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DOFLinx Step-by-Step Setup Walk-Through

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#61 Outhere

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Posted 09 May 2018 - 08:37 PM

These should be 110 and 112
L_FLIPPER_OUTPUT=101
R_FLIPPER_OUTPUT=102


#62 maurilio911

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Posted 09 May 2018 - 10:17 PM

Ok, fine.

I got the table tips and doflinx codes for the effects,  at one of the Terry Red posts and his youtube tutorial.

Going to increase time to link with table, some take so long to load.

Thank you for keep helping!

 

Maurilio.



#63 maurilio911

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Posted 13 May 2018 - 08:24 PM

Hello Guys!

I'm here again,

Found another problem:

Lauch before "DOFLinx.exe" on pinballx,

When load a table that not have DOF commands on script, I after expire time to link, I got a window error from frame.network

I've try to set "QUIT_AFTER_PROCESS=1" doen't work, becouse the process is runing.

May I have to call a .bat file from table script, but I don't know how to call this. 

What you think about it?

 

Maurilio.



#64 thiago capalbo

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Posted 08 June 2018 - 05:52 PM

Hi, could anyone help me with doflinx !?

 

I've been trying to get it to work for a couple of days but I have problems that I can not solve.

 

I found in some forums similar problems that are happening to me, but none of the comments that were there solved my problem.

 

That's why I came to you to ask for help! I have the zeb and teensy kit that are working dof correctly with visual pinball. I own fx2 version not steam, fx3 version steam and future pinball. But none of them can make it work with doflinx.

 

I followed all DDH69 step-by-step and no positive results.  :thmbdn: 

 

I have the Dof R3 version and I installed the latest version of doflinx 6.27 in the directoutput folder.

 

I created the shortcut and on the command line of the shortcut I mentioned PACLED64 = 1.

 

I tried several forms on the command line and nothing of a satisfactory result. the doflinx.ini file I modified the ports according to my dofconfigtool. and by the doflinx log file my pacled64 card is not being recognized!

 

Is giving an error and does not recognize the card, according to log file.

 

First of all, I mean I also tried reinstalling the net framework versions and the problem persisted.

 

Some charitable soul could help me!

 

I really need to see all this working, but I do not know what else to do! 

 

could any of you guys look at my setup that I attached and tell me if I'm doing something wrong?PLease!!!  :stunned:  :think: 

Cheers

 

*The fields in red were the ones I modified according to the ports  of my configtool dof.

 

DOFLinx.ini

 

####
# The config file for DOFLinx
# A mad idea by DDH69 to have some flipper sounds, RGB display and turn buttons on when playing Pinball FX2 via Steam
# Its grown a lot since that silly start!
# Note - this works with LEDWiz, PacLed64, Pinscape, Ultimate I/O and Sainsmart (FTDI devices)
# Edit this file as you see fit, lines that start with a hash (#) or are blank are not processed.  This blurb and comments can be cut out if you want.
#
# Output devices outputs are entered in the format of
# device (D) and output number (#) in the format D##, so controller device 1 and output 3 is "103" without the quotes, controller board 2 output 23 is "223" without quotes
####
 
# location of your standard DOF outut configuration file.  Keep this as the first item in the file
DIRECTOUTPUTCONFIG=C:\DirectOutput\Config\directoutputconfig20.ini
PATH_FX2=C:\DirectOutput\Config\FX2
PATH_FX3=C:\DirectOutput\Config\FX3
 
 
# If you want to list the processes that will wake up DOFLinx, comment it out if you just want Pinball FX2
PROCESSES=Pinball FX2,Pinball FX3,Future Pinball,VPinball_9_9_1,VPPhysMod5
 
# If you are using flag files, comment the line below out or set to 2000 as the default.
# If you need to use the Pinball FX2 grid to select games you will want this at around 30000 - I recommend not using the FX2 grid
PROCESS_TO_ACTIVE_TIME=1
 
# Which DOF Controller output for the flipper solenoids / contactors
L_FLIPPER_OUTPUT=101
R_FLIPPER_OUTPUT=112
# The keyboard hex code for the key that is used for each flipper from https://msdn.microso...1(v=vs.85).aspx
# Left Shift = A0, Right Shift = A1
L_FLIPPER_KEY=A0
R_FLIPPER_KEY=A1
# Just in case things go wrong (ie no keyup signal is detected, flipper held down for a long time), what is the maximum time a flipper solenoid / contactor can be in in milliseconds
MAX_FLIPPER_ON=5000
# What LEDWiz output(s) are used for RGB devices.  Just enter the Red output number.  Multiples can be entered seperated by a comma
RGB_OUTPUT=133
# Rainbow - cycle through the colours, Random - pick a random next colour, A colour name as it appears in the DirectOutputConfig.ini file
RGB_STYLE=RANDOM
# What changes the colour?  Time - set time period, Flipper = flipper press after the RGB_TRIGGER minimum time (to stop rapid colour changes)
RGB_TRIGGER=FLIPPER
# Dependent on trigger selection the period between changes or the minimum time for change between flipper flips
RGB_MIN_TIME=1000
# The button(s) to turn on when DOFLinx starts, ie the exit button LED
#BUTTONS_ON=142 146
# Make the "1" (31) key (Start in VP) pulse LEDWiz 120 and "4" (34) to pulse controller/output 121
KEY_TO_OUTPUT=32 101 35 106 36 105
# Set a key to turn on a specific colour for your RGB.  The line below makes the Left Control (A2) and the Right Control (A3) turn my undercab RGB strip red.
# In Pinball FX2 this means when I nudge it all goes red.
#KEY_TO_COLOUR=A2 133 Red A3 133 Red
# Setting FORCE_ACTIVE=1 will cause DOFFX2 to not listen for processes and just run until you kill the process.  Handy for using it for things other than PinBall FX2
FORCE_ACTIVE=0
# If you want the program to stop when your named process stops then set this to 1.  If you want it to run in the background all the time leave it as 0
QUIT_AFTER_PROCESS=0
# Set to 1 to output the game name to the log regardless of the DEBUG flag setting.  Set to 0 to simply follow the DEBUG flag.
# Quite useful when you trying to get the FX2 window game name for setting game specific colours
OUTPUT_GAME_NAME=1
 
####
# Sample setup to enable the Future Pinball Link.  Edit the LINK_ items to be your ports and settings.
####
FP_ATTEMPT_LINK=1
# Use the line below if you need to extend the wait time for a FP table to load
#FP_LINK_WAIT_TIME=60000
LINK_LF=101,50,10000,255
LINK_RF=112,50,10000,255
LINK_LS=102,50,500,255
LINK_RS=111,50,500,255
LINK_ML=103,50,500,255
LINK_MC=104,50,500,255
LINK_MR=105,50,500,255
LINK_BL=106,50,500,255
LINK_BC=107,50,500,255
LINK_BR=108,50,500,255
LINK_SH=113,1000,5000,255
LINK_KN=109,120,500,255
LINK_SR=132,ON,0
LINK_BK=115,ON,0
LINK_FLOL=117
LINK_FLIL=120
LINK_FLCN=123
LINK_FLIR=126
LINK_FLOR=129
LINK_LB=141
LINK_ST=142
LINK_EB=143
LINK_CN=144
LINK_EX=146
LINK_FR=148
 
####
# 0 = OFF (normal operation), 1 = ON - When ON a window will appear and a log file will be created in the EXE directory.
DEBUG=1
 
#####
# Game specific colours in the formnat of a CSV of Game Name,Colour#1,Colour#2 - colours as they appear in your directoutputconfig
# Thanks to Vizzini here is a great starting list for Pinball FX2
#####
GAME_COLOUR=AlienIsolationPinball,Medium_Blue,Lime,Dodger_Blue,Lime_Green
GAME_COLOUR=AlienvsPredatorPinball,Medium_Blue,Lime_Green,Dodger_Blue,Yellow_Green
GAME_COLOUR=AliensPinball,Medium_Blue,Dark_Golden_Rod,Dodger_Blue
GAME_COLOUR=AmericanDadPinball,Medium_Blue,Lime_Green,Dodger_Blue,Yellow_Green
GAME_COLOUR=ArcherPinball,Medium_Blue,Yellow,Dodger_Blue,Blue_Violet
GAME_COLOUR=Biolab,Dark_Red,Lime,Blue,Cyan,Blue_Violet,Yellow
GAME_COLOUR=Blade,Blue,Blue_Violet,Salmon
GAME_COLOUR=BobaFett,Lime,Golden_Rod,Blue_Violet
GAME_COLOUR=BobsBurgersPinball,Medium_Blue,Lime_Green,Dark_Red,Dodger_Blue,Yellow_Green
GAME_COLOUR=CaptainAmerica,Blue,Dark_Red,Dodger_Blue,Gold
GAME_COLOUR=CastleStorm,Blue,Gold,Lime,Dodger_Blue,Orange,Lime_Green
GAME_COLOUR=CivilWar,Blue,Dark_Red,Dodger_Blue,Light_Salmon
GAME_COLOUR=Deadpool,Dark_Red,Blue,Medium_slate_blue,Dodger_Blue
GAME_COLOUR=DoomPinball,Yellow,Silver,Gray,Dark_Orange,Dim_Gray,Orange_Red,Peru,Crimson
GAME_COLOUR=DoctorStrange,Dark_Red,Blue,Gold,Lime_Green,Dark_Violet,Orange,Dodger_Blue,Lime,Medium_Slate_Blue
GAME_COLOUR=EarthDefense,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime
GAME_COLOUR=ElDorado,Orange,Lime_Green,Yellow,Coral,Lime,Yellow_Green,Cyan
GAME_COLOUR=EpicQuest,Lime_Green,Dodger_Blue,Yellow_Green,Cyan
GAME_COLOUR=Excalibur,Dark_Red,Blue,Lime,Dodger_Blue,Cyan
GAME_COLOUR=FalloutPinball,Crimson,White,Red,Brown,Light_Steel_Blue,Slate_Blue
GAME_COLOUR=FamilyGuyPinball,Dodger_Blue,Lime_Green,Salmon,Dark_Violet,Yellow_Green
GAME_COLOUR=FantasticFour,Blue,Yellow,Dodger_Blue,Orange_Red
GAME_COLOUR=FearItself,Dark_Red,Blue,Yellow,Lime,Dark_Violet,Orange
GAME_COLOUR=GhostRider,Dodger_Blue,White,Yellow,Light_Salmon,Orange_Red
GAME_COLOUR=GuardiansoftheGalaxy,Dodger_Blue,Orange,Medium_Purple
GAME_COLOUR=IRONMAN,Blue,Dark_Red,Dodger_Blue,Gold
GAME_COLOUR=Mars,Blue,Yellow,Deep_sky_blue,Gold
GAME_COLOUR=MarvelsAntMan,Medium_Blue,Dark_Red,Dodger_Blue
GAME_COLOUR=MarvelsAvengersAgeofUltron,Dark_Red,Dodger_Blue,Lime_Green,Light_Salmon,Cyan
GAME_COLOUR=MarvelsTheAvengers,Blue,Dark_Red,Dodger_Blue,Gold
GAME_COLOUR=MarvelsWomenofPowerAForce,Red,Lime,Gold,Slate_Blue,Tomato,Silver,Dark_Orchid,Spring_Green
GAME_COLOUR=MarvelsWomenofPowerChampions,Dodger_Blue,Yellow,Red,Gray,Golden_Rod,Crimson,Orange
GAME_COLOUR=MoonKnight,Dodger_Blue,Blue,Cyan,Royal_Blue
GAME_COLOUR=MsSplosionMan,Dodger_Blue,Pink,Medium_Blue,Purple,Royal_Blue
GAME_COLOUR=Paranormal,Lime_Green,Dodger_Blue,Yellow_Green
GAME_COLOUR=Pasha,Dark_Violet,Golden_Rod,Dodger_Blue
GAME_COLOUR=PlantsVSZombies,Lime_Green,Yellow_Green,Dodger_Blue
GAME_COLOUR=Portal,Dodger_Blue,Yellow_Green,Medium_Blue,Yellow
GAME_COLOUR=Rome,Dark_Red,Gold,Dodger_Blue,Light_Salmon,Yellow_Green,Orange
GAME_COLOUR=SecretsoftheDeep,Blue,Yellow,Dodger_Blue
GAME_COLOUR=Shaman,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime
GAME_COLOUR=SorcerersLair,Blue,Blue_Violet,Dodger_Blue,Slate_Blue
GAME_COLOUR=SouthParkButtersVeryOwnPinballGame,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime_Green
GAME_COLOUR=SouthParkSuperSweetPinball,Dark_Red,Lime,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime_Green,Yellow_Green
GAME_COLOUR=SpiderMan,Dark_Red,Lime,Blue,Gold,Dark_Violet,Orange
GAME_COLOUR=STARWARSDARTHVADER,Light_sky_blue,Dark_Red,Cyan
GAME_COLOUR=StarWarsEpisodeVTheEmpireStrikesBack,Medium_Blue,Yellow,Dark_Red,Dodger_Blue
GAME_COLOUR=StarWarsEpisodeVIReturnoftheJedi,Slate_Blue,Golden_Rod,Medium_Blue,Lime_Green,Dodger_Blue,Yellow
GAME_COLOUR=StarWarsPinballDroids,Medium_Blue,Yellow,Orange,Navy,Gold,Orange_Red
GAME_COLOUR=StarWarsPinballEpisodeIVANewHope,Cyan,Golden_Rod,Dodger_Blue,Yellow
GAME_COLOUR=StarWarsPinballHanSolo,Dodger_Blue,Royal_Blue,Antique_White
GAME_COLOUR=StarWarsPinballMastersoftheForce,Medium_Blue,Salmon,Dodger_Blue,Purple,Cyan,Dark_Red
GAME_COLOUR=StarWarsPinballMightoftheFirstOrder,Light_sky_blue,Dodger_Blue,Dark_Red,Cyan
GAME_COLOUR=StarWarsPinballStarWarsRebels,Medium_Blue,Yellow,Royal_Blue,Orange_Red,Purple,Lime_Green
GAME_COLOUR=StarWarsPinballTheForceAwakens,Dark_Red,Medium_Blue,Blue_Violet
GAME_COLOUR=StarWarsPinballRogueOne,Gray,Silver,Light_Sky_Blue,Teal,Beige,Bisque,Aqua_Marine,Slate_Gray,Dark_Orange
GAME_COLOUR=StarWarsStarfighterAssault,Medium_Blue,Dodger_Blue,Dark_Red
GAME_COLOUR=StarWarsTheCloneWars,Dark_Red,Pink,Medium_Blue,Medium_Turquoise,Lime,Lime_Green
GAME_COLOUR=SuperLeagueASRoma,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueZenStudiosFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueArsenalFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueLiverpoolFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueJuventus,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueACMilan,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueRealMadridCF,Lime_Green,Medium_Blue,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueFCBarcelona,Slate_Blue,Lime_Green,Yellow,Blue_Violet,Lime,Red
GAME_COLOUR=Tesla,Lime_Green,Yellow_Green,Dodger_Blue,Golden_Rod
GAME_COLOUR=TheElderScrollsVSkyrimPinball,Light_Slate_Gray,Gold,Golden_Rod,Dark_Sea_Green,Peru,Tan
GAME_COLOUR=TheInfinity Gauntlet,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime
GAME_COLOUR=TheWalkingDead,Lime_Green,Royal_Blue,Yellow_Green
GAME_COLOUR=Thor,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime
GAME_COLOUR=V12,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue
GAME_COLOUR=Venom,Dark_Red,Blue,Dark_Violet,Dodger_Blue
GAME_COLOUR=WildWestRampage,Yellow_Green,Dodger_Blue,Royal_Blue
GAME_COLOUR=Wolverine,Dark_Red,Medium_Blue,Yellow,Dark_Violet
GAME_COLOUR=WorldWarHulk,Lime_Green,Yellow_Green,Dodger_Blue,Lime,Yellow
GAME_COLOUR=XMen,Blue,Blue_Violet,Gold,Dodger_Blue,Slate_Blue,Orange

 

 

Log file DOFLinx.ini

 

07-jun-18 22:19:37.965 - DOF Linx for Pinball Emulators - DOFLinx by DDH69
07-jun-18 22:19:37.974 - Starting up - version 6.27
07-jun-18 22:19:37.978 - For support come and visit the community here http://www.vpforums.com....
07-jun-18 22:19:38.058 - 0 Pinscape device(s) found
07-jun-18 22:19:38.068 - 0 LEDWiz device(s) found
07-jun-18 22:19:38.073 - 0 FTDI (Sainsmart) device(s) found
07-jun-18 22:19:38.078 - !!! No valid output devices for DOFLinx were found ...... sorry about that !!!
07-jun-18 22:19:38.083 - Reading DOFLinx.INI startup config file details


#65 DDH69

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Posted 09 June 2018 - 06:13 AM

Hello Guys!

I'm here again,

Found another problem:

Lauch before "DOFLinx.exe" on pinballx,

When load a table that not have DOF commands on script, I after expire time to link, I got a window error from frame.network

I've try to set "QUIT_AFTER_PROCESS=1" doen't work, becouse the process is runing.

May I have to call a .bat file from table script, but I don't know how to call this. 

What you think about it?

 

Maurilio.

 

Maurilo, sorry I missed this, always better to start a new thread for a new question / problem.  Starting and stopping DOFLinx with launch before / after is more fragile that just leaving it running all the time.  You tend to get timing problems.  You can send DOFLinx commands if you do wish to kill.  While you can use vbs or anything else that writes to a pipe, the easiest way is to use the included utility DOFLinxMsg.  The stop DOFLinx just use "DOFLinxmsg QUIT"

 

If you've still got an issue then please post (a new thread).


@thiago capalbo, as per my last post, if this doesn't fix it for you can you please start a new thread.  So much easier to follow and help with.

 

Key thing first, get DOFLinx to recognise your output device.

1) MIght sound silly, but are you sure you have a PacLED64 ?

2) Do you know the PacLED64 device ID, it can be 1,2,3 or 4

4) Yes start DOFLinx with the command line argument PACLED64=X where X is either 1,2,3 or 4

 

Try PACLED64=1 then PACLED64=2, etc.  It shouldn't make a difference, but no spaces.

 

In your log file we need to get this.

 

07-jun-18 22:19:37.965 - DOF Linx for Pinball Emulators - DOFLinx by DDH69
07-jun-18 22:19:37.974 - Starting up - version 6.27
07-jun-18 22:19:37.978 - For support come and visit the community here http://www.vpforums.com....
07-jun-18 22:19:38.058 - 1 Pinscape device(s) found
07-jun-18 22:19:38.068 - 0 LEDWiz device(s) found
07-jun-18 22:19:38.073 - 0 FTDI (Sainsmart) device(s) found
07-jun-18 22:19:38.078 - !!! No valid output devices for DOFLinx were found ...... sorry about that !!!
07-jun-18 22:19:38.083 - Reading DOFLinx.INI startup config file details

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#66 thiago capalbo

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Posted 10 June 2018 - 06:07 PM

Thanks for your DDH69 return!
 
I need your help a lot, because I did new tests, as you guided me and I still have not been able to make it work.
I created a new topic as you asked.
 
Please take a look at the.
 
Follow the link:
 


#67 delt31

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Posted 10 October 2018 - 11:42 PM

"directoutputconfig.ini"

 

One thing not clear is where do you get this file from?  Should I use the one I currently have setup with my DOF through VPX?  

 

I know the file should go in the config folder but where do I get it?



#68 DDH69

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Posted 11 October 2018 - 05:00 PM

"directoutputconfig.ini"
 
One thing not clear is where do you get this file from?  Should I use the one I currently have setup with my DOF through VPX?  
 
I know the file should go in the config folder but where do I get it?

This is simply to point to the file created for DOF configuration, usually by the DOF config tool.

Edited by DDH69, 11 October 2018 - 05:01 PM.

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#69 Mike DA Spike

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Posted 04 November 2018 - 03:15 PM

HI DDH69
thank for this topic.
I'm was struggling arround to get Pinball Fx3 to work with my flashers and other external toys.
But after sitting for mulitple weeks  (and redo all the steps again) i Have it to work ! thanks for that (must be my bad English that I don't understand it the first time)!
This is really Awesome  !
 
I got only 1 question.
I have the FX3 file extensions and looks like I don't need the B2s files anymore.
So I should have my background files set trough Pinball Fx3 ?
Is that correct ?
Or can I still use the b2s files ?
For some reason I cannot get that to work.

Edited by Mike DA Spike, 04 November 2018 - 07:16 PM.

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#70 DDH69

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Posted 04 November 2018 - 09:38 PM

For backglasses with FX3 you have 2 choices;

1. Use the Steam FX3 static image by loading it in with your FX3 game files - follow the instructions on the Steam forum

2. Use the FX3 active backglasses on this site via DOFLinx.  This requires the FX3 files and directb2s files.  There are three parameters in your DOFLinx.ini file to make this all work, the directory where to find your;

a) FX3 files  ( ie C;\DirectOutput\FX3\ )

b) B2S server ( ie C:\VP\Tables\ )

c) FX3 directb2s files (ie C:\DirectOutput\FX3Backglass )


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#71 Mike DA Spike

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Posted 05 November 2018 - 04:16 AM

I got option 2 configured (as you described in your threads and example ini files), download a lot of fx3 b2s files, but won't display.
Should I see something in the debug log about it ?

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#72 DDH69

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Posted 05 November 2018 - 05:23 AM

Probably best to start a support thread for your specific issue.  Include your DOFLinx.ini, associated folder structure, and ideally a DOFLinx.log.  With all of that I'm sure we can get you up and running.


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#73 Halen

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Posted 05 November 2018 - 08:45 PM

Thanks DDH69 for DOFlinx. The question is: I download the last one DOFlinx and the question is: I have the FX3 files. but, Where is the FX2 files? 


Thanks  DDH69 Doflinx is a great tool !!! I download the last Doflinx, and i have the FX3 files but  the question is: Where is the FX2 files?



#74 DDH69

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Posted 05 November 2018 - 10:25 PM

@Halen, Obviously you only need the FX2 files if you are still running FX2.  If you were previously running FX2 then just keep the FX2 files you already had.  Otherwise PM me and I'll send you the FX2 files, as per the notes these were removed from the distribution package when most people moved to FX3.


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#75 Mike DA Spike

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Posted 06 November 2018 - 12:57 PM

Probably best to start a support thread for your specific issue.  Include your DOFLinx.ini, associated folder structure, and ideally a DOFLinx.log.  With all of that I'm sure we can get you up and running.

 

I was creating a new tread with my issue, including all the settings and log files and found that the B2S was not loading (with debug set to 1) 

Checking the INI settings again, I found a double equal sign in it:

 

PATH_FX3_B2S==c:\pinball\DirectOutput\FX3_B2S\

 

removed that and it works !

thanks for this great program !


Edited by Mike DA Spike, 06 November 2018 - 01:04 PM.

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#76 ivanzac

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Posted 17 January 2019 - 07:36 PM

System.IO.FileNotFoundException: Could not load file or assembly 'Extensions, Version=0.9.6600.27296, Culture=neutral, PublicKeyToken=null
 

 

Used version 5.00, I went to update to 6.54

 

 

 



#77 Outhere

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Posted 17 January 2019 - 08:01 PM

Go here

 

https://www.vpforums...&showfile=12318

 

Go to the ---What's New in Version

 

Down to   -- V6.20 4/2/18



#78 Kernel

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Posted 21 March 2019 - 02:39 PM

Hi, I have some questions:

1 - I'm trying to set up DOFLinx to enable backglasses only (I have no toys/external hardware) on FX2 (and hopefully FX3 in the near future).

I have followed your guide and the install guide on DOF site but I can't figure out how to generate the C:\DirectOutput\config\directoutputconfig.ini

I've downloaded "DirectOutput_R3Beta2_Build_5818.37242" putted files in the correct dirs, but there is no tool to generate that ini (I've generated the GlobalConfig.xml with the GlobalConfigEditor.exe, but I don't know if it's necessary).

The DOF config tool page asks for credentials that I don't have: http://configtool.vp...e.com/login.php

 

2 - For FX2/FX3 B2S only, is there a need to put these info in the "C:\DIrectOutput\DOFLinx_INI\DOFLinx.INI"?
L_FLIPPER_OUTPUT=117
R_FLIPPER_OUTPUT=125
L_FLIPPER_KEY=A0
R_FLIPPER_KEY=A1

 

3 - Other than adding DOFLinx shortcut to start-up folder is there any need to set the ‘Launch Before’ on the frontend for FX2/FX3 B2S only?

 

Thanks for your great work!


Edited by Kernel, 21 March 2019 - 02:40 PM.


#79 Outhere

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Posted 21 March 2019 - 03:32 PM

1 - I don't believe you need to worry about this file...--> C:\DirectOutput\config\directoutputconfig.ini

I believe it's only used to get the colors for the lighting and since you don't have hardware it won't matter
Make sure you do this -- IMPORTANT - when used just for backglasses with FX3 and no output devices with toys, you must add this command line options for DOFLinx.ini, ---> DISABLEDOF=YES

2 - No

3 - No - Just add shortcut to start-up folder


Edited by Outhere, 21 March 2019 - 03:33 PM.


#80 Kernel

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Posted 21 March 2019 - 03:43 PM

Thank you Outhere!

 

EDIT: I've forgot to ask if you need to put quotes on paths with spaces in the ini file:

 

PATH_B2S_SERVER="C:\Visual Pinball\Tables\"

or

PATH_B2S_SERVER=C:\Visual Pinball\Tables\

 

Thanks again


Edited by Kernel, 21 March 2019 - 03:53 PM.






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