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Apollo 13 (Sega 1995) [Visual Pinball X]

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#61 balater

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Posted 31 March 2020 - 08:55 PM

 
Hello bolt!
What are the lamps for the bonus x?

 

Gameplay

After starting a game, you have a choice of "Regular" or "Novice" mode. "Regular" is the normal 3-ball arrangement. "Novice" is timed play; the player has 2 minutes when any drained balls are autoplunged, and after the 2 minutes expires, the game is over when the ball(s) on the field drains.

You can start a game in "League" mode by holding the left flipper button in while starting a game, and "Wizard" mode by holding the right flipper button in.

There are 9 Missions; after doing all of them, Master Alarm is lit at the right saucer. The Missions are:

Orbiter

CO2

Manual Burn

Rocket 2-Ball

Moon's Gravity

Under Volt

Life Support

Docking

Lite Extra Ball

Once the 9 missions have finished, the wizard mode Master Alarm will start. It's a 40-second frenzy where every target scores 1 million and adds 1 million to a Jackpot that is lit at the Blastoff ramp. The Jackpot does not reset after collecting it, and does not have a limit. This round can be worth many points if the player has mastered the ramp shot.

Multiball modes

Apollo 13 has a number of pinball modes:

Regular Multiball (5-balls)

13-ball (13 balls): When the 8 BLASTOFF letters (shown below the score display) are completed (they then flash), the next multiball will be 13 BALL.

When 13-ball starts, the bottom post raises and stays up for about 10 seconds. Five balls are launched, and after about 5 seconds the 8 balls in the 8-ball holder are released, all at once. There is no ball saver. During 13-ball, the Rocket is lit for Jackpots. After a Jackpot, the bottom post is not raised, increasing the difficulty of play.

After 5 Jackpots have been collected, the Super 13-Ball Jackpot is lit.

 

 

I checked all the contacts and all the lamps, everything is OK!

 

 

Pincably!



#62 bolt

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Posted 31 March 2020 - 10:46 PM

I think the problem is the DT view. The green no. 1 and 3 are under a ramp, perhaps?

 

I see on youtube the DT movie (without lamps) and the fullscreen movie with lamps).

 

Moved the lamps under the ramp and i can see the green light, again.

 

off.jpg


Edited by bolt, 31 March 2020 - 11:01 PM.

Posted Image

#63 balater

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Posted 31 March 2020 - 10:58 PM

Yes indeed on the view AND on only sees one point for each lamp. a tilt to 49,200 (DT) pending a final update.

 

Pincably!



#64 bolt

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Posted 31 March 2020 - 11:09 PM

Move a little bit down and left.

down.jpg

position.jpg


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#65 TNT2

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Posted 01 April 2020 - 12:21 AM

From the desktop point of view the table looks much improved.



#66 chucky87

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Posted 01 April 2020 - 01:40 AM

congratulations for your work.

I will provide you with additional parts, some plastic a 4K playfield as well as the lights that I had started to put aside, contact assassin 32 if he agrees he will be able to provide you with the 3D ramp (I believe recovered on the version of future pinball) as well as other pieces I just put on line on vpinball a new DB2S.

good luck
 
 

https://mega.nz/#!z9ViRCSa!6q-Ei7VuCZ-vLGvG0V9zSwOyRnMH1ePcwy-04qyZYEU



#67 KABS

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Posted 01 April 2020 - 06:18 AM

just loaded this into my cab and had a few games, WOW what an improvement thank you so much!!


Windows 10 (64bit) I5-8600 16gb rtx3070 42.5" 4K playfield 27" 1920x1080 Backglass 19" 1366 x 768 DMD


#68 STAT

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Posted 02 April 2020 - 08:42 AM

Thank you balater, very nice and very playable now :tup:

 

I use chucky's BG, thanks Man, really nice too :)

Attached File  IMG_20200402_103315.jpg   159.55KB   11 downloads



#69 chucky87

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Posted 02 April 2020 - 12:04 PM

Thank you balater, very nice and very playable now :tup:

 

I use chucky's BG, thanks Man, really nice too :)

attachicon.gif IMG_20200402_103315.jpg

you did not put the color on the dmd?



#70 flaype

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Posted 02 April 2020 - 12:43 PM

Hi !

nice table, but i haven't Fastflip support :o

 

I Tried the script :

https://github.com/s...1995) V1.00.vbs

and 

https://raw.githubus...1995) V1.30.vbs

 

 

Fast Flips are not supported :/


Edited by flaype, 02 April 2020 - 12:51 PM.


#71 jpsalas

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Posted 02 April 2020 - 12:53 PM

Hi !

nice table, but i haven't Fastflip support :o

 

I Tried the script :

https://github.com/s...1995) V1.00.vbs

and 

https://raw.githubus...1995) V1.30.vbs

 

 

Fast Flips are not supported :/

 

Just find the line:

 

Const UseSolenoids = 1

 

and change it to

 

Const UseSolenoids = 2


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#72 balater

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Posted 02 April 2020 - 01:11 PM

Thanks jpsalas!
 
line 86.
 
Pincably!


#73 Thalamus

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Posted 02 April 2020 - 01:40 PM

@balater : I recommend that you look at the gitrepo for update to the script - then at least you get basic ssf support. And, I will have to verify the Fast-Flips, the repo has already useSolenoids = 2 set. If it isn't working - it might because someone has polluted their scripts folder with a old version of sega.vbs

 

Doesn't seem to support the easy way around to get fast flips though. Might be a case where @djrobx or someone smart chimes in :)


Edited by Thalamus, 02 April 2020 - 03:13 PM.

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#74 lukpcn

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Posted 02 April 2020 - 01:47 PM

@balater : I recommend that you look at the gitrepo for update to the script - then at least you get basic ssf support. And, I will have to verify the Fast-Flips, the repo has already useSolenoids = 2 set. If it isn't working - it might because someone has polluted their scripts folder with a old version of sega.vbs

how to tell if my sega.vbs is up to date ?


Regards

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My Pinball Youtube Channel: https://www.youtube....lPinballFanatic


#75 Thalamus

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Posted 02 April 2020 - 02:00 PM

You delete the one that is there and get the one from the latest VPX release, is one way of doing it. And of course - as always, never ever machine emulator control scripts like sega.vbs in tables folder. Those belong ALWAYS in script folder.


Edited by Thalamus, 02 April 2020 - 02:02 PM.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#76 cynsin

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Posted 02 April 2020 - 03:46 PM

line 1067 moonball error



#77 STAT

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Posted 02 April 2020 - 05:11 PM

Thanks chucky, but i only use full Color-Files / ROMs, otherwise then only Basic DMD Colors.


Edited by STAT, 02 April 2020 - 05:11 PM.


#78 flaype

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Posted 03 April 2020 - 10:13 AM

 

Hi !

nice table, but i haven't Fastflip support :o

 

I Tried the script :

https://github.com/s...1995) V1.00.vbs

and 

https://raw.githubus...1995) V1.30.vbs

 

 

Fast Flips are not supported :/

 

Just find the line:

 

Const UseSolenoids = 1

 

and change it to

 

Const UseSolenoids = 2

 

Hi,

I tried that first. That's why I tried the two scripts mentioned above. And FF still dont work.

 

Ok problem solved. ty.


Edited by flaype, 03 April 2020 - 01:00 PM.


#79 balater

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Posted 03 April 2020 - 06:58 PM

@cynsin
 
Corrected error will be in the next update.
 
Pincably!


#80 custodiopimbal

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Posted 03 April 2020 - 07:37 PM

Thanks for







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