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Munsters 2020 (Stern/Tribute)


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#61 Noah Fentz

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Posted 06 April 2021 - 05:02 PM

I totally get it Noah, and most of what I'm talking about are tables that didn't come from here as far as I know (some are new tables). The big problem tends to be some authors simply don't respond to being contacted very often if at all.... so I always try to be courteous where possible. It was never about not wanting to upload anything here.
 
...but to the other part of what I said... would posting only the tables here, but including a link to my own Mega share for just the pup-packs off-site be fine? I'm talking zip files that can range from 500MB to just over 1 GB. My intent is to take away any burden or issue from trying to deal with large file sizes on the site... especially since I tend to update these on occasion.


Sorry, dude! Distracted running the CNC. Lol

Yes, that's absolutely fine. I know there's a request for an Original category in the FP section. Would you like one of your own for them?

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#62 TerryRed

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Posted 06 April 2021 - 05:15 PM

Hmmm, yah I never even realized that, since FP doesn't use any roms.... the definition of "original" may be a bit different compared to how some use that term in VPX.... and all FP tables may have been seen as originals.

 

It wouldn't hurt to have a DOFLinx category for those FP tables that require DOFLinx (and this site is the home for DOFLinx)... makes it easier for cabinet / DOF guys to find those.

 

...and if you wanted to create a PinEvent category, then I can start to make use of that...though only 5 tables max so far (more will come, but RetroFlair 2 is my monster of a new table, 4 months so far).

 

If not, then the way you have it currently is fine too.

 

It's a lot to re-package and convert each table's guide / instructions for different site's formatting... but I'm getting there.



#63 Noah Fentz

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Posted 06 April 2021 - 05:36 PM

I think we're at 300MB limit right now. Lol

You need more, though, don't you?

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#64 TerryRed

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Posted 06 April 2021 - 05:45 PM

No, not if I'm using Mega Share links for the large files...since that is off-site.

 

The table files are not that big. :)

 

Both VPX and FP are 32 bit apps... so their table size is restricted... which is a bummer as it really limits what I've wanted to do with RetroFlair 2 which started to crash once it got to about 260 MB for the table file... so I needed to optimize everything to bring the size down. :P


Edited by TerryRed, 06 April 2021 - 05:51 PM.


#65 Noah Fentz

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Posted 06 April 2021 - 06:01 PM

No, not if I'm using Mega Share links for the large files...since that is off-site.
 
The table files are not that big. :)
 
Both VPX and FP are 32 bit apps... so their table size is restricted... which is a bummer as it really limits what I've wanted to do with RetroFlair 2 which started to crash once it got to about 260 MB for the table file... so I needed to optimize everything to bring the size down. :P

Oh, that sucks!

You can ask Black about it, if I can get him to join in on the 20th anniversary chats. Lol

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#66 TerryRed

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Posted 06 April 2021 - 06:25 PM

LOL... no it's more just the limitations of a 32 bit app's ability to address a limited amount of ram (once textures are loaded, etc). VPX 32 bit has the same problem.

 

One day VPE may relieve us of such limitations.... one day.


Edited by TerryRed, 06 April 2021 - 06:27 PM.


#67 Noah Fentz

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Posted 06 April 2021 - 06:27 PM

LOL... not it's more just the limitations of a 32 bit app's ability to address so much ram being used (once textures are loaded, etc). VPX has the same problem.
 
One day VPE may relieve us of such limitations.... one day.

Well, between you and me, I'd like to see if we can get you FP guys an update someday. ;)

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#68 wiesshund

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Posted 06 April 2021 - 06:35 PM

No, not if I'm using Mega Share links for the large files...since that is off-site.

 

The table files are not that big. :)

 

Both VPX and FP are 32 bit apps... so their table size is restricted... which is a bummer as it really limits what I've wanted to do with RetroFlair 2 which started to crash once it got to about 260 MB for the table file... so I needed to optimize everything to bring the size down. :P

 

Well, VPX has a 64bit version
but there is no 64bit version of b2s server, so no b2s backglass

I am not sure the state of a91jit in 64bit vpinmame, but being that your tables are usually romless, i dont think that part matters?

Freezy's is 64bit and flexDMD supports it so your good for creating DMD's

Being there is no b2s server, i guess you would have to do DOF the same way as you do in FP? via DOFlinx? not sure on that.

But at least VPX wise, a 64bit environment is in the realm of very possible

 


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#69 Thalamus

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Posted 06 April 2021 - 06:42 PM

Db2s server can be compiled as 64bit.


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#70 TerryRed

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Posted 06 April 2021 - 06:52 PM

 

LOL... not it's more just the limitations of a 32 bit app's ability to address so much ram being used (once textures are loaded, etc). VPX has the same problem.
 
One day VPE may relieve us of such limitations.... one day.

Well, between you and me, I'd like to see if we can get you FP guys an update someday. ;)

 

 

Well while the core FP hasn't changed since 2008 (and sure a real update would be neat, but Chris is long gone I think)... what ravarcade has done with BAM to add many modern features / lighting / tools / better physics and so much more is amazing. Anyone who has seen what I've done with PinEvent tables and RetroFlair 2's wip video will attest to that. :)

 

https://youtu.be/0QcjBcTkVN0


 

No, not if I'm using Mega Share links for the large files...since that is off-site.

 

The table files are not that big. :)

 

Both VPX and FP are 32 bit apps... so their table size is restricted... which is a bummer as it really limits what I've wanted to do with RetroFlair 2 which started to crash once it got to about 260 MB for the table file... so I needed to optimize everything to bring the size down. :P

 

Well, VPX has a 64bit version
but there is no 64bit version of b2s server, so no b2s backglass

I am not sure the state of a91jit in 64bit vpinmame, but being that your tables are usually romless, i dont think that part matters?

Freezy's is 64bit and flexDMD supports it so your good for creating DMD's

Being there is no b2s server, i guess you would have to do DOF the same way as you do in FP? via DOFlinx? not sure on that.

But at least VPX wise, a 64bit environment is in the realm of very possible

 

 

 

 

I created PinEvent (using Nailbusters pupdmd framework as a base,etc) to work using BAM's latest features which allow COM objects to be used with FP (no hacked FP exe, etc).

 

So for both DOF and PuP, PinEvent tables don't use DOFLinx. It use the COM object for both dof and pup directly, and therefor is able to use all features of both directly in the same way VPX tables can. It also has no need for b2s server for DOF or anything else (though you "can" use b2s server now, but there's no point for FP).

 

Just needs DOF R3++ for DOF, and PuP installed if you want PUPDMD / pup-pack / PUPStream features.

 

https://youtu.be/j9k37VCbQXI

 

https://youtu.be/PjtfGE5p5Pg


Edited by TerryRed, 06 April 2021 - 07:12 PM.


#71 Noah Fentz

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Posted 06 April 2021 - 07:10 PM

 

LOL... not it's more just the limitations of a 32 bit app's ability to address so much ram being used (once textures are loaded, etc). VPX has the same problem.
 
One day VPE may relieve us of such limitations.... one day.

Well, between you and me, I'd like to see if we can get you FP guys an update someday. ;)
 
 
Well while the core FP hasn't changed since 2008 (and sure a real update would be neat, but Chris is long gone I think)... what ravarcade has done with BAM to add many modern features / lighting / tools / better physics and so much more is amazing. Anyone who has seen what I've done with PinEvent tables and RetroFlair 2's wip video will attest to that. :)
 
https://youtu.be/0QcjBcTkVN0

 

No, not if I'm using Mega Share links for the large files...since that is off-site.
 
The table files are not that big. :)
 
Both VPX and FP are 32 bit apps... so their table size is restricted... which is a bummer as it really limits what I've wanted to do with RetroFlair 2 which started to crash once it got to about 260 MB for the table file... so I needed to optimize everything to bring the size down. :P

 
Well, VPX has a 64bit version
but there is no 64bit version of b2s server, so no b2s backglass
I am not sure the state of a91jit in 64bit vpinmame, but being that your tables are usually romless, i dont think that part matters?
Freezy's is 64bit and flexDMD supports it so your good for creating DMD's
Being there is no b2s server, i guess you would have to do DOF the same way as you do in FP? via DOFlinx? not sure on that.

But at least VPX wise, a 64bit environment is in the realm of very possible

 
 
 
 
I created PinEvent (using Nailbusters pupdmd framework as a base,etc) to work using BAM's latest features which allow COM objects to be used with FP (no hacked FP exe, etc).
 
So for both DOF and PuP, PinEvent tables don't use DOFLinx. It use the COM object for both dof and pup directly, and therefor is able to use all features of both directly in the same way VPX tables can.
 
https://youtu.be/j9k37VCbQXI
 
https://youtu.be/PjtfGE5p5Pg
It wasn't long ago I talked to him. Who knows? No one thought VP9 would even be a thing, let alone open source.

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#72 wiesshund

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Posted 06 April 2021 - 07:14 PM

Db2s server can be compiled as 64bit.

 can it run beside the 32bit, or is it an either/or thing with it?

is there a 64bit version sitting about anywhere?


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#73 Thalamus

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Posted 06 April 2021 - 07:16 PM

I haven't tried, but, I don't see either why it should not work. What I've said. For me, the real breaking point would be pinmame.


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#74 TerryRed

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Posted 06 April 2021 - 07:17 PM

If you ever chat with Chris again... direct him to my Youtube channel. I would love to hear what he thinks of what I and others have been able to do with FP and BAM lately.

 

https://www.youtube....TerryRed/videos

 

 

 

Yah, for VPX... even though it may be possible to go all 64bit... unless "everything" can work with it seamlessly without breaking compatibility with all tables.... it's a hard sell for all the authors. I mean with the exception of guys like G5K, flupper, etc that use a lot of texture data (I can sympathize)... 98% of other authors probably haven't come close to needing more with VPX specifically.


Edited by TerryRed, 06 April 2021 - 07:20 PM.


#75 Noah Fentz

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Posted 06 April 2021 - 07:20 PM

If you ever chat with him again... direct him to my Youtube channel. I would love to hear what he thinks of what I and others have been able to do with FP and BAM lately.
 
https://www.youtube....TerryRed/videos

I'll definitely do that. Maybe it'll give a little encouragement to drop in on us. :)

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#76 Nellino

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Posted 26 May 2021 - 08:30 PM

unobtainable table, I can't find it anywhere unfortunately, can someone help me?



#77 Ragde

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Posted 09 September 2021 - 04:30 PM

were can I download the Munsters 2020 table?



#78 wiesshund

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Posted 09 September 2021 - 06:16 PM

were can I download the Munsters 2020 table?

 

Pretty sure it is gone along with vpinball.com


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#79 boriskarloff

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Posted 21 May 2022 - 04:10 PM

This video has the link, I am trying to download it

https://www.youtube....nRetroGameplays

were can I download the Munsters 2020 table?



#80 clyde

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Posted 21 May 2022 - 08:13 PM

The table is at VPU in case anyone is looking for it.   munsters.jpg