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#61 Brer Frog

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Posted 04 August 2018 - 11:12 PM

HELP !!!!

 

My Windows lower taskbar disappeared. This also happened yesterday but I didn't know what I did to cause it.

 

Now I was just doing a Game Setup & pressed "1" Start which I didn't mean to do. It launched the table. I pressed ESC & quite the table. Then got a message that PinballY stopped working & I closed out of it. I looked & the Windows 7 lower taskbar had disappeared, along with the Start button.

 

Yesterday I tried everything to get it back & finally did a System Restore to roll it back one day which restored the taskbar.

 

I guessing something in PinballY caused this.

 

Any idea how to get the taskbar back without doing a restore?


Edited by Brer Frog, 04 August 2018 - 11:13 PM.


#62 STV

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Posted 04 August 2018 - 11:16 PM

Just reboot the machine it'll come back.   You can turn off the option in pinballY to hide the taskbar.  


mmm  just noticed you're windows 7.  might be different than my win 10.  Anyway just reboot.  Google pops a couple options you can do to get it back. 



#63 hlr53

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Posted 04 August 2018 - 11:19 PM

It is controlled by Explorer. First try crtl-alt-delete and bring up the Task Manager. Under processes right click on Windows Explorer and press Restart.


Edited by hlr53, 04 August 2018 - 11:20 PM.

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#64 Brer Frog

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Posted 04 August 2018 - 11:33 PM

Just reboot the machine it'll come back.   You can turn off the option in pinballY to hide the taskbar.  


mmm  just noticed you're windows 7.  might be different than my win 10.  Anyway just reboot.  Google pops a couple options you can do to get it back. 

 

I just went through the same steps I did a minute ago & the taskbar reappeared!.

 

Yesterday I had no idea what key(s) I hit to cause the problem. Yesterday I also accidentally started a table or two & closed them without any issues. Until it did.

 

Yesterday I had a few tabs open in the taskbar with documents & photos & they all got closed out when I did the restore. Nothing irreplaceable, just a PITA to re-do. Other than rebooting, what command, etc could be run to bring the taskbar back?


It is controlled by Explorer. First try crtl-alt-delete and bring up the Task Manager. Under processes right click on Windows Explorer and press Restart.

 

I did the Task Manager > File > New Task (Run) and entered "explorer" & also tried "explorer.exe". This was a typical suggestion I found, but it did not work.



#65 hlr53

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Posted 04 August 2018 - 11:43 PM

Ah, the joys of Alphaware. I gotta feeling this frontend is going to be phenomenal (like Pinscape) eventually. I am happy to help out as much as I can, even with my meager C++ programming knowledge. 

 

I was getting ready to install PinUp Player, because I am tired of fighting with PinballX bugs, but got sidetracked here. I prefer to play with PBY on my two monitor gaming laptop. Cleaner system (basically just Steam installed) and I don't care if FP or VP get somehow splattered. I'll switch over to the cab full time when Mike wants to see some real DMD stuff and the codebase gets more robust.


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#66 Brer Frog

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Posted 05 August 2018 - 12:08 AM

I did the Game Setup on a couple tables. Then downloaded the HP Media Packs & dragged the zip files onto the playfield. Selected the wheel, backglass, & playfield and added these. A message appeared saying they were successfully installed. However nothing shows up.

 

I went back & dragged & dropped again & it was successful again. But now I get a message Unable to load Flash player.

 

1) I don't have Flash on the PC because everything I read is that it's a security risk. When I did have it it seemed every week there was an update.

 

2) I wondered what required Flash. I looked in the PinballY > Media and the Instruction cards were all .swf files. It appears when you drag & drop the HP Media Pack that you can Add or Replace images, but you cannot delete them. So I deleted them from the folder.

 

I don't get the Flash player error message now, but I still don't get any PinballY images either. The images are all in a Visual PinballX folder inside the PinballY folder.

 

Why aren't they being displayed?


Edited by Brer Frog, 05 August 2018 - 12:39 AM.


#67 mjr

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Posted 05 August 2018 - 12:24 AM

I did the Game Setup on a couple tables. Then downloaded the HP Media Packs & dragged the zip files onto the playfield. Selected the wheel, backglass, & playfield and added these. A message appeared saying they were successfully installed. However nothing shows up.

 

How do I verify the images were added?

 

By seeing them show up. :)  They really should show up immediately in the wheel UI if they got installed properly, so if you don't see them, either they didn't get installed or they're not getting found on the display side.  

 

The directory structure is like this, if you haven't changed any of the default folder path settings and you don't have PinballX installed:

 

<PinballY install folder>\Media\<System Name>\Wheel Images\Game Title (Manufacturer Year)

 

The <System Name> part is the Media Subfolder path set in the Options dialog under the system that the game uses.  So, for example,

 

C:\PinballY\Media\Visual Pinball\Wheel Images\Cyclone (Williams 1988).png

 

So the first thing to check is that the there's a file in the location you'd expect with the name you'd expect, based on all of that.  If that all looks right, I might be able to spot what's wrong if you could send me all of the following:

 

* PinballY\Settings.txt

 

* DIR /S listing of your PinballY\Media folder

 

* The XML file where the game's database entry is located - this should be PinballY\Databases\Visual Pinball\Visual Pinball.xml if you haven't changed any defaults, and the game in question is a VP9 game.  If it's a VP10 game, change all of the "Visual Pinball"s to "Visual Pinball X".



#68 Brer Frog

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Posted 05 August 2018 - 03:27 AM

mjr -

I do not have PinballX installed.

This is the directory structure for the Wheel Images. The backglass & table images follow the same structure.
C:\PinballY\Media\Visual Pinball X\Wheel Images\Attack from Mars (Midway 1995).png

The PinballY\Settings.txt is 24 pages. Do you want the whole thing or just a certain section?

The XML file is located at
PinballY\Databases\Visual Pinball X\Visual Pinball.xml

Here is the DIR /S listing of the PinballY\Media folder.
===============
Microsoft Windows [Version 6.1.7601]
Copyright © 2009 Microsoft Corporation.  All rights reserved.

C:\Users\Mike>CD\PinballY\Media

C:\PinballY\Media>DIR/S
 Volume in drive C has no label.
 Volume Serial Number is 8A09-E8E6

 Directory of C:\PinballY\Media

08/04/2018  09:05 PM    <DIR>          .
08/04/2018  09:05 PM    <DIR>          ..
08/04/2018  08:58 PM    <DIR>          Flyer Images
08/04/2018  07:35 PM    <DIR>          Instruction Cards
08/04/2018  07:16 PM    <DIR>          Visual Pinball X
               0 File(s)              0 bytes

 Directory of C:\PinballY\Media\Flyer Images

08/04/2018  08:58 PM    <DIR>          .
08/04/2018  08:58 PM    <DIR>          ..
               0 File(s)              0 bytes

 Directory of C:\PinballY\Media\Instruction Cards

08/04/2018  07:35 PM    <DIR>          .
08/04/2018  07:35 PM    <DIR>          ..
               0 File(s)              0 bytes

 Directory of C:\PinballY\Media\Visual Pinball X

08/04/2018  07:16 PM    <DIR>          .
08/04/2018  07:16 PM    <DIR>          ..
08/04/2018  09:02 PM    <DIR>          Backglass Images
08/04/2018  09:02 PM    <DIR>          Table Images
08/04/2018  09:02 PM    <DIR>          Wheel Images
               0 File(s)              0 bytes

 Directory of C:\PinballY\Media\Visual Pinball X\Backglass Images

08/04/2018  09:02 PM    <DIR>          .
08/04/2018  09:02 PM    <DIR>          ..
04/25/2010  06:07 PM         1,985,081 Alien Poker (Williams 1980).png
02/07/2010  01:23 AM         3,793,235 Attack from Mars (Midway 1995).png
               2 File(s)      5,778,316 bytes

 Directory of C:\PinballY\Media\Visual Pinball X\Table Images

08/04/2018  09:02 PM    <DIR>          .
08/04/2018  09:02 PM    <DIR>          ..
02/10/2010  09:22 PM         3,131,378 Alien Poker (Williams 1980).png
03/02/2010  06:37 PM         3,994,043 Attack from Mars (Midway 1995).png
               2 File(s)      7,125,421 bytes

 Directory of C:\PinballY\Media\Visual Pinball X\Wheel Images

08/04/2018  09:02 PM    <DIR>          .
08/04/2018  09:02 PM    <DIR>          ..
03/31/2010  11:47 PM           112,497 Alien Poker (Williams 1980).png
01/29/2010  10:54 PM           128,591 Attack from Mars (Midway 1995).png
               2 File(s)        241,088 bytes

     Total Files Listed:
               6 File(s)     13,144,825 bytes
              20 Dir(s)  467,708,731,392 bytes free

C:\PinballY\Media>



#69 TerryRed

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Posted 05 August 2018 - 03:34 AM

 

I had presumed a front end would just display the table’s playfield image on the playfield & the DB2S image on the backglass. Apparently that’s not so. It looks like I need to download an HP Media Pack for each table, is that correct?

 

Correct.  

 

Note that I tried to streamline this process to make it a lot less manual than you might be thinking, if you haven't found the Game Setup menu.  There's a step-by-step here:

 

http://mjrnet.org/pi...lY.php#newtable

 

For tables you've already set up with the bibliographic data, you can still use Steps Four ("Download Media") and Five ("Capture Media").  So if you've already set up titles and so on, just skip down to Step Four and follow that procedure.  It lets you do all the download and install steps in a few clicks.

 

 

I never had a reason to download an HP Media Pack, but always thought they were for HyperPin. Are they a defacto standard for any front end?

 

Kinda, although there are so few front ends in existence that we can just list the support on one hand rather than trying to make a rule:

 

HyperPin:  Yes (obviously)

PinballX:  Yes, uses it

PinballY: Yes, uses it

PuP: I don't think it uses it

 

So the HP Media Pack is close to universal, but I think PuP broke its streak. :)

 

 

 

Correct...currently Popper doesn't support HP Media Pack. (We seem to be breaking a lot of streaks, for better or worse :)  )

 

It does have its own version called "Popper Media Pack" (PMP). In the Media Manager, you can create a PMP by right-clicking the game and choosing Create Media Pack. This will create a pack of ALL media for the game (pf,bg,dmd,topper,wheel,audio,launch audio,etc). If you want to import a PMP, then you simply drag and drop, and you are given the choice to auto rename all the files to match the game you dropped the pack onto.

 

That being said...not many people seem to use it anyway, as many look down on distributing wheels, toppers, etc without permission. Also, most people just use the built-in video recording features to easily update their media now.



#70 Joppnl

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Posted 05 August 2018 - 06:59 AM

 

- no display on the [FORBIDDEN DOTS OF DOOM!]

 

If you've got all of the DLL files in the right places, which it sounds like you do, there must be an incompatibility.  That'll be tough for me to debug because I don't have one of the [FORBIDDEN DOTS OF DOOM!]s to test with.  Are you up for a little investigation with Visual Studio and a source build?  If not hopefully someone with the [FORBIDDEN] and a VS setup will be able to help out and we'll get that sorted out before long.

 

Well, 

'If you've got all of the DLL files in the right places'  .... I don't know...everything works fine in PBX and in VPX so I guess so unless PBY wants more or at different places then the standard places. (however, did put additionally dmddevice.dll in the root of the PBY folder).

 

What I might think is that as I have had also problems with the initional PBY install that PBY does not find the VPX table-list, that there is something with <finding data>, so, like finding the right table list (why didn't PBY directly converted the tables uses in PBX to it's list?) and may-be also finding the right files for the display.

 

May-be it's totally different but I remember the DOF ++ install where having a space in the directory path was an issue in making it work. As my pbx is in  'd:program files\visual pinball\pinballx' could that be the problem of those both 2 cases?

 

About VS: I'm willing to do that but I have absolutely no experience with that program so if you want me to do that you really have to explain every step/button etc so that will be a slow proces but it can be done (best by PM I guess...)
 

Or we can set-up a team view and you can do it on my VPmachine (but I need to know how to setup a teamview session as well)
 

So, let me know if I can help you that way.

 

 

- minor thing: but when bringing up the service menu it is 90 degrees rotated compared to my table-screen. So, either I need to turn myself or I have to drag and drop the menu to the backbox screen. Not a big problem but it does not remember it's last location so next time have to do it again.

 

That's a good idea - that should be doable. I'll take a look.  I can't do anything about the rotation of the dialog itself, unfortunately; it's a regular Windows dialog box, and Windows doesn't have any mechanism (as far as I'm aware) to rotate dialog and control windows.  But saving and restoring the last window position is a great idea for a workaround.  And now that you mention it, it probably would be smart to just open it by default over a non-rotated window in the first place.​

 

 

great!

 


 

 may-be it is (but couldn't find it) : is it possible to have real flipper-sound when changing a table instead of the bleebs? And...if SSF is present, have it coming from the (front) surround SSF speakers? 

 

It'd be easy to add some options for different sound effects.  If anyone wants to come up with some different sound effect themes and shoot me some .wav files, I can add an option page to the dialog to select from different themes.

 

Same goes for the default background images, actually.  The default background artwork I came up with is really just a placeholder.  It'd be great to have some prettier themes to choose from, if anyone wants to draw up something a little nicer.

 

Re SSF, I might be able to look into that down the road, or better yet, maybe someone who has an SSF system set up can contribute some code for that.  I don't have such a setup myself, which makes it a bit tougher to develop anything for that.

 

 

 

 

As every table has flippersounds in it it's very easy to go into the soundmanager of VPX and export the flipper sound. 

 

 If you want I can do that for you and send you the soundfile (it's just 1 file, the flipper sound or, if you want to make it more sophisticated,   add flipper_up and flipper_down when pressing/releasing a flipper button).

 

Let me know if you want me to do that. 

 

 


 

 no table sound.

Checked the options and yes it's on, nightmode is off but still no sound. As my round wheels did show up after pointing manually to the media directory I guess this is ok and it should be able to find the table audio. 
I do hear 'bleebs' when changing tables so the hardware is ok (also, do have sound in pby, vpx)

 

Note that there's a separate "mute videos" option in the operator menu (press "0" (zero)), but videos should play sound by default.  Also note that only the playfield video gets audio, so if your sound effects are for the backglass or one of the other media items, that might be why they're not playing.  If all else fails, you can try sending me the playfield video and I can see if it's a format issue or something.

 

 

 

 

 

mmm.....in PBX my tablevideo's or what-ever video's do not contain sound.

 

Table sounds are seperate files stored in a big 'table-sound' directory.  When installing a table in PBX you choose 'table sound' from the dropdown menu and point it to the right table  in that big table-sound directory.

 

This choosen table sound is then copied from the big directory into the specific PBX dir and linked together by PBX. I couldn't find this in PBY or does PBY expect the  sound to be in the video??

 

 

And what about this Mike:

In PBX there is a nice option for adding 'Launch audio' so when selecting that table to play the launch audio will play (over the table sound). 

That would be also a nice option to have and, to make it even better, it would be great to be able to have more then 1 table launch sound for a specific table and that PBY picks 1 randomly from the corresponding launch table sounds when starting a table.....

 

 

About thoughts/requests: just these minor 'other' things:

 

Pinvol : in the setup guide on PBY you mention that Pinvol should be at least V1.2.

 

Now.... I looked everywhere but I could not find the version number of the current install. So, I just downloaded Pinvol again and installed it to be sure to have the latest version but (unless I overlooked it), is it possible to show a version number in Pinvol?

 

And 1 minor thing about Pinscape, the buttons. Is there a specific reason/thought that it is not possible to have a multi-keystroke recorded (like <shift><F12>  or <alt><something>  or <windows><something>)??   When pressing the first key (i.e.alt, control, windows) it already returns back to the key-page...

 

Thank you Mike!


Edited by Joppnl, 05 August 2018 - 09:04 AM.


#71 martin0

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Posted 05 August 2018 - 06:06 PM

I get an error message when starting pinbally.exe on Windows 7 32-bit. Windows and DirectX are up to date. I checked both. The problem might be the older hardware. I like this IMAC because Virtual Pinball and PinballX are working in FullHD and i don't want to upgrade to 64 bit, if it isn't really necessary.

And thank you Michael for all the great soft- and hardware you creating.

https://picload.org/...nbally.png.html
https://picload.org/...bally2.png.html
https://picload.org/...bally3.png.html

 



#72 hlr53

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Posted 06 August 2018 - 08:35 PM

 
Good Monday (if there is such a thing) MJR. That is a LOT of source code. Do you ever sleep? Asking for a friend.
 
I DLed the A5 32 & 64 bit versions and put them on my laptop. No media yet. Just Visual Pinball tables. Using keyboard commands only. Windows 10 home version 1803 build 17134.137 i7, 16 gig, GTX1060 3 gig
 
The 32 bit locked up completely when I tried to cycle through the tables. In both regular and admin versions.
 
The 64 bit parsed the tables correctly and no problem scrolling through. I could open and play the tables and ESC took me back to PBY with no problems. EDIT on 08/07: Added tables on the fly. Too Cool!
 
This week I am going to install VS Community and the legacy DX SDK as noted. See if I can run the debugger for you. While I thinking about it, these are defaults. Anything else to check?
 

VC stuff added


Edited by hlr53, 07 August 2018 - 07:57 PM.

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#73 mjr

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Posted 07 August 2018 - 07:30 PM

My Windows lower taskbar disappeared. This also happened yesterday but I didn't know what I did to cause it.

Any idea how to get the taskbar back without doing a restore?

 

Just to reiterate what others have said and reassure you, the taskbar hiding is purely temporary.  It doesn't update your registry, modify your desktop layout, change system files, or do anything else that's sticky or permanent.  PinballY is literally just hiding the window by setting its visibility to "not visible".   This is completely ephemeral and is forgotten as soon as you (a) reboot, (b) restart Windows Explorer, or ( c) change the window visibility back to "visible".  You can force ( c) to happen by running PinballY again, launching a game, and exiting the game.

 

But to avoid any anxiety about this in the future, I'm adding a watchdog that will automatically re-show the window should the PinballY process crash while hiding is in effect.

 


The 32 bit locked up completely when I tried to cycle through the tables. In both regular and admin versions.
 
The 64 bit parsed the tables correctly and no problem scrolling through. I could open and play the tables and ESC took me back to PBY with no problems. I did forget to add a new table. Next time.
 
This week I am going to install VS Community and the legacy DX SDK as noted. See if I can run the debugger for you. While I thinking about it, these are defaults. Anything else to check?

 

Great - first thing to check would be to see why you're getting that freeze in the 32-bit build!  It might be a simple matter of running out of memory, since the only difference in principle between the 64- and 32-bit builds should be that the 64-bit has access to more memory.

 

For the VS install, you should enable "Visual C++ MFC" as well.  I think you have the essentials otherwise.


Edited by mjr, 07 August 2018 - 07:32 PM.


#74 mjr

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Posted 07 August 2018 - 07:52 PM

I get an error message when starting pinbally.exe on Windows 7 32-bit. Windows and DirectX are up to date. I checked both. The problem might be the older hardware. I like this IMAC because Virtual Pinball and PinballX are working in FullHD and i don't want to upgrade to 64 bit, if it isn't really necessary.

 

From the error message details, it looks like it might be a "shader model" dependency (an internal Direct3D thing).  The model in question is *supposed* to be supported across the board in D3D11, so maybe that's not it after all, but maybe there are some exceptions for older hardware.  It looks like I can downgrade it to an older model without loss of functionality, so I'll give that a try - when the Alpha 6 comes online give that a try and see if it helps.



#75 mjr

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Posted 07 August 2018 - 08:15 PM

Pinvol : in the setup guide on PBY you mention that Pinvol should be at least V1.2.

 

Now.... I looked everywhere but I could not find the version number of the current install. So, I just downloaded Pinvol again and installed it to be sure to have the latest version but (unless I overlooked it), is it possible to show a version number in Pinvol?

 

Just click on the big speaker icon at the upper left, and it'll show the version number.  (I know, lamest Easter Egg ever.)  Or you can always look at the file properties for the .exe in Windows Explorer - the Details page shows the Product Version.



#76 hlr53

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Posted 07 August 2018 - 08:51 PM

Installed VS community ok and will try a build on Friday since I'm off.

 

I moved the 64 bit A5 release over to the pincab and Visual Pinball works fine.

 

However, it does not see any Future Pinball Tables? FP is enabled. I did NUKE PinballX (via the RevoUninstaller - left its tentacles in a lot of places). I have the standard FP install on c:\games\Future Pinball along with the \BAM subdirectory and FPLoader which is how I run FP.

 

Where is PBY storing the table info anyway? Does it just loop through the table directories while running?

 

I gotta say, adding tables while the program is running is just too cool!


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#77 mjr

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Posted 07 August 2018 - 09:16 PM

However, it does not see any Future Pinball Tables? FP is enabled. I did NUKE PinballX (via the RevoUninstaller - left its tentacles in a lot of places). I have the standard FP install on c:\games\Future Pinball along with the \BAM subdirectory and FPLoader which is how I run FP.

 

Where is PBY storing the table info anyway? Does it just loop through the table directories while running?

 

Right!  Each system has a "tables" folder path and a default filename extension in its settings.  PinballY just grabs a directory listing of 

 

  <table folder path>\*.<default extension>

 

for each system, each time the program switches back into the foreground.  That lets you, say, switch to a browser window, download a new table file, and then switch back to PinballY, at which point PinballY will see the new table file and add it to its list.

 

And then in addition, there's the "table database" XML file (or files) for each system, where the bibliographic data are stored (title, manufacturer, year, etc).  Each entry in the XML file has a <game name="game filename.vpx"> attribute that points back to the raw table file.  PBY connects the two sets of information together to get what's displayed in the wheel list.  If there's an XML entry for a given .vpx/.vpt/.fpt file, the wheel listing will show the title and other info from the XML file; otherwise PBY considers it an unconfigured game file and just shows the raw filename.

 

If you're not seeing any FP tables, check the system entry for FP and make sure the table path is pointing to the right place.  The default is to key off of the .fpt file extension to find all of the paths, so if you have a full FP installation, it should be finding the files automatically.  You might check to see if your .fpt file association in Windows is set up properly - maybe FP got moved to a different folder at some point and you didn't go through the full FP Setup again to update the Windows associations, or something like that.



#78 hlr53

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Posted 07 August 2018 - 09:31 PM

 

 

 

If you're not seeing any FP tables, check the system entry for FP and make sure the table path is pointing to the right place.  The default is to key off of the .fpt file extension to find all of the paths, so if you have a full FP installation, it should be finding the files automatically.  You might check to see if your .fpt file association in Windows is set up properly - maybe FP got moved to a different folder at some point and you didn't go through the full FP Setup again to update the Windows associations, or something like that.

 

 

I will definitely check that after work tomorrow. Makes perfect sense.

 

After installing VS Community 2017 I also tried installing the 2010 DirectX SDK but it failed with a S1023 error which means I have a newer version of C++ on my system, which indeed I did. I have 9 versions on my laptop - all with the same install date. I did play with Unity and VS 2015 last year and have since deleted. I will uninstall all of those. The SDK install should add the correct C++ version.

 

Thanks!

 

--Harry


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#79 mjr

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Posted 07 August 2018 - 09:34 PM

May-be it's totally different but I remember the DOF ++ install where having a space in the directory path was an issue in making it work. As my pbx is in  'd:program files\visual pinball\pinballx' could that be the problem of those both 2 cases?

 

Yeah, I think that should be completely unrelated, because that appears to be a .Net thing in DOF, and there's no .Net in PinballY.  Although I have to admit that the whole "can't have spaces" issue in DOF is still a mystery, particularly because "can't have spaces" isn't the real rule!  It's "can't have spaces" on one guy's system, "can't be on D:" on someone else's system, heaven knows what else on other systems.  It's some Lovecraftian .Net insanity that defies rational analysis because it changes on different systems and what time of day you're looking at it.  But whatever that is, it really shouldn't have anything to do with PinballY, since there's no .Net in it.

 

 

Table sounds are seperate files stored in a big 'table-sound' directory.  When installing a table in PBX you choose 'table sound' from the dropdown menu and point it to the right table  in that big table-sound directory.

 

That explains it!  I missed that whole media type.  I've added it, so it'll be in the Alpha 6 when that's ready.

 

 

In PBX there is a nice option for adding 'Launch audio' so when selecting that table to play the launch audio will play (over the table sound). 

That would be also a nice option to have and, to make it even better, it would be great to be able to have more then 1 table launch sound for a specific table and that PBY picks 1 randomly from the corresponding launch table sounds when starting a table.....

 

Launch Audio actually is already in there (it's been there all along).  If you have existing Launch Audio media files they should play at launch.  (But there's only support for the single audio file currently.)

 

 

And 1 minor thing about Pinscape, the buttons. Is there a specific reason/thought that it is not possible to have a multi-keystroke recorded (like <shift><F12>  or <alt><something>  or <windows><something>)??   When pressing the first key (i.e.alt, control, windows) it already returns back to the key-page...

 

"Chords" (Ctrl+X, Alt+X, etc) aren't allowed as command keys in PinballY for the same reason they're not allowed as VP command keys or FP command keys, specifically that all of the modifier keys can be assigned as command keys in their own right.  It's the trade-off for being able to use Left Shift and Right Shift and so forth as separately assignable keys. 

 

(It would be possible in principle to be context-sensitive and only withdraw modifier keys from chord use when they're assigned as command keys, but I think that complicates things way too much and create a lot more confusion for people than just saying that you flat out can't use chords because this is a game-like program.)


Edited by mjr, 07 August 2018 - 09:37 PM.


#80 mjr

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Posted 08 August 2018 - 05:49 AM

Alpha 6 is now available.

 

There's a new media file viewer that should be helpful for troubleshooting media file installation, especially when the program is just refusing to see your files and it's not clear why.  Operator Menu > Game Setup > Show Media Files brings up a list of all of the folder locations where the system is searching for media for the current game, the file name template it's searching for, and all matching files.  You can also directly delete files from this list, and for anything more complex that you need to do (such as move or rename files, or see everything in a folder), a couple of button clicks will open a Windows Explorer desktop window on any folder in the list.  Hopefully this will add some transparency to the media file handling without making the UI seem too "technical".  It's in the Operator Menu, so it won't be something that civilians using your cab will have to see while just playing.

 

Also...

 

- the Table Audio media type is now included

 

- all dialog positions are saved across sessions, so those of use with rotated playfield monitors won't have to move dialogs every time they open

 

- the taskbar should always get un-hidden now, even if the program crashes at an inopportune time

 

- you can turn off the splash screen at startup if you don't want to keep seeing it