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Summary of FX3 Active Back Glasses B2S

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#61 DDH69

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Posted 25 May 2019 - 10:15 PM

I created a Master of the Force active backglass last night along with the necessary FX3 file.  I will test it today on the cabinet, if all is well I'll include it with the Williams Volume 4 release, hopefully  in about a week's time.  One more done.

 

BTW - still after a 1080x1920 appropriate image for the last two (Rome & Han Solo) that is not FX2 or FX3 specific and has enough items to make a decent backglass ...... anyone?


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#62 DDH69

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Posted 27 May 2019 - 10:21 AM

Masters of the Force now added to the list on the first page.  The required FX3 file will come out with the DOFLinx release in the next couple of days, until then it will load just not be triggered by the game ... so an inactive active backglass  :P


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#63 DDH69

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Posted 29 May 2019 - 04:53 AM

I just added the links for the new Zen Williams Volume 4 pack, Hurricane, White Water and Road Show.

 

Enjoy ... and remember, I'm still looking for 1080x1920 appropriate image for the last two (Rome & Han Solo) that is not FX2 or FX3 specific and has enough items to make a decent backglass


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#64 mremulator

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Posted 08 June 2019 - 11:54 AM

I'm in the process of creating a full set (minus Rome & Han Solo) of 1920x1080 preview videos on my desktop PC (easier than on my cab).

 

I have everything setup the same as on my cab, the only difference being I've added "DISABLEDOF=YES" as a command line argument to my DOFLinx.exe shortcut because I don't have any toys installed (Ledwiz/Pacled/Pinscape) on my desktop PC.

 

Anyway, the B2S files load, however, most (52 to be precise) just show a static image. Some work properly and some do very little compared to on my cab (full DOF setup with Pinscape/Pacled)?

 

Is there any way of getting the backglasses to work properly without DOF so I can create my videos? 

 

Thanks



#65 shanea1

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Posted 01 July 2019 - 06:42 AM

Thank you



#66 Gigagamesguy

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Posted 08 August 2019 - 06:19 AM

Are these B2s Backglasses only für 2 Screen Cabs? I have a 3 Screen Cab, i dont need the Grill in Backglass


Widebody Cab, Low reflection Playfield Glass, 32" Full HD Backglass Samsung TV, 46" Full HD Playfield Samsung TV,, 19" downer/DMD/Manufactory Frame, ASRock Fatality Gaming K B 450, AMD Ryzen 5 2600, PAtriot Viper 16GB Ram 3200 Mhz, 500 GB SSD M.2 3500 MB/s, 1060 Ti 4GB, Win10, use VPX, Steam FX3, Steam ProPinball Timeshock, Frontend Pinup Popper, PupPacks, Teufel Soundsystem Concept E 300 200 Watt Sinus 5.1 use it as 2.1, Pincontrol 2, Teensy, Backbox has 5 RGB Flasher and Strobe, The Playfield has around Teensy Stripe 144/mtr., RGB Untercab, RGB Flipper/Magna Button, 10 Solinoids, Knocker, Gear, Rumble, Original Coindoor with Coin Mod


#67 Outhere

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Posted 08 August 2019 - 06:41 AM

They are for 2 and 3 screen

3 Screen set-up

https://www.vpforums...e=7#entry346276


Edited by Outhere, 08 August 2019 - 06:42 AM.


#68 Gigagamesguy

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Posted 08 August 2019 - 09:32 AM

i now how must i setup my 3 screen setup, the ask was how can i use it for fx3 without the grill in backglass? mus i use the backglassdesigner to remove the dmd in backglass?


Widebody Cab, Low reflection Playfield Glass, 32" Full HD Backglass Samsung TV, 46" Full HD Playfield Samsung TV,, 19" downer/DMD/Manufactory Frame, ASRock Fatality Gaming K B 450, AMD Ryzen 5 2600, PAtriot Viper 16GB Ram 3200 Mhz, 500 GB SSD M.2 3500 MB/s, 1060 Ti 4GB, Win10, use VPX, Steam FX3, Steam ProPinball Timeshock, Frontend Pinup Popper, PupPacks, Teufel Soundsystem Concept E 300 200 Watt Sinus 5.1 use it as 2.1, Pincontrol 2, Teensy, Backbox has 5 RGB Flasher and Strobe, The Playfield has around Teensy Stripe 144/mtr., RGB Untercab, RGB Flipper/Magna Button, 10 Solinoids, Knocker, Gear, Rumble, Original Coindoor with Coin Mod


#69 Outhere

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Posted 08 August 2019 - 11:27 AM

In the past They were 2 and 3 screen back glasses

I just tried A few of the newer ones and the grill automatically disappears

 

That's what I would use if you happen to find one that's not right



#70 Gigagamesguy

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Posted 08 August 2019 - 11:46 AM

I will check it when I at home

Widebody Cab, Low reflection Playfield Glass, 32" Full HD Backglass Samsung TV, 46" Full HD Playfield Samsung TV,, 19" downer/DMD/Manufactory Frame, ASRock Fatality Gaming K B 450, AMD Ryzen 5 2600, PAtriot Viper 16GB Ram 3200 Mhz, 500 GB SSD M.2 3500 MB/s, 1060 Ti 4GB, Win10, use VPX, Steam FX3, Steam ProPinball Timeshock, Frontend Pinup Popper, PupPacks, Teufel Soundsystem Concept E 300 200 Watt Sinus 5.1 use it as 2.1, Pincontrol 2, Teensy, Backbox has 5 RGB Flasher and Strobe, The Playfield has around Teensy Stripe 144/mtr., RGB Untercab, RGB Flipper/Magna Button, 10 Solinoids, Knocker, Gear, Rumble, Original Coindoor with Coin Mod


#71 Ashram56

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Posted 15 August 2019 - 09:35 PM

Good morning/afternoon,

 

After many tries and error, I can't get B2S to work with FX3.

 

Here is the log info:

15-août-19 23:24:47.577 - Found valid process name of 'Pinball FX3'
15-août-19 23:24:47.684 - Setting FX3 process ID to :2300
15-août-19 23:24:49.805 - Activated by process name : 'Pinball FX3'
15-août-19 23:24:49.911 - Named process detected and startup commenced
15-août-19 23:24:50.020 - Process has administration rights
15-août-19 23:24:50.683 - FX3 EXE name=C:\Program Files (x86)\Steam\steamapps\common\Pinball FX3\Pinball FX3.exe Size=17959568 bytes, Dated 02/08/2019 22:52:51
15-août-19 23:24:50.795 - Applying memory offsets for FX3 version circa 29/5/19
15-août-19 23:24:50.907 - FX3 full link active
15-août-19 23:24:51.011 - Using full colour palette
15-août-19 23:24:51.115 - 122 colours added to the palette
15-août-19 23:28:56.424 - Loading FX3 configuration file c:\DirectOutput\FX3\ALL_PRE.FX3
15-août-19 23:28:56.532 - Loading FX3 configuration file c:\DirectOutput\FX3\WMSRedAndTedRoadShow.FX3
15-août-19 23:28:56.636 - No DOF Global Config file supplied
15-août-19 23:28:56.745 - Loading FX3 configuration file c:\DirectOutput\FX3\ALL_POST.FX3
15-août-19 23:28:56.849 - B2S file not found : WMSRedAndTedRoadShow
15-août-19 23:28:56.979 - Using full colour palette
15-août-19 23:28:57.085 - 122 colours added to the palette
15-août-19 23:28:57.191 - Cabinet Mode = 0   Backglass Mode = 0
15-août-19 23:28:58.295 - Loading FX3 configuration file c:\DirectOutput\FX3\ALL_PRE.FX3
15-août-19 23:28:58.437 - Loading FX3 configuration file c:\DirectOutput\FX3\SorcerersLair.FX3
15-août-19 23:28:58.542 - No DOF Global Config file supplied
15-août-19 23:28:58.656 - Loading FX3 configuration file c:\DirectOutput\FX3\ALL_POST.FX3
15-août-19 23:28:58.761 - B2S file not found : SorcerersLair
15-août-19 23:28:58.892 - Using full colour palette
15-août-19 23:28:58.996 - 122 colours added to the palette
15-août-19 23:28:59.103 - Cabinet Mode = 0   Backglass Mode = 0
15-août-19 23:29:03.877 - GAMEMODE mode=1 action #0 of 'FF_COLOUR,BLACK,RGB_DF,0'
15-août-19 23:29:03.989 - GAMEMODE mode=1 action #1 of 'FF_FLASHER,DV_FLOL,FL_FD,6,750,50,RANDOM'
15-août-19 23:29:04.095 - GAMEMODE mode=1 action #2 of 'FF_FLASHER,DV_FLOR,FL_FD,6,750,50,RANDOM'
15-août-19 23:29:04.202 - GAMEMODE mode=1 action #3 of 'FF_FLASHER,DV_FLIL,FL_FD,6,750,50,RANDOM'
15-août-19 23:29:04.307 - GAMEMODE mode=1 action #4 of 'FF_FLASHER,DV_FLIR,FL_FD,6,750,50,RANDOM'
15-août-19 23:29:04.415 - GAMEMODE mode=1 action #5 of 'FF_FLASHER,DV_FLCN,FL_FD,6,750,50,RANDOM'
15-août-19 23:29:04.522 - GAMEMODE mode=1 action #6 of 'FF_B2S,B2SSTARTANIMATION,TITLE'
15-août-19 23:29:04.628 - GAMEMODE mode=1 action #7 of 'FF_DOF,E424,-1'
15-août-19 23:29:04.739 - LAUNCHMODE mode=1 action #0 of 'FF_BUTTON,BUT_LB,BA_FL,10000,500'
15-août-19 23:29:04.848 - LAUNCHMODE mode=1 action #1 of 'FF_DOF,E310,-1'
15-août-19 23:29:06.650 - There are no ON actions for LAUNCHBALL
15-août-19 23:29:06.770 - LAUNCHBALL mode=2 action #0 of 'FF_DEV,DV_MR,-1'
15-août-19 23:29:06.877 - LAUNCHBALL mode=2 action #1 of 'FF_DOF,E132,-1'
15-août-19 23:29:06.986 - LAUNCHBALL mode=2 action #2 of 'FF_B2S,B2SSTARTANIMATION,TITLE'
15-août-19 23:29:09.308 - There are no OFF actions for GAMEMODE
15-août-19 23:29:19.744 - Activating process disappeared so stopping things

and here is my DOF Config file:


####
# The config file for DOFLinx
# A mad idea by DDH69 to have some flipper sounds, RGB display and turn buttons on when playing Pinball FX2 via Steam
# Its grown a lot since that silly start!
# Note – this works with LEDWiz, PacLed64, KL25Z and Sainsmart (FTDI devices)
# Output devices outputs are entered in the format of
# device (D) and output number (#) in the format D##, so controller device 1 and output 3 is ”103” without the quotes, controller board 2 output 23 is ”223” without quotes
#
#### MISC ################################
# If you want to list the processes that will wake up DOFLinx, comment it out if you just want Pinball FX2
PROCESSES=Pinball FX3,Pinball FX2,PinballArcade11,Future Pinball,VPinball_9_9_1,VPPhysMod5,VPinballX

# The location of your standard DOF outut configuration file
DIRECTOUTPUTCONFIG=c:\DirectOutput\config\directoutputconfig.ini

# Setting FORCE_ACTIVE=1 will cause DOFLinx to not listen for processes and just run until you kill the process.
FORCE_ACTIVE=0

# Set to 1 to output the game name to the log regardless of the DEBUG flag setting. Set to 0 to simply follow the DEBUG flag.
# Quite useful when you trying to get the window game name for setting game specific colours
OUTPUT_GAME_NAME=1

# 0 = OFF (normal operation), 1 = ON – When ON a window will appear and a log file will be created in the EXE directory.
DEBUG=1
SHOW_IN_TASKBAR=1

#PATH_FX2=c:\DirectOutput\FX2\
PATH_FX3=c:\DirectOutput\FX3\
PATH_FX3_B2S=c:\DirectOutput\FX3_BS\
#PATH_FX2_B2S=c:\DirectOutput\FX2_B2S\
PATH_B2S_SERVER=c:\Visual Pinball\Tables\
DIRECTOUTPUTGLOBAL=C:\DirectOutput\config\GlobalConfig_b2SServer.xml

#### FUTURE PINBALL SETUP ##############
FP_LINK_WAIT_TIME=950000
FP_ATTEMPT_LINK=1

I have FX3 setup as borderless window, backglass disabled (but DMD still enabled - 2 screen setup)

I have the folders above, and the B2S file + jpg into the FX3_BS folder

 

From the log file it does load the FX3 config file, but it fails to find the B2S file.

 

Am I missing Something ?

 

Thanks and regards



#72 DDH69

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Posted 15 August 2019 - 10:45 PM

Is your path to the FX3 active backglass files (B2S) correct.  I notice you have PATH_FX3_B2S=c:\DirectOutput\FX3_BS\  is this the path where you have the files stored?  WHile it is a valid name for a path, it could be missing a "2" making it a more logical name.


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#73 Ashram56

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Posted 16 August 2019 - 08:03 AM

Yes the path is correct (and I admit the name is not very logical, did not think about it when I created the folder):

C:\DirectOutput\FX3_BS\

 

Just to investigate, I've done some changes:

- Changing folder name to C:\DirectOutput\FX3_B2S\

- Modifying INI file to reflect change (and change all lower caps 'c' to upper caps 'C')

- uncomment the paths to FX2 folders (just in case, although these folders are not  present anyway)

 

io and behold, this somewhat did the trick… My B2S got displayed, but… :

- When launching the table, FX2 keeps pausing/starting. I have to right click on the B2S to access it's config pane, close it, fiddle a little bit with it so that FX3 starts playing correctly

- the image is static, which is logical since it's a JPG file, am I missing Something ?

 

In any case, making progress. The path "parsing" code might be lower cap/upper cap sensitive, or it absolutely requires a specific syntax (ie B2S)

 

Regards


[EDIT] I modified again the INI file and folders, this time ONLY keeping capital 'C' in the path name, and it works...

 

Also the image is animated, it's just subtle and I had not seen it first

 

But I still get the problem of the game pausing/starting until I fiddle with the configuration window of B2S server. Not sure what's happening there



#74 DDH69

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Posted 16 August 2019 - 09:18 AM

FYI - Path names are not case sensitive, its Windows.

 

Sounds like you've still got something else not working correctly and your changes are making you believe that you've found it.  The error you had originally is simply a "file not found", so keep checking the INI and directory name in Windows.  Do you have a space in there or something else very subtle.


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#75 Ashram56

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Posted 16 August 2019 - 09:51 PM

You were correct, although I have no clue where the issue came from, since I just changed the path names in the config file. I reverted back to my original configuration, and this time it works

 

I can only assume that I had a special character in the path that was not visible, and this affected the whole behaviour

 

Thanks for the help

 

Regards



#76 Badazzwi

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Posted 18 August 2019 - 09:04 PM

Thank you DDH69 for all your hard work and time you put into these along with all your work on doflinx. I just finished up downloading all the ones i needed minus rome. Now I'm off to get them all running.



#77 Badazzwi

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Posted 18 August 2019 - 09:32 PM

Found this collection on Github. Has a nice image for Rome if your still looking to create a backglass for it. I don't have the skills so they are no use to me.

 

https://github.com/T...l-FX3-Backglass



#78 DDH69

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Posted 19 August 2019 - 02:27 AM

Thank you, I will have a look when I get home tonight.


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#79 anarkizt

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Posted 25 August 2019 - 08:56 PM

I'm having problems using the backglasses together with PinballY.
 
If I start Pinball FX3 using no front end the backglasses work great! Yay! They load when navigating the grid in the FX menu and I assume that makes it "pre-loaded" of sorts when the table then starts.
 
But, using PinballY, I go into a table - and the first table ALWAYS work. The b2s shows up perfectly. Leaving the table and loading up another however causes FX3 to loose focus. Only thing to do is to Alt-Tab back into FX3 and then it works.
 
I played around with the settings for the backlass - start as EXE and also the FX3_FOCUS=0 setting but it doesn't seem to help. How can I prevent FX3 from loosing focus?'
 
 
Awesome work with all the B2S files btw, I don't know how you do it DDH69! 
 
edit: I solved the issue by restarting DOFLinx everytime I start FX3. And then killing the process upon exit. Now the b2s files work every time!

Edited by anarkizt, 26 August 2019 - 07:25 PM.


#80 DDH69

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Posted 07 September 2019 - 05:59 AM

Found this collection on Github. Has a nice image for Rome if your still looking to create a backglass for it. I don't have the skills so they are no use to me.

 

https://github.com/T...l-FX3-Backglass

 

Yes, a great find.  I have built a B2S based on this.  Today I've grabbed the triggers for the Rome table.  Hopefully this weekend I should have the FX3 file finished .... stay tuned, one of the last ones about to be done.


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