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JP's VPX8 Physics

VPX physics arcade

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#61 jpsalas

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Posted 28 November 2020 - 05:35 AM

Today I'm uploading the next group of Taito tables, updated with these physics:

 

 

Apache! (Taito do Brasil 1978) 3.0.vpx
Check Mate (Taito do Brasil - 1977) 3.0.vpx
Cosmic (Taito do Brasil - 1980) 3.0.vpx
Criterium 77 (Taito do Brasil 1977) 3.0.vpx
Drakor (Taito do Brasil - 1979) 3.0.vpx
Fire Action (Taito do Brasil - 1980) 3.0.vpx
Fire Action de Luxe (Taito do Brasil - 1983) 3.0.vpx

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

WIP? Cobra, Nuova Bell and Playbar tables, thanks to akiles50000 redrawings


#62 jpsalas

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Posted 05 December 2020 - 04:44 AM

Updated 8 more tables from the Taito collection:

 

Football (Taito do Brasil - 1979) 3.0.vpx

Gemini 2000 (Taito do Brasil - 1982) 3.0.vpx
Gork (Taito do Brasil - 1982) 3.0.vpx
Hot Ball (Taito do Brasil 1979)  3.0.vpx
Lady Luck (Taito do Brasil - 1978) 3.0.vpx
Lucky Strike (Taito do Brasil 1978) 3.0.vpx
Shock (Taito do Brasil - 1979) 3.0.vpx
Vegas (Taito do Brasil - 1980) 3.0.vpx

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

WIP? Cobra, Nuova Bell and Playbar tables, thanks to akiles50000 redrawings


#63 dgriff

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Posted 05 December 2020 - 11:47 AM

Thanks JP for these updates and indeed all hard work you've put into VP over the years.

 

Your releases are always an event.

 

Don   :otvclap:



#64 toxie

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Posted 05 December 2020 - 06:09 PM

As usual, top notch! Thanks JP!



#65 jpsalas

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Posted 11 December 2020 - 11:36 AM

Updated 8 more tables from the Taito Collection with this physics:

 

Lunelle (Taito do Brasil - 1982) 3.0
Meteor (Taito do Brasil - 1979) 3.0
Mr Black (Taito do Brasil - 1984) 3.0
Oba Oba (Taito do Brasil - 1979) 3.0
Polar Explorer (Taito 1983) v3.0
Roman Victory (Taito do Brasil - 1978) 3.0
Shark (Taito do Brasil - 1982) 3.0
Snake Machine (Taito do Brasil - 1981) 3.0

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

WIP? Cobra, Nuova Bell and Playbar tables, thanks to akiles50000 redrawings


#66 toxie

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Posted 11 December 2020 - 12:33 PM

Thanks once more JP!!



#67 Sheltemke

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Posted 11 December 2020 - 01:37 PM

Thank you so much JP for those amazing updates :)



#68 jpsalas

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Posted 19 December 2020 - 03:26 AM

Uploaded the last 8 Taito tables, now all the 35 Taito tables are updated with these 3.0 physics :)

 

Space Patrol (Taito do Brasil - 1978) 3.0
Space Shuttle (Taito do Brasil - 1982) 3.0
Speed Test (Taito do Brasil - 1982) 3.0
Sultan (Taito do Brasil - 1979) 3.0
Sure Shot (Taito do Brasil - 1981) 3.0
Volley (Taito do Brasil - 1981) 3.0
Vortex (Taito do Brasil - 1981) 3.0
Zarza (Taito do Brasil - 1982) 3.0

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

WIP? Cobra, Nuova Bell and Playbar tables, thanks to akiles50000 redrawings


#69 wiesshund

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Posted 19 December 2020 - 03:40 AM

Space Shuttle here i come


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#70 jpsalas

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Posted 19 December 2020 - 11:08 AM

I have re-uploaded the last 9 tables, this time I saved the tables with the older revision of VPX 10.7, which was able to load the table and saved so it works under VPX 10.6 (which was always the meaning).

So if you downloaded the tables before now, European time kl 12:05, then just download them again, and they will work under 10.6. 


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

WIP? Cobra, Nuova Bell and Playbar tables, thanks to akiles50000 redrawings


#71 MarcosRH

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Posted 23 December 2020 - 01:26 AM

JP, thank you!!! Fantastic!!!

I'm from Brazil. Thank you, thank you!!!!!



#72 batch

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Posted 28 January 2021 - 07:34 PM

JP, I want to try to use these physics settings on my table "L'Hexagone", but with VP10.6, so I've a question

 

Walls in VP10.7 have the "Elasticity Falloff" option, whereas they don't have it in VP10.6, so I'd like to use primitives instead of walls for posts, rubber bands and so on

 

Do primitves in VP10.6 have the same behavior than walls in VP10.7, as they both have the "Elasticity Falloff" option ?


 signature_14012021.jpg         DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#73 wiesshund

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Posted 28 January 2021 - 07:46 PM

Prims have falloff far as i can tell


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#74 batch

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Posted 28 January 2021 - 07:55 PM

That's why I ask this question ;)



Do primitves in VP10.6 have the same behavior than walls in VP10.7, as they both have the "Elasticity Falloff" option ?


 signature_14012021.jpg         DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#75 wiesshund

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Posted 28 January 2021 - 10:13 PM

that's what i just answered?

you will notice that walls, which dont have it, the data box is greyed out


Edited by wiesshund, 28 January 2021 - 10:14 PM.

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Spend it on Hookers and Blow


#76 batch

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Posted 28 January 2021 - 10:23 PM

I know that :)

 

I just ask if a primitive and a wall have the same behaviour with the  "Elasticity Falloff" option


 signature_14012021.jpg         DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#77 wiesshund

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Posted 28 January 2021 - 10:54 PM

I know that :)

 

I just ask if a primitive and a wall have the same behaviour with the  "Elasticity Falloff" option

 

as far as i know, a wall, a rubber band and a prim, given the same physics settings
are going to act the same.
Wont look the same obviously, but will act the same


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#78 kiwi

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Posted 29 January 2021 - 08:20 AM

The "Elasticity Falloff" function for walls is a new thing and I think it should be tried to check the differences, if any, with other objects.

 

For example: primitive ramps have much less friction than a VPX ramp.



#79 batch

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Posted 29 January 2021 - 08:53 AM

I'm gonna try with primitives in VP10.6 and see how it works with the "Elasticity Falloff" option


 signature_14012021.jpg         DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#80 wiesshund

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Posted 29 January 2021 - 09:51 AM

they have the same friction as far as i can tell, but vpx built in ramps have no fall off value
or at least they dont have a value that can be set, maybe they have some fixed internal value? not sure, and if they do, i have no idea what.

but that is going to make them act different.

 

you can see that shooting a ball into a ramp of each type
they dont act the same when the ball is running into the ramp and trying to go up

but letting a ball loose going down, seems to be the same, if the ball velocity reports properly


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow






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