When VPinMAME can to a9jit in the 64bit build, you could use it with everything.
Would you get an advantage?
Doubtful unless you had some kind of issue going on that was only affecting 32bit things.
the VPW BBB table uses same amount of RAM, regardless of which VPX flavor you run it in.
which is well under the 32bit limit
Runs at same FPS
VRAM use doesn't care about bit flavor.
hey guys, I have a short memory and know that a9jit was causing some issues in the past (and thought I needed a registry change or something), but is that still causing issues on Vpinmame 64 bit ?
With other words, what is a9jit and is this still causing issues on the Vpinmame 64 bit ?
Yes.
It basically doesnt exist in 64bit
So your mileage may vary depending on ROM run.
Some dont even crash, the ROM just gets way out of sync with the table, and then of course stops making sense at all.
I supposed eventually it might crash, i never ran one out of sync long enough to find out.
Computer\HKEY_CURRENT_USER\Software\Freeware\Visual PinMame\ROMNAME
at91jit
You can try setting it to 0
It may alleviate a crash, but then get you out of sync, or just not work.
Try it out and see how it works for you, i mean i ran 64bit for a good while, before you guys even began talking about it
most things i had 0 issues.
0 benefits, but also 0 issues
like VPW's big bang bar or last action hero?
no difference in 32 or 64bit, same speed same ram/cpu/gpu use etc
Keep in mind, i have no VR hardware, so im obviously not running nor can test what happens in VR, so things may be different there.
Like here was last action hero on my laptop, after i deleted the VR room i cant use

And here is with the VR room still in the table
