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White Water [Visual Pinball X]


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#61 BrandonLaw

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Posted 03 January 2021 - 11:10 PM

I 4000% agree.  Because of this table, when I see one in the wild, I swoon.


"S...O...S"  /repeat


#62 Thalamus

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Posted 04 January 2021 - 12:35 AM

@gravy : You should be able to see the same thing happening on many of nFozzy and Roth's coded tables (and now a few mods) - scripting is quite different though, and I agree, this one solves one of the "major" issues that vp has in a simple way. Simple solution to flipper physics is also available in JPS 3.0 series of releases.


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#63 Roadblock

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Posted 14 January 2021 - 04:40 PM

Did we ever find a solution to the missing pinballs ? post #32 mattfl and post #45 bpjacobsen
 
I really want to play this beauty but I have the same problem.
 
I tried deleting the nvram file and redownloading the table amongst other things.
 
Thanks for your help and thanks to all the authors and contributors.


#64 delta6014

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Posted 14 January 2021 - 08:12 PM

Try resetting the table using the f3 key. Worked for me



#65 Roadblock

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Posted 14 January 2021 - 09:36 PM

Thanks I did try F3. I've also tried downloading a new ROM and B2S, tried with and without 91JIT and DDRAW in the registry, tried with and without an AltColor file, tried with and without color set in VPinMame, tried ww_lh6c and ww_lh5 Roms, tried importing another POV, tried with virtual DMD instead of my Pin3DMD. If I rotate the table view upside-down in VPX Editor I can see the pinballs, but they don't reach the plunger.



#66 Thalamus

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Posted 15 January 2021 - 02:43 AM

@roadblock - Hmm. From your last sentence, it sounds to me that you might need to adjust the plunger object just slightly. I'm not 100% sure why, but, there seems to be a slight change from cabinet to cabinet on where the 0 point for the plunger might be and if you are unlucky, a plunger might actually be broken if yours is off too much in on direction.

 

Try to move it. Easiest way to explain. Load table manually, Shift+Cntr+E, should open the element selector (hope I remember that shortcut, or use the menu if I'm wrong) Now scroll down to the plunger, make sure options button is enabled on the left. Once you've marked the plunger, you should be able to adjust both strengt, length, etc. But, in this case, you might very well be better off by nudging the plunger ever so slightly by using the arrow keys, up/down. Save and test.

 

Here, I have played many hundred of games, without any issues, so I'm quite confident in saying that the table on its own is working.

 

Or, are you saying that the balls don't get ejected ? If that is the issue. Maybe you have some kind of joystick / calibration issue, so that your machine/cab is actually not centered and the balls are getting stuck on eject ?

 

Hope this helps.


Edited by Thalamus, 15 January 2021 - 02:49 AM.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#67 JohnIV

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Posted 15 January 2021 - 07:46 AM

Speaking of plungers, I tried this table again (desktop mode) with the latest vpinballx from the 10.7 beta thread and using [enter] key, the plunger pulls back very slowly.  Is there something that needs to be altered in the table to account for the new plunger behaviour in 10.7 4377?  Thanks -


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#68 kiwi

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Posted 15 January 2021 - 08:05 AM

Speaking of plungers, I tried this table again (desktop mode) with the latest vpinballx from the 10.7 beta thread and using [enter] key, the plunger pulls back very slowly.  Is there something that needs to be altered in the table to account for the new plunger behaviour in 10.7 4377?  Thanks -

it is this option "Enable 1s Plunger retract", you find it in the "Keys, Nudge and DOF" preferences.



#69 Thalamus

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Posted 15 January 2021 - 09:05 AM

Like Kiwi mentioned, it is a new feature of 10.7, so, you will notice that happening on all tables if you don't adjust for it. Many tables, you might not notice it as much though, because the default speed for the plunger is high. But, when a table has been tuned and is trying to be a bit "realistic, and helpful"  for a skillshot, on the old version - it will become really slow if you don't do what he says.


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#70 Roadblock

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Posted 15 January 2021 - 02:37 PM

I'll try moving the plunger when I get off work, but as I recall, the first ball comes out ok. Then when it drains, the table is searching forever for the second one and never sends it to the plunger.



#71 Thalamus

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Posted 15 January 2021 - 06:18 PM

Oh. That is really weird. As I've said, played this table to the death. Are you using 10.6 or beta 10.7 by the way ? Often it is possible to make the apron invisible, and then you can see if there is any issues in the drain area. I don't see how that would come about, but, might be worth to peak at.


Edited by Thalamus, 15 January 2021 - 06:20 PM.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#72 Roadblock

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Posted 15 January 2021 - 07:35 PM

Thanks @Thalamus

I'm using 10.6.1 not beta 10.7

Still stuck at work for now but I'll have a look tonight.



#73 JohnIV

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Posted 15 January 2021 - 09:39 PM

Like Kiwi mentioned, it is a new feature of 10.7, so, you will notice that happening on all tables if you don't adjust for it. Many tables, you might not notice it as much though, because the default speed for the plunger is high. But, when a table has been tuned and is trying to be a bit "realistic, and helpful"  for a skillshot, on the old version - it will become really slow if you don't do what he says.

 

 

 

Speaking of plungers, I tried this table again (desktop mode) with the latest vpinballx from the 10.7 beta thread and using [enter] key, the plunger pulls back very slowly.  Is there something that needs to be altered in the table to account for the new plunger behaviour in 10.7 4377?  Thanks -

it is this option "Enable 1s Plunger retract", you find it in the "Keys, Nudge and DOF" preferences.

 

 

Thanks guys, back to smooth plunging. :)


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#74 Roadblock

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Posted 17 January 2021 - 01:34 AM

OK after much messing around with the various parts in the drain/trough/plunger area I finally fixed it. It wasn't the plunger position after all, it was the height of ramp11 in the trough. I changed it from 11 to 15. Voilà!

Thanks Thalamus for the tip on making the apron invisible to see what was going on with the pinballs in the trough.

Thanks flupper1 for the great table and thanks iDigStuff for the altsound.



#75 Thalamus

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Posted 17 January 2021 - 07:27 AM

Glad to hear that you found a solution. It must be very frustrating not being able to play this beauty.


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#76 Gravy

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Posted 07 February 2022 - 12:14 AM

Flupper1, a while back Pmax65 posted an adjustment to the code for this table that made the ball look less "floaty" due to the ball shadows originally being too far from the ball at the left and right extremities of the table. Perhaps worth integrating it into an update at some stage if you like the change. For code solution see https://www.vpforums...038#entry468426

Just a single line of code for anyone else that wants to adjust it themselves and test it out in the meantime.


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#77 mikewilm

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Posted 31 March 2022 - 11:16 PM

I'm unfortunately still bashing my head against this "Pinball Missing" issue. I've tried everything posted above, including changing the height of ramp11, f3'ing like a madman, deleting NVRAM, deleting the registry key associated with WW, re-downloading the table, changing my backglass, etc. yet I still can't get a pinball into the trough to start the game.

 

I was successful one time when I opened the table after changing the ramp11 height - I played a ball until it fell and then hit F3 to make sure it was good to go and the error came right back. Any ideas on what else I can try at this point? The table is absolutely stunning so it'd be a shame for me to throw in the towel on it.

 

EDIT: Well, I dunno what I did but it's now working after launching it from PinUPPopper front end. I can't F3 or else the error comes back and I have to relaunch the table but I can reliably get a game started now.

 

Here's what I did before I got it working:

 

Downloaded a new backglass, deleted NVRAM, deleted and re-downloaded the VPX file, followed the steps outlined above by Roadblock to change the height of ramp11, saved the table, deleted NVRAM again, launched from PinUP Popper and it works. Just don't F3 hehe. Thanks for the table and the efforts put in for support, everyone! It really is gorgeous.


Edited by mikewilm, 31 March 2022 - 11:30 PM.


#78 Armyaviation

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Posted 01 April 2022 - 01:55 AM

Sometimes it helps to get a nvram file to overwrite yours. I had issues before and fixed it this way

#79 pinball lover

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Posted 13 May 2022 - 08:30 PM

I experienced a bug here, ball get stuck:

 

https://youtu.be/WQEq0C9TR-o

 

I compared my file from 2018 and it has the same date and size as the uploaded one v1.1, so i assume its the same version, even if both versions are title as 1.0 when pressing ESC.

 

I didnt try to reproduce this on the new file which is uploaded here, just want to ask, if this is a known bug, which is corrected in 1.1 ?

 

There is only one hour difference between these two Table 21:15 vs. 22:15 ?

 

ashampoo_snap_2022.057zj8x.png


Edited by pinball lover, 13 May 2022 - 08:36 PM.


#80 Tesla

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Posted 26 March 2023 - 06:30 PM

I am playing it on a normal (non-widebody) cabinet. No VR either.

 

I see the Options to remove siderails, and bulb-reflections on siderails ... but is there an Option (or easy way) to remove the graphics between the edge of the siderail and the edge of the lcd playfield screen?

 

On other tables, I often can't zoom all the way out either. Sometimes it's just black or a plain-solid color.