Wow! Looking Sharp!
Edited by ScottyVH, 31 October 2016 - 12:36 AM.
Posted 30 October 2016 - 03:36 PM
Looking great flupper, thanks for your hard work, the community is lucky to have you. Ben has been helping us out on the Gilligan's project as well and I can say he's probably saved us around 2 weeks or more of evenings working on touch ups/clean ups allowing myself and the team to focus on our respective tasks. I just thought I'd do a quick shout out for you guys since you deserve the praise! ![]()
A new environment map you say? I'm always looking for more myself, never know when one might suit a table better than another.
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
Posted 30 October 2016 - 07:30 PM
Looking great flupper, thanks for your hard work, the community is lucky to have you. Ben has been helping us out on the Gilligan's project as well and I can say he's probably saved us around 2 weeks or more of evenings working on touch ups/clean ups allowing myself and the team to focus on our respective tasks. I just thought I'd do a quick shout out for you guys since you deserve the praise!
A new environment map you say? I'm always looking for more myself, never know when one might suit a table better than another.
I updated my standard environment map (the same I used in BK2K) with something I saw Knorr do: the lower half is a very low angle view of the actual table (as if your eyeball is on the same height as the ball itself almost). I used the desktop view in VPX for this with an extreme angle. Something like this:
And I added a highlight for the transparent ramp, which is tricky because it also affects other shiny objects. So this environment map is specific for this table.
Posted 31 October 2016 - 02:16 PM
Hehe, cool trick. Not really accurate, and also not HDR, but if it works.
If it looks like a duck, swims like a duck and quacks like a duck it probably is a 3D simulation...
I did take several screenshots with changed day-night slider and layered them on top of each other in photoshop in a 32 bit file (from very light to very dark). And I think Knorr used in Demolition Man a complete 3D rendered version of the table in the environment file (so more accurate than my hacked method).
Posted 31 October 2016 - 06:50 PM
Hehe, cool trick. Not really accurate, and also not HDR, but if it works.
If it looks like a duck, swims like a duck and quacks like a duck it probably is a 3D simulation...
I did take several screenshots with changed day-night slider and layered them on top of each other in photoshop in a 32 bit file (from very light to very dark). And I think Knorr used in Demolition Man a complete 3D rendered version of the table in the environment file (so more accurate than my hacked method).
Yes, i simple used a small ball with a mirror material and rendered it out in a hdr file... Not easy to find a sweet spot where the ball should be..., but here is a good starting point...
https://en.wikipedia...ki/Golden_ratio
Edited by Knorr, 31 October 2016 - 06:50 PM.
Posted 20 November 2016 - 09:23 PM
Time for another update, been some time, but i have been quite busy in Blender...:
First of all, I made some new flipperbats, I wanted a more soft rounded look to them:
And I spent a lot of time on new light inserts, with primitive inserts in Blender and some lights behind them. Is not easy, hard to get them to look good in VPX afterwards (the only thing transferred is the image of the rendered insert, which is part of the playfield).
These are the rendered inserts:
Dark working on Gilligan's island inspired me to also try to render the plastics in Blender, before putting them in VPX (this is currently the only one done, rest is on the todo list...):
All of this can be seen in these VPX screenshots (magnified in VPX, to show the details):
In this one:
- the new arrow inserts, lit up
- the lights grill bonus plastic with the rendered texture
- holes for the left and right drop targets
- close up of part of the new right transparent ramp
Some more new stuff:
- new flipperbats
- new serve again insert and yellow arrows
And some FS views of the whole table with:
- the new right ramp
- standup target added, which I downloaded from another site, made by Dark
- backwall is a cardboard one, will be replaced by the real thing soon
Edited by flupper1, 20 November 2016 - 09:27 PM.
Posted 20 November 2016 - 09:52 PM
Wow, just wow!
Looks amazing, great work.
Cabinet Build YouTube Channel: https://www.youtube....78ywgSq46UXFqjw