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New VP plunger mods


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#61 mjr

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Posted 17 April 2015 - 12:57 AM

The new plunger is now part of the official VP10 sources and will be available in the next beta.

 

Fantastic!  Thanks!


i also just merged it to 9.9.1, but will wait with an official release until more feedback was coming in.

 

And thanks for that!


I haven't seen the code yet but will I be able to scale the plunger size wise. ;)

 

Assuming that's a question, the answer is yes - in fact, that was one of the first things I wanted to change about the existing Modern plunger.  Previously, you could make it longer but you couldn't adjust the width, which made it impossible to get the proportions right.  The new Width property lets you scale the overall width to exactly where you want it.  The Custom type also lets you control pretty much every single internal dimension individually, in case the proportions don't look right when you change the overall size.  You can separately control the length of the tip, the shape of the tip (in fine detail), the diameter and thickness of the e-ring, the placement of the e-ring, the diameter of the rod, the spring coil diameter, the spring wire gauge, the number of turns the spring makes around the rod, and the number of fixed, non-stretchy end loops at the end of the spring.  I think there's enough customization now to handle just about any table, but for really oddball cases, there's also the Flat style, which lets you provide your own series of animation cells - with that you can certainly get any appearance, no matter how unusual.


Can we get all the sample images added to the default tables in each .exe.  I only see two in 991 and none in pm5 and vp10.

 

Whatever everyone thinks is best.  I provided a bunch of sample textures in the release package just to show the various possibilities, but I figured that the official default table should probably only have the basic black tip and white tip models to keep the size down.  I don't have any problem myself putting in the whole set, but I wasn't sure everyone would like that - it would make the default table a bit larger, and table builders would have to remember to delete the unused ones if they didn't want to bloat their release tables.



#62 randr

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Posted 17 April 2015 - 01:02 AM

Sweet!

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#63 toxie

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Posted 17 April 2015 - 09:26 AM

@mjr: yes, commandreference and maybe a small section for the changelog (as you already have that fantastic pdf).



#64 randr

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Posted 17 April 2015 - 11:42 AM

Where is length adjustment? I see width and that works fine but not length

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#65 lizard

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Posted 17 April 2015 - 11:47 AM

Where is length adjustment? I see width and that works fine but not length

Under state the setting for stroke length is there.



#66 randr

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Posted 17 April 2015 - 11:48 AM

Thank you

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#67 sliderpoint

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Posted 17 April 2015 - 09:44 PM

Hey MJR, I have a question about the park position and it's relation to an analog device (specifically the pinscape with ccd plunger).  When I first launch a table the plunger is in the park position, as soon as I move the physical plunger it jumps to what I think is the EOS for the plunger and then stays there.  Is there something in the calibration or plunger setup that I need to do to get them sync'd up?

 

-Mike



#68 Slydog43

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Posted 17 April 2015 - 10:49 PM

I have the same problem as sliderpoint with Zebs Digital Pinball Plunger, as I pull back slowely it moves forward a bit and pushes the ball (I think I have always had that problem though.  Love the resolution in the newest VP 10.x beta, great work


Edited by Slydog43, 17 April 2015 - 10:50 PM.


#69 mjr

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Posted 17 April 2015 - 11:56 PM

Hey MJR, I have a question about the park position and it's relation to an analog device (specifically the pinscape with ccd plunger).  When I first launch a table the plunger is in the park position, as soon as I move the physical plunger it jumps to what I think is the EOS for the plunger and then stays there.  Is there something in the calibration or plunger setup that I need to do to get them sync'd up?

 

It definitely shouldn't be doing that.  When you pull back from zero it should move back; it should only go forward when you move it forward of the actual physical rest position.  Make sure you've done the Pinscape calibration - you can check with the Windows USB control panel that the controller is reporting 0 as the Z axis position when the plunger is at rest, and reports positive values when pulled back.


@mjr: yes, commandreference and maybe a small section for the changelog (as you already have that fantastic pdf).

 

Okay, will do!



#70 sliderpoint

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Posted 18 April 2015 - 02:01 AM

 


 

 

OK, it seemed fine in the control panel. However I ran the calibrate again with the configtool and now it's working fine.  I can't remember the last time I ran that. Probably should have started there.

 

Thanks again!

-Mike



#71 wrd1972

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Posted 08 May 2015 - 01:14 AM

Really great mod. Its taking a lot of time for me to edit the tables though...noob.

 

Question. Is there a way to globaly remove the locks from a table? Having to unlock all the original P-related items one by one is time consuming.


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40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#72 gtxjoe

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Posted 08 May 2015 - 04:11 AM

Click on edit -> select element
Now select all of the on items using shift or ctrl-click
Right click unlock

Or draw a box around the items then right click unlock

#73 wrd1972

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Posted 15 May 2015 - 02:51 PM

Got it. Yes that worked. Thanks.

 

 

Got two problems.

All of a suddon, the custom vector plunger graphic is no longer as good looking as it was. It has less resolution and the spring is just not as well drawn as before. Table graphics are fine. I will assume something has changed on my end.

 

Also, sorcerer and Firepower dont work with the new plunger.exe. But they work fine with the original .9.9.1. exe. Can this be fixed?

 

Any thoughts on this?

Thanks


Edited by wrd1972, 18 May 2015 - 01:10 PM.

My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#74 lucky1

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Posted 27 June 2015 - 07:52 AM

Hi there ! Thanks for your great work !

 

I have a problem with your Physmod release I downloaded yesterday. Preferences - Video Options is not showing my screen resolution (1920x1080) and when I chose windowed fullscreen the tables don´t start in full resolution. However version without PM5 is also showing the wrong resolution but tables come up in fullscreen. can someone provide me a older version of PM5 Plunger mod ?

 

thx

 

Lucky1 

 

Edit: Fixed it myself by setting the correct resolution in the registry.


Edited by lucky1, 09 July 2015 - 06:10 AM.


#75 lacsusz

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Posted 10 August 2015 - 11:02 AM

Hello everyone,

 

It is probably the right place to raise this issue. Sorry if was discussed elsewhere, though I think I've checked every possible forum topic.

 

I am using MJR's VP versions only (9.9.1 and Physmod 5) with v2 of the Digital Plunger Kit.

I understand that nudging/tilting similar to the "real thing" is not there yet but many of you managed to get pretty close.

I would like to get there too but there are still some VP settings/options I don't understand (again, I've spent a lot of time reading the forums).

In one of his posts a year ago, Noah suggested the following settings:

 

"U/D gain - 1050
L/R gain - 850
Dead zone - 5 (without feedback)
Dead zone - 15 (with feedback)
Tilt Sensitivity - 875"

 

Nudging from the bottom of the cabinet seems more or less OK with these settings (i.e. by pushing from the lockdown bar, the ball goes "up", towards the backglass) but L/R (X axis ? / horizontal ?) nudging (i.e. trying to avoid ball drain between the flippers) doesn't do anything.

 

I also read someone set a gain value to 6000 (six thousand !) and said it's working nicely.

What are the max. values that can be inserted in those fields ? (I understand that 1000 is the max for "Tilt Sensitivity").

What about "Normal Mounting Orientation" / "Accelerometer Rotation" ? And what is "Enable Nudge Filter" ?

 

If I stand in front of my pincab (playing a table) and the v2 kit is "normally" (horizontally) mounted inside the pincab, below the playfield monitor (kit "green lit" and properly set in control panel config), is it the "Normal Mounting Orientation", so it should be checked ?

I also saw a post by RYSr here, saying that "Normal Mounting Orientation" affects Y-axis and "Accelerometer Rotation" affects X-axis. But changing the direction the ball rolls isn't the same as checking "Reverse Axis" under "Axis Assignmments" ? 

 

I know it is very VP version+table-dependent but, assuming I do not want to change the script of each and every table (though I know I'd get better results), could anyone recommend an "overall decent" setting (including all values and options to be checked or to be left blank) for both 9.9.1 and Physmod 5 versions ?

Thanks in advance for your help!


Edited by lacsusz, 10 August 2015 - 11:18 AM.


#76 noiseprisoner

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Posted 10 August 2015 - 10:07 PM

I'm in the same situation and have just been guessing at these numbers. I'd love to hear someone's advice on these settings too...

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#77 pkrobin

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Posted 19 August 2015 - 04:50 AM

Hi, I'm trying to configure all my tables to use the digital plunger V2 from Zeb.  I've followed the instructions above (deleted the plunger script and the old plunger object) and am using the new versions of VP that include the plunger logic.  The one problem I am having is the Comet table (Comet_NM_LW_Physmod5.vpt) after I delete all the images related to the "old" plunger I am left with one static image that does not move (full-size plunger).  I dropped in the new, mechanical plunger and it works fine but it is behind this static plunger image.  I have experimented in the editor deleting almost everything in the vicinity of the plunger yet this one image stays... It is not part of the playfield image or any decal, I tried deleting them.  I also went into the table's image manager and deleted anything in there that looked like a plunger... just can't get rid of this one... thoughts?

 

Sorry for posting this here but this group seems like the most likely to have encountered this and maybe someone has figured it out already.  I went through 30 or so tables and only had this issue once.  Thanks.