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3d modeler needed for monster bash update.


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#61 unclewilly

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Posted 22 October 2013 - 02:20 PM

That's looking good.
I'll try to have it in the table so you can see it after my double shift today.

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#62 fuzzel

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Posted 22 October 2013 - 05:55 PM

The DX7 limit is 65536 polygons in one render call. That means 65536 polys per primitive is the limit. You can try to decimate the polys in blender, I would try to decimate them as far as possible.



#63 randr

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Posted 23 October 2013 - 12:20 AM

I have no life...can you tell what this is going to be?

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#64 007

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Posted 23 October 2013 - 12:33 AM

"I am count Dracula, and you're not"


One of us smells like a tart's handkerchief. Afraid it's me. Sorry about that, old boy.


#65 randr

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Posted 23 October 2013 - 01:10 AM

Ok..not to toot my own horn here but i am getting good at this...this sucker is 100% done i hope. 

 


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#66 chinzman93

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Posted 23 October 2013 - 01:21 AM

I think you can 'toot' away! Looks great.



#67 zoltar420

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Posted 23 October 2013 - 02:40 AM

sweet!  :otvclap:



#68 UltraPeepi

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Posted 23 October 2013 - 02:46 AM

You da man randr :)


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#69 gStAv

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Posted 23 October 2013 - 08:24 AM

Toot toot Randr!

Lookin' super sweet!  :otvclap:


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#70 unclewilly

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Posted 23 October 2013 - 08:30 PM

ok here is the frank and drac test models in the table.

size will be modified once I have the base of the table more complete

Attached File  wipmodels2.png   815.64KB   12 downloads

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#71 randr

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Posted 23 October 2013 - 08:41 PM

Well considering drac was my third attempt thinking they look dang good! still mirrored but im certain that is just a setting when you import into VP? I modeled the holes for drac's screws but not the screws..you can add them?  lets see what the guys think. 


Edited by randr, 23 October 2013 - 08:41 PM.

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#72 unclewilly

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Posted 23 October 2013 - 09:01 PM

Yeah vp mirrors everything with the meshes. The dress would probably be easier if they were part of the model just because I have to move the whole model in game

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#73 thewool

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Posted 23 October 2013 - 09:29 PM

Transparent bumpers look sweet :good:



#74 Pinball999

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Posted 23 October 2013 - 09:29 PM

Stupid question... Would it make sense to recreate the bumpers the same way to get the same render? At the moment, the characters look more realistic :)

#75 unclewilly

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Posted 23 October 2013 - 09:46 PM

The bumpers are all created with 3d meshes just like the toys

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#76 Pinball999

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Posted 23 October 2013 - 10:02 PM

The bumpers are all created with 3d meshes just like the toys


Did not lie, it was a stupid question :)

#77 randr

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Posted 23 October 2013 - 10:16 PM

Yeah vp mirrors everything with the meshes. The dress would probably be easier if they were part of the model just because I have to move the whole model in game

 

 

so should i give it to you mirrored then when you import it it will be right? the dress...you mean screw? 


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#78 unclewilly

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Posted 23 October 2013 - 10:46 PM

Yeah screw. Don't know how my phone autocorrected that.

Got all the lower Playfield plastics copied in to the table so hopefully it will be at a point where you can hit the ball around on the table soon.

Then I can start coding and getting these models working and the physics ready to be tweaked

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#79 Shadowsclassic

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Posted 23 October 2013 - 10:49 PM

Incredible! just incredible!!!!!!

 

This table is going to be a work of art.



#80 thewool

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Posted 23 October 2013 - 11:05 PM

Not sure if anyone has volunteered already, but I would love to be in on the physics when things get nearer the time.