Today I'm uploading the next group of Taito tables, updated with these physics:
Posted 28 November 2020 - 05:35 AM
Today I'm uploading the next group of Taito tables, updated with these physics:
Posted 05 December 2020 - 04:44 AM
Updated 8 more tables from the Taito collection:
Football (Taito do Brasil - 1979) 3.0.vpx
Posted 11 December 2020 - 11:36 AM
Updated 8 more tables from the Taito Collection with this physics:
Posted 19 December 2020 - 03:26 AM
Uploaded the last 8 Taito tables, now all the 35 Taito tables are updated with these 3.0 physics ![]()
Posted 19 December 2020 - 11:08 AM
I have re-uploaded the last 9 tables, this time I saved the tables with the older revision of VPX 10.7, which was able to load the table and saved so it works under VPX 10.6 (which was always the meaning).
So if you downloaded the tables before now, European time kl 12:05, then just download them again, and they will work under 10.6.
Posted 28 January 2021 - 07:34 PM
JP, I want to try to use these physics settings on my table "L'Hexagone", but with VP10.6, so I've a question
Walls in VP10.7 have the "Elasticity Falloff" option, whereas they don't have it in VP10.6, so I'd like to use primitives instead of walls for posts, rubber bands and so on
Do primitves in VP10.6 have the same behavior than walls in VP10.7, as they both have the "Elasticity Falloff" option ?
Posted 28 January 2021 - 07:55 PM
That's why I ask this question ![]()
Do primitves in VP10.6 have the same behavior than walls in VP10.7, as they both have the "Elasticity Falloff" option ?
Posted 28 January 2021 - 10:13 PM
that's what i just answered?
you will notice that walls, which dont have it, the data box is greyed out
Edited by wiesshund, 28 January 2021 - 10:14 PM.
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 28 January 2021 - 10:23 PM
I know that ![]()
I just ask if a primitive and a wall have the same behaviour with the "Elasticity Falloff" option
Posted 28 January 2021 - 10:54 PM
I know that
I just ask if a primitive and a wall have the same behaviour with the "Elasticity Falloff" option
as far as i know, a wall, a rubber band and a prim, given the same physics settings
are going to act the same.
Wont look the same obviously, but will act the same
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 29 January 2021 - 08:53 AM
I'm gonna try with primitives in VP10.6 and see how it works with the "Elasticity Falloff" option
Posted 29 January 2021 - 09:51 AM
they have the same friction as far as i can tell, but vpx built in ramps have no fall off value
or at least they dont have a value that can be set, maybe they have some fixed internal value? not sure, and if they do, i have no idea what.
but that is going to make them act different.
you can see that shooting a ball into a ramp of each type
they dont act the same when the ball is running into the ramp and trying to go up
but letting a ball loose going down, seems to be the same, if the ball velocity reports properly
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
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