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Xenon vp9 FS/4:3 WIP


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#61 rossicomputers

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Posted 12 May 2010 - 07:33 PM

Another Master Job Scott....


Beutiful table.... way better than FP version...


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#62 The Trout

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Posted 12 May 2010 - 07:37 PM

Man, that looks amazing already. The tube looks fantastic too, though I'm wondering how the ball looks moving through it
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#63 unclewilly

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Posted 12 May 2010 - 07:52 PM

I'll post a pick of the ball in the tube when I get back home

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#64 lettuce

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Posted 12 May 2010 - 08:49 PM

Whoooo, this is coming together really quickly and as always with your work looks A++++ UW. Any ideas what you'll be tackling next on VP (other than Dr. Who), or havent you decided yet?....maybe a little tease of a pic of part of the PF of the table you might be doing next?? twiddling.gif

#65 unclewilly

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Posted 12 May 2010 - 09:02 PM

QUOTE (lettuce @ May 12 2010, 08:49 PM) <{POST_SNAPBACK}>
Whoooo, this is coming together really quickly and as always with your work looks A++++ UW. Any ideas what you'll be tackling next on VP (other than Dr. Who), or havent you decided yet?....maybe a little tease of a pic of part of the PF of the table you might be doing next?? twiddling.gif

for dr who, I'm just coding up the mini pf now that I have it built. then sending it back to oooplayer1. the next big
project will be big bang bar, but I want to work on a few smaller projects while I'm doing that one. the 2 I have in mind are comet and pinbot. I really want to do pinbot, but I have all the textures done for comet already.

which would you prefer to see first, pinbot or comet?

also going to do an original that ace designed. I was going to do it in fp, but after I laid it out I wasn't happy with the way it played in fp.

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#66 vic viper

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Posted 12 May 2010 - 09:42 PM

I never played a Comet table before never in the real world or in VP. So I guess I would love to see a new Comet table before a Pin*Bot table.

I defintley can't wait to see that Original table that you also have in works. Some of yous table authors create some very good Original tables that are so good that they could defintley pass as a real table created in the real world. Such as JP's Spider-Man and Eala's Card Sharks - Deluxe Edition table.

BTW The Xenon table is progressing nicley UW. I'm glad to see you doing this table some justice. And for the extra wait on the 4:3 version it is well worth it.

Edited by vic viper, 12 May 2010 - 09:48 PM.

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#67 lettuce

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Posted 12 May 2010 - 10:59 PM

QUOTE (unclewilly @ May 12 2010, 10:02 PM) <{POST_SNAPBACK}>
QUOTE (lettuce @ May 12 2010, 08:49 PM) <{POST_SNAPBACK}>
Whoooo, this is coming together really quickly and as always with your work looks A++++ UW. Any ideas what you'll be tackling next on VP (other than Dr. Who), or havent you decided yet?....maybe a little tease of a pic of part of the PF of the table you might be doing next?? twiddling.gif

for dr who, I'm just coding up the mini pf now that I have it built. then sending it back to oooplayer1. the next big
project will be big bang bar, but I want to work on a few smaller projects while I'm doing that one. the 2 I have in mind are comet and pinbot. I really want to do pinbot, but I have all the textures done for comet already.

which would you prefer to see first, pinbot or comet?

also going to do an original that ace designed. I was going to do it in fp, but after I laid it out I wasn't happy with the way it played in fp.



Cool, never played comet, isnt that same to cyclon?, cant remember if i played pinbot or bride of pinbot in real life but was an enjoyable game too. Cant wait for BBB, thats been sometime coming but will be worth it, cant build my cab quick enough smile.gif

#68 unclewilly

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Posted 13 May 2010 - 02:09 AM

QUOTE (The Trout @ May 12 2010, 08:37 PM) <{POST_SNAPBACK}>
Man, that looks amazing already. The tube looks fantastic too, though I'm wondering how the ball looks moving through it



Here you go trout.
It's a step by step of the ball going through the tube. I think it turned out all right. The best part is i didn't have to use triggers to change the ball image. I just made a transparent ramp that sits on top of the decal and placed it so the ball goes behind it while it's in the tube.

Let me know what you think


"it will all be ok in the end, if it's not ok, it's not the end"
 
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#69 oooPLAYER1ooo

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Posted 13 May 2010 - 02:44 AM

hey that turned out pretty good !

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#70 unclewilly

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Posted 13 May 2010 - 03:38 AM

yea, i was pretty happy with it. I hate using decals, you have to put in all those blocking walls where the ball goes underneath stuff and it's a real pain to line it up. Luckily the tube is transparent and we now have transparent ramps, so the ball change in the tube was easy.

I really praise Scapino, he just uses decals and reels, i can't imagine making the blocking walls for a whole table. I got the idea for the tube decal and how to do it from his xenon, Tab got me a really nice pic of the tube also.

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#71 The Trout

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Posted 13 May 2010 - 03:40 AM

Wow, the ball rolling through that tube actually looks a lot better than I thought it would - bravo, sir.
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#72 The Loafer

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Posted 13 May 2010 - 04:43 AM

Thank you for considering it and giving it a try; it shows your character that you'd give it a try. Either way, your table is coming along fantastic, another feather in your cap!

#73 Rawd

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Posted 13 May 2010 - 05:08 AM

Nice tube. And the balls look great.

er.


 


#74 unclewilly

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Posted 15 May 2010 - 12:39 AM

Ok it's all Built. All that's left now is the script and the lighting. Shouldn't be too much longer.

I already worked out the 4:3 version tube, so the only hold up on that will be the backdrop, infinity lights and led reels, probably a week after the FS comes out.
I'm gonna do the lighting according to some pics that were sent to me where bule red and greed lights were used for the gi, It looks pretty good with these.

So anyway, here is the final ss, the next time you see it you will be playing it.

since there is no code the ss were taken with the power off on the table lol

FS:


Loafer Version:


"it will all be ok in the end, if it's not ok, it's not the end"
 
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#75 vic viper

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Posted 15 May 2010 - 12:46 AM

Infinite Lights

Sweeeetttt

Also will those lights on that green strip behind the tube light up too.

Edited by vic viper, 15 May 2010 - 12:48 AM.

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#76 unclewilly

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Posted 15 May 2010 - 01:07 AM

QUOTE (vic viper @ May 15 2010, 12:46 AM) <{POST_SNAPBACK}>
Infinite Lights

Sweeeetttt

Also will those lights on that green strip behind the tube light up too.


yep just like the real machine. I just didn't have an extension chord to plug it in for the SS tongue.gif

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#77 Rawd

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Posted 15 May 2010 - 01:10 AM

That looks beauty man. Can't wait to play it. How's the cabinet coming along?



 


#78 unclewilly

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Posted 15 May 2010 - 01:19 AM

It's on hold for a minute, I spent all my loot on my CA Extreme trip so i have to wait a week to get my monitors. Also trying to figure out if i want to do a real plunger and nudge system.
I'm definately going with the 32/37 and a 20 inch 4:3 rotated vertical. It should fit perfect in the palace guard cab

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#79 unclewilly

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Posted 15 May 2010 - 02:36 AM

Oh yeah, also looking for a few testers soon who have experience with the real machine so i can get the physics right.
P.M. me if you are interested, i'll send it to you when it's ready

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#80 studmuff

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Posted 15 May 2010 - 02:43 AM

QUOTE (unclewilly @ May 14 2010, 09:36 PM) <{POST_SNAPBACK}>
Oh yeah, also looking for a few testers soon who have experience with the real machine so i can get the physics right.
P.M. me if you are interested, i'll send it to you when it's ready

I would test but have only played it once. It is looking freakin sweet! cool.gif