I'm still away from VP, but, I have the script in front of me. It seems that, like you said it is a solenoid driven event. SolLeftOrbit, so, would you not be able to test it via the rom menu ? If that works, well, then it is a rules thing I guess.
Update : Ramp Control Gate (Right) #42 is working - so, it should work during game and yeah, as I said, I'm pretty sure I've seen it work during the game too.
Here I've setup the game with avs_170h
Sure, i told already thats it´s working via rom menu in my first post ... from today.
Ok, so all we can do to start the table and see if we find anything which will open this gate. And you´re right; so it must be a rule thing. But i´ve made 20 oder 30 games yesterday; and this gate never closed.
All i´ve found in rom (feature adjustment #5) is the right ramp diverter function as "weighted", "weighted + override" and "competition".
So i thought it had something to do with it; but not sure.
So, lets play then and find this rule thing ![]()




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