windows 2d dialog box when an app has exclusive fullscreen access.
Don't know if there is any good way of doing what you ask.
They are just simple VBS calls to display a common dialog box in the screen with 'abc' contents, technically it is windows' dialog box.

I am guessing that and other related reasons are why VPX has a checkbox to disable exclusive FS, so you can test debug setup alt tab between apps etc

since the tables script is VBS you could specify in the table script to open the dialog  .left=XXXX
gets a bit tricky though when XXXX is not the same amount of pixels for all of us


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#802 jarr3

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Posted 02 September 2020 - 05:35 AM

Thanks, I will try to solve this differently.

/Richard

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#803 Seraph74

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Posted 03 September 2020 - 04:25 AM

Have noticed that music (in the table) that is set to Backglass in music manager plays through the table.

ex table - TNA, callouts play through table in 10.7 and through backglass in 10.6

 

And something minor, if you add a new image it wont appear in the dropdown list (at least the ball image one) until the table is reopened

 

Thanks for all the work, it is amazing how stable 10.7 is atm



#804 wiesshund

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Posted 03 September 2020 - 05:27 AM

 

 

And something minor, if you add a new image it wont appear in the dropdown list (at least the ball image one) until the table is reopened

 

Thanks for all the work, it is amazing how stable 10.7 is atm

deselect selected object, reselect
new image is now in dropdown

i am guessing the list is cached when you select an object, so you have to repick it to reload the list?

Ball image, deselect the table, click a plastic, or the backbox etc, then pick table again

 

PS
I cant find music manager, which beta do you have? maybe i am behind one? i have 4291
i better go see it it has updated


Edited by wiesshund, 03 September 2020 - 05:29 AM.

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#805 Seraph74

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Posted 03 September 2020 - 06:48 AM

thx for the tip,

I meant Sound manager

and to clarify :  Works as expected from editor but not whilst playing



#806 toxie

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Posted 04 September 2020 - 10:26 PM

Can some script wizards please quickly check this (left is before, right is after my changes): https://sourceforge....ball/code/4296/

Cause i don't get how the previous version of this FPVPX was even supposed to work.

 

EDIT: And what i don't get with my version is that, if you for example take a look at the script of the new Paw Patrol table, then the variable 'Credits' is used in there, but its nowhere defined?!? Still it works.

(previously it worked, this i understand though, as Credits was defined implicitly in FPVPX.vbs)


Edited by toxie, 04 September 2020 - 10:49 PM.


#807 wiesshund

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Posted 06 September 2020 - 04:40 AM

Getting this a lot in latest beta

kind of at random, happens after going back and forth from editor to player a number of times

Even just using the stock table from when you click new and pick example, dont even have to edit it really

 

oEouybq.png


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#808 toxie

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Posted 17 September 2020 - 12:10 AM

Can some script wizards please quickly check this (left is before, right is after my changes): https://sourceforge....ball/code/4296/

Cause i don't get how the previous version of this FPVPX was even supposed to work.

 

EDIT: And what i don't get with my version is that, if you for example take a look at the script of the new Paw Patrol table, then the variable 'Credits' is used in there, but its nowhere defined?!? Still it works.

(previously it worked, this i understand though, as Credits was defined implicitly in FPVPX.vbs)

*ping*



#809 jpsalas

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Posted 17 September 2020 - 01:55 AM

 

Can some script wizards please quickly check this (left is before, right is after my changes): https://sourceforge....ball/code/4296/

Cause i don't get how the previous version of this FPVPX was even supposed to work.

 

EDIT: And what i don't get with my version is that, if you for example take a look at the script of the new Paw Patrol table, then the variable 'Credits' is used in there, but its nowhere defined?!? Still it works.

(previously it worked, this i understand though, as Credits was defined implicitly in FPVPX.vbs)

*ping*

 

 

I'm no script guru, and I don't get it either why credits worked when it was not defined, unless it was defined in the main script. But I still don't see the use of the little script FPVPX.vbs, as there are a lot of more things to change to get a FP script to work in a VPX table.


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vp.jpg

 

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#810 Thalamus

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Posted 17 September 2020 - 05:24 AM

I remember I ranted about the distribution of various versions of this script being distributed inside zipped table archives. Might have been the reason why it got included ? It is a very bad idea to distribute required script files inside tables period. End users that are not understanding why these scripts are there in the first place, just extracts whatever content is in the zip to tables folder and it becomes a support question nightmare. It is of course not a problem if the table uses unique files, like the Kiss Tribute table, or if the script doesn't change. Junkjard Cats, Metal Slug, Sonic The Hedgehog, Sons of Anarchy and The Goonies all uses this script. I've got no clue to the Toxie' question though. Thought I should just chime in here my point on why I think it is a good idea to include it, even though it is "simple". Tables will start to work, if they delete, what we often tell them, the vbs files in tables folder.


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#811 Segovia11

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Posted 19 September 2020 - 10:38 PM

Dear Development Team

 

VPX_7_beta_rev4291 Bug report : Loss of Layers

 

All Layers are deleted when you load two tables into Visual Pinball Main Editor and then close one Table down 

To  resolve the bug :-: close the Table and then open the Table again    

 

ThankYou 

Joseph Gofton  :pinnochio:  :pinnochio:  :pinnochio:



#812 fuzzel

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Posted 20 September 2020 - 06:30 PM

Thanks...fix will come with the next update.



#813 TerryRed

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Posted 21 September 2020 - 03:18 AM

Can some script wizards please quickly check this (left is before, right is after my changes): https://sourceforge....ball/code/4296/

Cause i don't get how the previous version of this FPVPX was even supposed to work.

 

EDIT: And what i don't get with my version is that, if you for example take a look at the script of the new Paw Patrol table, then the variable 'Credits' is used in there, but its nowhere defined?!? Still it works.

(previously it worked, this i understand though, as Credits was defined implicitly in FPVPX.vbs)

 

 

It must have been defined in the table's main script... unless there is another vbs file that already defines it.

 

I agree with JP though.... that given what little there is in this vbs, it's really kind of silly to use it as a stand alone vbs, since that tiny bit of code can be added to the few tables that need it. There are way more things that would need to be included for a more proper / complete FP to VP conversion script.



#814 wiesshund

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Posted 21 September 2020 - 03:32 AM

Are there any tables using that?
I mean by the time you reworked to code to VPX, i am guessing you have already redone those few things anyways?


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#815 javier1515

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Posted 22 September 2020 - 02:49 AM

 

 

Can some script wizards please quickly check this (left is before, right is after my changes): https://sourceforge....ball/code/4296/

Cause i don't get how the previous version of this FPVPX was even supposed to work.

 

EDIT: And what i don't get with my version is that, if you for example take a look at the script of the new Paw Patrol table, then the variable 'Credits' is used in there, but its nowhere defined?!? Still it works.

(previously it worked, this i understand though, as Credits was defined implicitly in FPVPX.vbs)

*ping*

 

 

I'm no script guru, and I don't get it either why credits worked when it was not defined, unless it was defined in the main script. But I still don't see the use of the little script FPVPX.vbs, as there are a lot of more things to change to get a FP script to work in a VPX table.

 

 

 

 

 

The FPVPX.vbs created it to speed up the port of FP tables since in this way I did not have to rename or modify many things in the code to use it in VPX. Defining FPVPX.vbs when I started to carry a FP table I already had a lot of the work done.  :P


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#816 toxie

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Posted 22 September 2020 - 02:25 PM

Understood, but could you please quickly check my variant that i posted above ( https://sourceforge....ripts/FPVPX.vbs )? And test it?

So that i don't screw up anything obvious? (from my tests all tables that use this seemed to work, but then again i cannot trigger each an every script part with some quick tests)

 

Thanks!



#817 Mitchell

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Posted 22 September 2020 - 09:55 PM

I have two questions. How I change the colors on the bumper base part? I want to make it yellow. Also how I make a smooth rounded bumper cap? For the mushroom top. Look like this. I don't know how you guys make stuff. lol

 

This one from the screen shot is too flat.

Attached Files


Edited by Mitchell, 22 September 2020 - 10:01 PM.

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#818 wiesshund

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Posted 22 September 2020 - 09:58 PM

I have two questions. How I change the colors on the bumper base part? I want to make it yellow. Also how I make a smooth rounded bumper cap? Look like this.

Kinda wrong thread but
 

1) Simple Method. Create a material that is Yellow, and assign it to the base

 

2) Complex method. Hide the base and created a primitive, with a yellow texture, and place it where the base would be.
(you could use a wall also, just wont look as nice, no contours)

Question 2
Create a primitive to your liking, or see of one from the example table would suffice and copy/paste it into your table.


Edited by wiesshund, 22 September 2020 - 09:59 PM.

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#819 Mitchell

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Posted 22 September 2020 - 10:12 PM

Oh I just create a new one in the Material Manger. Then copy others settings. Change the color. Nice.


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#820 The Loafer

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Posted 23 September 2020 - 10:03 AM

Mitchell: glad you got a quick answer.  For the future though this thread is only on the development of VP10.7, it is not for table building support. I'd recommend you create a separate thread for those types of questions. Glad to see you are enjoying VP10.X