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APOLLO 13 - VP9.2 - FS [VP 9.x Cabinet FS]

Apollo 13 Apollo 13 Sega 1995 ICPjuggla Herweh

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#61 yeahboy123

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Posted 11 June 2014 - 04:05 AM

I deleted and reinstalled everything.  I have 2 screens and the DMD was black on the backglass.  So I changed the .ShowDMDOnly to False and then the DMD was visible.  I played a game and exited and change the .ShowDMDOnly to True and it works perfect.  However the DMD is squeezing the graphic to the upper part of the DMD, so under the graphics part it has a black bar.  How do you get the DMD to show all graphics and no black bar under it?

 

BTW  I do not get any stutter on the 13 multiball.

 

Thank you for your help!


Edited by yeahboy123, 11 June 2014 - 01:17 PM.


#62 BigBoss

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Posted 11 June 2014 - 06:50 PM

Try turning ddraw on

#63 boiydiego

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Posted 27 June 2014 - 07:06 PM

i have strange problem with launching the ball will holding the two flippers left/right to lauch ball it goes but when you do that the table phsysics is all messted'up , when you launch with plunger also that goes but sometimes when you pull not hard enough then the ball comes back and only pulling and holding the plunger launches the ball back but then also phsyscis is messted'up , i play with last dx9 final how to fix this ??


Edited by boiydiego, 27 June 2014 - 07:09 PM.

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#64 Natetaco

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Posted 24 October 2015 - 02:11 PM

Sorry to revive an old thread, but I too have a squished dmd with a large part under it being black. I am running 3 screens with the dmd and blastoff letters on the 3rd screen, which looks great but squishes the dmd really bad. Has anyone come up with a fix for the dmd problem. Any help would be appreciated. Thanks.

#65 ICPjuggla

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Posted 24 October 2015 - 02:25 PM

Im assuming your running a db2s backglass. Try this one and see if it helps..

http://www.vpforums....s&showfile=9514

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#66 STAT

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Posted 24 October 2015 - 03:55 PM

or this: http://www.vpforums....&showfile=11325

#67 Natetaco

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Posted 25 October 2015 - 01:10 PM

Thanks for the help. Stat, it was your backglass that I was using. Really like how you moved the blastoff letters to the 3rd screen. But having the letters at the bottom did not allow me to hide the black half of my dmd, so it looked squished. If they would have been on the top, your backglass would have worked. Thank you for the great backglass, I am using many more of yours with no problems. Really great work you have done, thank you. I think Apollos problem has to do with the ROM?

ICPjuggla the backglass you suggested did not get rid of the black part of the dmd, but by having the blastoff letters at the top, it did allow me to hide the blacked out part. So thank you for helping to solve the problem. Funny I could not find it when searching Apollo 13 backglasses. Thanks for all your contributions. I have all of your tables on my cab and have really enjoyed playing them. Your time is certainly appreciated by my family and friends.

Thank you both for your help and your contributions, my cab would not be complete without them. Thanks.

#68 monza

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Posted 12 June 2016 - 10:03 AM

Should we be using 992 or 921 for this table? I'm using the all in one installer...



#69 htamas

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Posted 12 June 2016 - 06:21 PM

9.9.2 works fine for me



#70 monza

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Posted 12 June 2016 - 09:03 PM

So there is no difference in the physics? In 921 I can nail the rocket and moon ramp shots much easier than 992 as the ball leaves the flipper in a much more expected direction. Or is this just 'placebo' effect?  :dblthumb:



#71 markrock76

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Posted 12 June 2016 - 11:24 PM

I had to adjust flipper properties on this table in order to make shots a little better.  I just found a table I felt played well and started with those settings for the flippers and tweaked from there.  Really great table all around.



#72 monza

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Posted 13 June 2016 - 12:14 AM

Cool, but there is no difference in the physics of the exes? Do you mind sharing the settings you adjusted? I agree that it is a great table.

#73 markrock76

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Posted 13 June 2016 - 02:12 AM

I'm not able to look at the settings I used right now but just find a VP9 table that you like the flipper settings and then try those.  Will probably just need to tweak a bit.



#74 John90803

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Posted 13 June 2016 - 02:44 AM

I have this table on my cab and it's missing the pop bumper sounds for some reason. Anyone else having this issue?

#75 nwwoods

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Posted 13 July 2021 - 07:34 PM

Hello, this table runs in 921 but says the ROM is terminating in 995.  Any thoughts on how to address this so it can run in 995?

 

I have the correct ROM in place (as it runs in 921) but unsure to to address.   Sorry to revive such an old thread.



#76 nwwoods

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Posted 14 July 2021 - 12:00 AM

Answering my own question, a reboot later it just worked.  Not sure why, but it seems fine now on 9.9.5.



#77 wiesshund

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Posted 14 July 2021 - 01:14 AM

ROM may have been stuck in memory still
pinmame may have hung up exiting


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