Jump to content



Photo
* * * * - 3 votes

The Machine Bride of Pinbot FS [VP 9.x Cabinet FS]


  • Please log in to reply
165 replies to this topic

#61 dup3d

dup3d

    Enthusiast

  • Members
  • PipPipPip
  • 55 posts

  • Flag: Germany

  • Favorite Pinball: Funhouse

Posted 31 July 2014 - 06:31 PM

thx a lot to all involved for this excellent build 

with the added clear plastics and things it´s really amazing how sweet it´ll all look and it plays very similar to my real one  :otvclap: great work 

But i´m having trouble with the head for now.

Yesterday i´ve played the last Beta and all was good and head was working as it should.

Today i updated to the release and from this time the head only calibrates at table start and stops in the right position. but in a game it won´t move anymore. 

Tried to delete the nv ram and also the registry setting and redownloaded the table but nothing helps. and now even the Beta is not working anymore.

Perhaps somebody have a clue for me what i can try out as i have no more ideas what i can do. 


--------------------------------------------------------------------------------------------------------------------------------------
In play:Funhouse, High Speed, Bride of Pinbot, Demolition Man, Mini VP Cab
Gone:BlackWater100, Hurricane, Fire, Dirty Harry, Black Pyramid
--------------------------------------------------------------------------------------------------------------------------------------


#62 boiydiego

boiydiego

    Pinball Fan

  • Members
  • PipPipPipPip
  • 978 posts
  • Location:baal

  • Flag: Belgium

  • Favorite Pinball: flinstones,t2 chrome edition,wcs,afm,fish tales,medieval,rollercoaster tycoon,taxi

Posted 31 July 2014 - 06:41 PM

and the ball not hitting the plunger when in rest position uw ?


boiydiego___gebruik-n2kbkyc.png


#63 ClarkKent

ClarkKent

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,552 posts

  • Flag: Austria

  • Favorite Pinball: Q*Bert's Quest, Red's and Ted's Road Show, Dialed In, Big Bang Bar

Posted 31 July 2014 - 06:43 PM

Great release! Please let us have a physmod5 version, too! :)



#64 Pinball999

Pinball999

    Pinball Fan

  • Members
  • PipPipPipPip
  • 828 posts
  • Location:Germany

  • Flag: France

  • Favorite Pinball: Star Wars

Posted 31 July 2014 - 09:03 PM

thx a lot to all involved for this excellent build 

with the added clear plastics and things it´s really amazing how sweet it´ll all look and it plays very similar to my real one  :otvclap: great work 

But i´m having trouble with the head for now.

Yesterday i´ve played the last Beta and all was good and head was working as it should.

Today i updated to the release and from this time the head only calibrates at table start and stops in the right position. but in a game it won´t move anymore. 

Tried to delete the nv ram and also the registry setting and redownloaded the table but nothing helps. and now even the Beta is not working anymore.

Perhaps somebody have a clue for me what i can try out as i have no more ideas what i can do. 

 

I have exactly the same problem here :(



#65 unclewilly

unclewilly

    sofa king.....

  • VIP
  • 5,170 posts
  • Location:Baltimore, Maryland

  • Flag: United States of America

  • Favorite Pinball: tz, tom, big hurt, who dunnit



Posted 31 July 2014 - 09:05 PM

are you hitting the ramp twice?


"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#66 bent98

bent98

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,077 posts
  • Location:NY

  • Flag: United States of America

  • Favorite Pinball: Roadshow, Haunted House, Safe Cracker

Posted 31 July 2014 - 09:42 PM

Would be nice if you can toggle a on off for the splash screen in the script



#67 Pinball999

Pinball999

    Pinball Fan

  • Members
  • PipPipPipPip
  • 828 posts
  • Location:Germany

  • Flag: France

  • Favorite Pinball: Star Wars

Posted 31 July 2014 - 09:47 PM

are you hitting the ramp twice?

 

Yes, and I can hear what is normally said when the balls are locked in the eyes. I've tried a few things including deleting the nvram, but nothing worked.

Will give another shot tomorrow.



#68 Slydog43

Slydog43

    Pinball Wizard

  • Platinum Supporter
  • 3,008 posts
  • Location:Hackettstown, NJ

  • Flag: United States of America

  • Favorite Pinball: Addams Family, All Williams 90's Games

Posted 31 July 2014 - 09:48 PM

Just played 5 games and Head turned correct the whole time, yesterday it would have messed up.  WOW great table, really incredible job everyone who helped out with this build.  This is my current show to newcomers table!



#69 sigma415

sigma415

    Hobbyist

  • Platinum Supporter
  • 48 posts
  • Location:Germany

  • Flag: Germany

  • Favorite Pinball: Monster Bash

Posted 31 July 2014 - 10:38 PM

If you look at the plunger lane in the editor you will see to small walls that are identical.
A rectangle with a triangle indent on the top side for the ball to rest in.
The one higher up in the plunger lane is the one to slide off the table

Hello UW,

 

maybe I'm blind ...

What's the object name of the wall to be draged ?


 Using Win7 x64, VP 9.9.1 & VP Physmod5 & VP10, unified PinMAME 2.23, PinballX 2.12, PinDMD V2 (Real DMD), I-PAC2 button controller, Ledwiz with DOF R2, Nanotech Plunger

Like to create Real DMD Videos for PinballX: Tommy The Pinball Wizard (Data East 1994).gif

 


#70 Carny_Priest

Carny_Priest

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,257 posts
  • Location:Austin, TX

  • Flag: United States of America

  • Favorite Pinball: EATPM

Posted 31 July 2014 - 10:42 PM

 

are you hitting the ramp twice?

 

Yes, and I can hear what is normally said when the balls are locked in the eyes. I've tried a few things including deleting the nvram, but nothing worked.

Will give another shot tomorrow.

 

 

I don't know if it will work here, but in general if I have a stuck VPMmech issue, a slam tilt or two and then a restart will bring it back. This is what I have done before for CV Ringmaster, MB Frank and Drac. Don't cost nothing to try.



#71 unclewilly

unclewilly

    sofa king.....

  • VIP
  • 5,170 posts
  • Location:Baltimore, Maryland

  • Flag: United States of America

  • Favorite Pinball: tz, tom, big hurt, who dunnit



Posted 31 July 2014 - 10:55 PM

I will just post an update fixing the heartbeat ramp decals and making a toggle option at the top of the script to disable the splash screen.
It will be on by default

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#72 naboodiver

naboodiver

    Enthusiast

  • Platinum Supporter
  • 400 posts
  • Location:East Tennessee and former Hoosier

  • Flag: United States of America

  • Favorite Pinball: Scared Stiff, Attack from Mars, Indiana Jones, Addams Family

Posted 31 July 2014 - 10:59 PM

Great new look and plays great.    Thanks to all involved.   UW, what is the next project?


Edited by naboodiver, 31 July 2014 - 10:59 PM.


#73 jkimbrell

jkimbrell

    Enthusiast

  • Members
  • PipPipPip
  • 298 posts
  • Location:Cincinnati, OH

  • Flag: United States of America

  • Favorite Pinball: Star Trek NG, Indiana Jones, South Park

Posted 01 August 2014 - 03:32 AM

this table looks fantastic and plays really nice!!  its always a good day when you drop something for us, UW!!  thank you for your work on this



#74 unclewilly

unclewilly

    sofa king.....

  • VIP
  • 5,170 posts
  • Location:Baltimore, Maryland

  • Flag: United States of America

  • Favorite Pinball: tz, tom, big hurt, who dunnit



Posted 01 August 2014 - 04:04 AM

v2.01
added toggle for info screen at top of script and fixed ramp decals

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#75 Arcade4

Arcade4

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,686 posts
  • Location:Beaumont, TX.

  • Flag: United States of America

  • Favorite Pinball: AC/DC

Posted 01 August 2014 - 04:30 AM

We played the heck out of this game last night and never had any problems with the head not being correct.

Of course I probably just jinxed myself by saying that.

Thanks a million UW and I really look forward to the Physmod 5



#76 gigalula

gigalula

    Hummmm not sure yet :)

  • Platinum Supporter
  • 651 posts

  • Flag: Canada

  • Favorite Pinball: All of them from 70' to now. Even more with VP and FP :)

Posted 01 August 2014 - 05:06 AM

Thanks  UW.... Like usual the table is gorgeous and really funny  :tup:



#77 mpad

mpad

    Enthusiast

  • Members
  • PipPipPip
  • 335 posts

  • Flag: Germany

  • Favorite Pinball: AFM, TOM; Timeshock (!), Secrets of the Deep (fx2)

Posted 01 August 2014 - 05:39 AM

Gorgeous table!
I have a head problem as well. Ball got stuck an the end of plunger lane. I tried to nudge it free, then suddenly the head turned and stopped at the human form. Now this is the default position, even after restart of the game and vp.

#78 slashbot

slashbot

    Enthusiast

  • Members
  • PipPipPip
  • 337 posts
  • Location:Ghent

  • Flag: Belgium

  • Favorite Pinball: Scared stiff on vp,Highspeed 2,Fish Tales,T2,Circus Voltaire,Congo

  • 360 Gamer Tag: slashbot

Posted 01 August 2014 - 05:53 AM

bam 25 milion in my thirth game, love the heartbeat sound when u get to the 3th head and then the lights go out , realy nice sequence and atmosphere.

I noticed a few things:
For me the plunger is a little to fast for perfect skillshots.(i use attack from mars pushbutton as plunger).
I cannot shoot the left ramp without holding the ball still on right flipper.
Sometimes not always i find the ballplay a little to fast.

As people told here before, bop is a piece of art because of the unique lightshow its realy fantastic done, i think u put a lot of work into this?
Im not pushing or something but i hope you make Harley Davidson 3th edition some day strange no vp version exist.

Uw if u want i can send you some Belgian beers for all the work u did for the community and this all for free?

Sent from my iPad using Tapatalk HD

Attached Files


r0sqir-4.pngslashbot.jpgttzReplay.gif

Cabinet Bally Radical - setup 40'' Sony Led for playfield, 32''Led LG for Backglass, LCD screen for DMD, running LEDwiz32 12v setup with DOF and boosterboard to power toys 2x Siemens contactors for flipper feedback -2e audiocard + subwoofer setup to emulate VP flippersounds and vibration in cab (sounds fantastic) 1x red police light flasher.Lots of 5050 RGB Ledstrips bottom,back,top. 1x HUD-G for digital nudge all

Check my Visual Pinball cabinet highscores: HERE

TPA artwork resources gallery here


#79 The Loafer

The Loafer

    Pinball Wizard

  • VIP
  • 3,471 posts
  • Location:Embrun, Ontario, Canada

  • Flag: ---------

  • Favorite Pinball: Superman, Firepower & Tron



Posted 01 August 2014 - 06:28 AM

I played it some more tonight, really plays well.  For those that are having the head problems, you aren't pressing any keys until that calibration picture disappears right?

 

Plunger:  Sometimes I too think it could be adjusted a bit but every now and then I do manage to get the 200K skill shot (using the virtuapin analog plunger too) and on reflection, I rather have it hard and doable, rather then easy and doable... too often.  For me, that's how a skillshot should be, hard.  At least that's my take but if most people are having difficulties, I can appreciate why some would like an adjustment.



#80 jmcgohon

jmcgohon

    Hobbyist

  • Members
  • PipPip
  • 40 posts

  • Flag: United States of America

  • Favorite Pinball: Monster Bash

Posted 01 August 2014 - 06:39 AM

Table plays and looks great! Im having the same problem with the head not turning after mouth hit. For some reason it worked after reinstalling the table but after closing and rebooting it I had the same problem. I noticed when it was working the mouth  held the ball for a couple seconds longer. It shoots it out very quick when its not. Tried a different rom with no luck. 


I played it some more tonight, really plays well.  For those that are having the head problems, you aren't pressing any keys until that calibration picture disappears right?

 

Plunger:  Sometimes I too think it could be adjusted a bit but every now and then I do manage to get the 200K skill shot (using the virtuapin analog plunger too) and on reflection, I rather have it hard and doable, rather then easy and doable... too often.  For me, that's how a skillshot should be, hard.  At least that's my take but if most people are having difficulties, I can appreciate why some would like an adjustment.

I just restarted it and pressed nothing till it was calibrated and still no luck. Im confused why it worked for one game and then stopped?