- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Triple Strike FS
Started By
Rawd
, Aug 17 2010 11:25 PM
196 replies to this topic
#62
Posted 11 September 2010 - 01:02 AM
It seems that VP 9.09 has messed up something with the kicker hole (it won't hit it anymore). I took a quick look at it and was not able to fix it (dropped the kicker from my wall at 15 height to none, and tried deleting the code for jumping the hole, also tried changing the size and strength of the magnet). If anyone has any ideas, it would be appreciated. Thanks.
#68
Posted 23 January 2011 - 10:10 AM
Good work Rawd
Now to download vp 910 and give Triple Strike a whooping !!
Cheers Buzz
Now to download vp 910 and give Triple Strike a whooping !!
Cheers Buzz
Pinball Buzz - Builder of pinball cabs since May 2008.
See my cab pictures here
http://www.flickr.co...s/94649948@N00/[/size][/size]
See my cab pictures here
http://www.flickr.co...s/94649948@N00/[/size][/size]
#71
Posted 22 April 2011 - 02:31 PM
I think its safe to say you could update this with the reflections now.I haven't come across any bugs or physics probs that we didn't already know about.
I'd like to update the WS with the backdrop it already has for now since Bob says its fine already and its pretty good for me but i'll wait for your command chief.
I'd like to update the WS with the backdrop it already has for now since Bob says its fine already and its pretty good for me but i'll wait for your command chief.
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link
#72
Posted 23 March 2012 - 12:33 AM
the flippers were too small in the old FS and the newer 1.43FS.
scaled up the flippers, mover them on the grid to get a fair gap then straightened the flippers rails so they are smooth.
the ball is now getting stuck just after the trigger in the inner lane on both sides.
the outer drain seems to be ok.
i think it was a rar file.
no folder.
i have the table and the scripts including the core script in the vp911FS table folder.
it plays good in 912 but the ball is getting stuck in the flipper inner lanes after the trigger.
suggestions
scaled up the flippers, mover them on the grid to get a fair gap then straightened the flippers rails so they are smooth.
the ball is now getting stuck just after the trigger in the inner lane on both sides.
the outer drain seems to be ok.
i think it was a rar file.
no folder.
i have the table and the scripts including the core script in the vp911FS table folder.
it plays good in 912 but the ball is getting stuck in the flipper inner lanes after the trigger.
suggestions
Edited by chas, 23 March 2012 - 12:36 AM.
#73
Posted 23 March 2012 - 04:07 AM
QUOTE (chas @ Mar 22 2012, 06:33 PM) <{POST_SNAPBACK}>
the flippers were too small in the old FS and the newer 1.43FS.
scaled up the flippers, mover them on the grid to get a fair gap then straightened the flippers rails so they are smooth.
the ball is now getting stuck just after the trigger in the inner lane on both sides.
the outer drain seems to be ok.
i think it was a rar file.
no folder.
i have the table and the scripts including the core script in the vp911FS table folder.
it plays good in 912 but the ball is getting stuck in the flipper inner lanes after the trigger.
suggestions
scaled up the flippers, mover them on the grid to get a fair gap then straightened the flippers rails so they are smooth.
the ball is now getting stuck just after the trigger in the inner lane on both sides.
the outer drain seems to be ok.
i think it was a rar file.
no folder.
i have the table and the scripts including the core script in the vp911FS table folder.
it plays good in 912 but the ball is getting stuck in the flipper inner lanes after the trigger.
suggestions
Flippers too small according to who? I feel they are perfectly scaled with the real machine. They were never changed from one version to another.
If you changed the flipper size, and 'straightened' the flipper rails... then maybe that is why the ball is getting stuck?
Edited by Rawd, 23 March 2012 - 04:11 AM.
#74
Posted 23 March 2012 - 07:37 PM
Flippers too small according to who? I feel they are perfectly scaled with the real machine. They were never changed from one version to another.>>>>>>>>>>>>>
maybe the vertical table flippers are scaled ok.
when a table is rotated for FS on a WS the flippers shrink.
if you changed the flipper size, and 'straightened' the flipper rails... then maybe that is why the ball is getting stuck? >>>>>>>>>>
scaled up flippers and straightened rails to all or most of my FS tables.
used the editor to create an equal gap on the inner flipper and outer drain lanes.
general play is fine.
the ball passes fine on this table but the ball gets stuck at the trigger on the inner fliiper lane.
not complaining.
dunno why it does this.
this is the only table doing this.
if you want to, try and simulate this.
scale the flippers to length @140, endRadius 13-14.
left click on the L/R flipper.
use the the arrows on the keyboard to move them out and create a fair gap.
for the left flipper use the left arrow.
press left arrow about 10-15x to move it out.
then about maybe 10xup.
do the same to the other flipper to align them.
use editor grid on 10 to create an equal gap on the outer drain and inner flipper rails.
i use a spacing of 8lines or 8spaces.
then use the control points to do the rails so they are smooth to the flipper with flipper start angle 120/240 and end angle 65/295.
the rail spacing is fine.
the spacing is more than enough for the ball to pass through.
the outer drain is fine.
dunno why the ball gets stuck at the inner L/R trigger in the inner flipper lanes.
maybe the vertical table flippers are scaled ok.
when a table is rotated for FS on a WS the flippers shrink.
if you changed the flipper size, and 'straightened' the flipper rails... then maybe that is why the ball is getting stuck? >>>>>>>>>>
scaled up flippers and straightened rails to all or most of my FS tables.
used the editor to create an equal gap on the inner flipper and outer drain lanes.
general play is fine.
the ball passes fine on this table but the ball gets stuck at the trigger on the inner fliiper lane.
not complaining.
dunno why it does this.
this is the only table doing this.
if you want to, try and simulate this.
scale the flippers to length @140, endRadius 13-14.
left click on the L/R flipper.
use the the arrows on the keyboard to move them out and create a fair gap.
for the left flipper use the left arrow.
press left arrow about 10-15x to move it out.
then about maybe 10xup.
do the same to the other flipper to align them.
use editor grid on 10 to create an equal gap on the outer drain and inner flipper rails.
i use a spacing of 8lines or 8spaces.
then use the control points to do the rails so they are smooth to the flipper with flipper start angle 120/240 and end angle 65/295.
the rail spacing is fine.
the spacing is more than enough for the ball to pass through.
the outer drain is fine.
dunno why the ball gets stuck at the inner L/R trigger in the inner flipper lanes.
Edited by chas, 23 March 2012 - 07:43 PM.
#75
Posted 23 March 2012 - 08:32 PM
QUOTE (chas @ Mar 23 2012, 01:37 PM) <{POST_SNAPBACK}>
when a table is rotated for FS on a WS the flippers shrink.
No they don't.
#76
Posted 23 March 2012 - 09:11 PM
when a table is rotated for FS on a WS the flippers shrink.
No they don't. >>>>>>>>>>>>>
when you have time try my suggestion and scale up the flippers to see if you can simulate the ball getting stuck in the L/R inner flipper lanes at the triggers.
spacing is fine.
its not getting stuck because of a narrow lanes.
if i nudge it will release sometimes but then it might tilt.
i dunno.
this is the only table doing this.
No they don't. >>>>>>>>>>>>>
when you have time try my suggestion and scale up the flippers to see if you can simulate the ball getting stuck in the L/R inner flipper lanes at the triggers.
spacing is fine.
its not getting stuck because of a narrow lanes.
if i nudge it will release sometimes but then it might tilt.
i dunno.
this is the only table doing this.
#77
Posted 23 March 2012 - 10:51 PM
QUOTE (chas @ Mar 23 2012, 03:11 PM) <{POST_SNAPBACK}>
when a table is rotated for FS on a WS the flippers shrink.
No they don't. >>>>>>>>>>>>>
when you have time try my suggestion and scale up the flippers to see if you can simulate the ball getting stuck in the L/R inner flipper lanes at the triggers.
spacing is fine.
its not getting stuck because of a narrow lanes.
if i nudge it will release sometimes but then it might tilt.
i dunno.
this is the only table doing this.
No they don't. >>>>>>>>>>>>>
when you have time try my suggestion and scale up the flippers to see if you can simulate the ball getting stuck in the L/R inner flipper lanes at the triggers.
spacing is fine.
its not getting stuck because of a narrow lanes.
if i nudge it will release sometimes but then it might tilt.
i dunno.
this is the only table doing this.
Sorry Chas. The flippers are the same size in the FS version as they are in the WS version.
Re-download the table, without your changes, and the ball will no longer get stuck.
#78
Posted 23 March 2012 - 11:26 PM
Sorry Chas. The flippers are the same size in the FS version as they are in the WS version.
Re-download the table, without your changes, and the ball will no longer get stuck.>>>>>>>>>>>>>
the flippers are the same sixe in the editor settings.
when rotated for FS they are too small.
the rotation changes everything.
Re-download the table, without your changes, and the ball will no longer get stuck.>>>>>>>>>>>>>
the flippers are the same sixe in the editor settings.
when rotated for FS they are too small.
the rotation changes everything.
#79
Posted 23 March 2012 - 11:40 PM
QUOTE (chas @ Mar 23 2012, 06:26 PM) <{POST_SNAPBACK}>
Sorry Chas. The flippers are the same size in the FS version as they are in the WS version.
Re-download the table, without your changes, and the ball will no longer get stuck.>>>>>>>>>>>>>
the flippers are the same sixe in the editor settings.
when rotated for FS they are too small.
the rotation changes everything.
Re-download the table, without your changes, and the ball will no longer get stuck.>>>>>>>>>>>>>
the flippers are the same sixe in the editor settings.
when rotated for FS they are too small.
the rotation changes everything.
Chas, clearly in this case, Rawd has chosen not to take your advise so you should probably just leave it alone.
Best Regards,
Todd.
[proud owner of a Williams Solar Fire]
- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
#80
Posted 24 March 2012 - 12:20 AM
QUOTE (chas @ Mar 24 2012, 12:26 AM) <{POST_SNAPBACK}>
Sorry Chas. The flippers are the same size in the FS version as they are in the WS version.
Re-download the table, without your changes, and the ball will no longer get stuck.>>>>>>>>>>>>>
the flippers are the same sixe in the editor settings.
when rotated for FS they are too small.
the rotation changes everything.
Re-download the table, without your changes, and the ball will no longer get stuck.>>>>>>>>>>>>>
the flippers are the same sixe in the editor settings.
when rotated for FS they are too small.
the rotation changes everything.
chas do you have your windows rotated also?
when you work in windows is your screen portrait or landscape?
can you post printscreen or photo of your screen, before and after fixing flippers?
Edited by blur, 24 March 2012 - 12:37 AM.
My paper cab
core.vbs with better nudge
FPLaunch with exit menu, instructions, flyer - local vpf copy
VP with support for analog nudge and plunger with any gamepad


Top

















are all trademarks of VPFORUMS.