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Bop update wip


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#61 Shadowsclassic

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Posted 01 July 2014 - 10:23 PM

hmm the only question is: where is the belly? :hmm:

You know, it's best not to start looking at that table anatomically, or you will really start wondering about the space capsule and the astronaut. Lol, wow! :seehearspeak:  

 

Edit: Really got to watch spell check.


Edited by Shadowsclassic, 02 July 2014 - 01:22 AM.


#62 AaronShupp

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Posted 02 July 2014 - 12:38 AM

 

hmm the only question is: where is the belly? :hmm:

You know, it's best not to start looking at that table atomically, or you will really start wondering about the space capsule and the astronaut. Lol, wow! :seehearspeak:  

 

 

Abort!! Abort!!



#63 fuzzel

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Posted 02 July 2014 - 07:25 AM

lol



#64 freneticamnesic

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Posted 02 July 2014 - 02:49 PM

If it makes you feel better, I read it and knew what you meant without ever noticing that you said atomically. If it doesn't make you feel better, now that you've pointed it out I'm running through atomic robot scenarios in my mind now...

 

 

....and we're doomed


Edited by freneticamnesic, 02 July 2014 - 02:50 PM.


#65 Shadowsclassic

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Posted 02 July 2014 - 02:56 PM

"All of your robots are belonging to atomically!"



#66 unclewilly

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Posted 03 July 2014 - 02:04 AM

more models.

I have to say the model gates and spinners are very nice

 

Attached File  wip7.png   1.98MB   10 downloads


I'm leaving the belly button ring.

 

i'll make it fade out when you start the table ;)


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#67 freneticamnesic

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Posted 03 July 2014 - 02:35 AM

oh damnit I forgot to put those gates and spinners on my wip. looks good



#68 gtxjoe

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Posted 03 July 2014 - 02:47 AM

you have to make the belly button ring wiggle when you nudge the table :)



#69 dark

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Posted 03 July 2014 - 03:23 AM

Is the heart beat ramp finalized?  Has to be a way to get it looking it more like shiny plastic.  Transparency and plastics are a tricky business, I'm also wondering what can be done to reduce the vertical lines that show up along the sides when rendered in VP.


Edited by dark, 03 July 2014 - 03:34 AM.


#70 unclewilly

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Posted 03 July 2014 - 03:31 AM

That is zany creation from a primitive made from fp surfaces.
If you could make it look like shiny clear plastic that would be great. I or zany could provide you with the models. I'd like to do the same with the other 2 ramps. And I need to add a lip to the top of the other 2.
The scoreboard over there should be clear shiny plastic also but definately needs to be uv mapped due to the score textures.
I can work around that though if it requires a sphere map

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#71 dark

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Posted 03 July 2014 - 04:37 AM

Sure I'd like to take a look at the models.  I had a little bit of that vertical line business happening with the clear ramp I made not long ago but not as much.  I've been chatting with Zany a fair bit lately about 3D stuff trying to figuring stuff out like this.  I'll try playing around with it to see if I can produce a better result.  I also tried to google image search pictures of the plastics but nothing at high resolution I can actually get a good look at.  If you could share what ever resources you have for the plastics would be helpful too.



#72 zany

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Posted 03 July 2014 - 10:42 AM

Hope we can find a solution for transparency. The "see through" lines is pretty anoying.



#73 unclewilly

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Posted 03 July 2014 - 10:55 AM

Can you send dark the criss cross ramp model. He said he wants to experiment with removing those lines. I'll send him the others after work

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#74 zany

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Posted 03 July 2014 - 10:56 AM

UW...yes...i'll do that!



#75 dark

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Posted 03 July 2014 - 01:56 PM

@UW:  Could you point out the lip you need added and maybe provide some reference photos when you get a chance?



#76 unclewilly

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Posted 03 July 2014 - 02:10 PM

Yes when I get off work I will send you photos and the models and the table if you like

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#77 TAB

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Posted 03 July 2014 - 04:59 PM

If you need anything from my machine - let me know.

 

Have changed the eye cover to a new one - what a shit. Machine drives crazy. Cables down... Can't be ;)

Now running fine again. Motor and Geneva won't drive manual - only solution i am thinking.


Edited by TAB, 03 July 2014 - 05:04 PM.


#78 unclewilly

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Posted 03 July 2014 - 06:18 PM

Thanks tab. Do you by any chance know which mech number and the amount of positions pinmame uses for the face mech?

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#79 dark

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Posted 03 July 2014 - 06:23 PM

Yes when I get off work I will send you photos and the models and the table if you like

I got the criss cross/heart ramp off zany already.  No real hurry, at your earliest convenience. 



#80 rein1969

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Posted 03 July 2014 - 08:13 PM

One of the tables i'm really looking forward, love the gameplay (although not that compicated), the exitement of making the Machine alive, sound effects and music and the lightning/flashers.

 

2 things:

 

I hope you will darken the playfield so we can see the wonderdul lightshows, second: the voice of the Machine is not correct on previous,versions,her voice is way too low! you can hear it the best when she comes alive and goes "singing"..( she's not the best talent) .. Is this a vpinball problem or is it fixed?

 

Keep up the good work!