Jump to content



Photo
* * * * * 3 votes

VP9.1.6 Alpha/Beta Bugs & Feedback


  • Please log in to reply
1394 replies to this topic

#61 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 27 April 2013 - 09:07 PM

558 adds the promised option to disable the (new) lighting calculations for the VP light objects with the 'On Image' enabled..

So it now reacts the same as if you only set a color for lights..



#62 bent98

bent98

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,077 posts
  • Location:NY

  • Flag: United States of America

  • Favorite Pinball: Roadshow, Haunted House, Safe Cracker

Posted 28 April 2013 - 08:43 PM

Is there anywhere to download it? Koadic's page only goes up to 548.


Edited by bent98, 28 April 2013 - 08:43 PM.


#63 rob046

rob046

    Often Emulated, Never Duplicated

  • Members
  • PipPipPipPipPip
  • 2,023 posts
  • Location:Central PA

  • Flag: United States of America

  • Favorite Pinball: 8 Ball Deluxe, ToM, & Funhouse



Posted 28 April 2013 - 09:09 PM

This is more of a feature request than a bug report, but seems like as good a place as any.  I've now dabbled with a couple tables that use a wall as the PF, for various reasons.  A game like HH there is no avoiding it.  When using a ramp or wall as a PF, the ball starts behave strangely.  It will wobble or appear to hit a spot where it kind of dies for no reason.  Throws off flipper physics a bit as well.

Would there be a way to set PF properties to a wall (or ramp)?  I don't know what these properties are, exactly, but maybe you guys can see something in the source code.



#64 unclewilly

unclewilly

    sofa king.....

  • VIP
  • 5,173 posts
  • Location:Baltimore, Maryland

  • Flag: United States of America

  • Favorite Pinball: tz, tom, big hurt, who dunnit



Posted 29 April 2013 - 12:42 AM

Is there anywhere to download it? Koadic's page only goes up to 548.


What he said

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#65 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 29 April 2013 - 08:18 AM

koadic might simply be on vacation or so..



#66 chas

chas

    Pinball Fan

  • Banned
  • PipPipPipPip
  • 1,791 posts

  • Flag: ---------

  • Favorite Pinball: i played Timezone, quickdraw, triple action, frontier and a few more

Posted 29 April 2013 - 09:06 AM

wasup with 915/916?......usued 474 then tried 540....915 and 540 worked fine for about 1 week then started stuttering.....i had to roll back to 912 and koadics 474.....474 stutters on some tables......

 

https://www.dropbox....VPinball Builds



#67 StevOz

StevOz

    Pinball Fan

  • VIP
  • 1,721 posts
  • Location:Nirvana

  • Flag: Australia

  • Favorite Pinball: Scared Stiff



Posted 29 April 2013 - 09:23 AM

wasup with 915/916?......usued 474 then tried 540....915 and 540 worked fine for about 1 week then started stuttering.....i had to roll back to 912 and koadics 474.....474 stutters on some tables......

 

https://www.dropbox....VPinball Builds

 

VP 9.15 is the officially released latest build for general use, the rest are for testing.


Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#68 chepas

chepas

    t.me/horsepin

  • Members
  • PipPipPipPip
  • 1,966 posts

  • Flag: ---------

  • Favorite Pinball: BSD, Tr0n, SW:Stern

Posted 29 April 2013 - 02:24 PM

I know this isn't probably vp9.16 related but can anyone shed any light on why the VP editor for 9.15 would be using 600mb of memory. Seems high but tbh I've never taken alot of notice of that before.

 

Just as I type this, i removed the PF display in editor and 1 plastic display in editor , restart and shaved 200mb off the memory. Is there other things to be aware of that bumps the usage up?


Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#69 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 29 April 2013 - 03:34 PM

if you enable the rendering of images in the editor, then obviously these need to be stored somewhere.. :)

 

But as you say, please keep this thread to 9.1.6 specific stuff if possible..



#70 unclewilly

unclewilly

    sofa king.....

  • VIP
  • 5,173 posts
  • Location:Baltimore, Maryland

  • Flag: United States of America

  • Favorite Pinball: tz, tom, big hurt, who dunnit



Posted 29 April 2013 - 09:30 PM

Testing south park v2, Found graphics corruption. Phil believes its due to a bug when using more than 10 primitives. Also saud there is graphics corruptu on when using primitives with 4 sides. Can this be checked. I can privide a test table for you toxie

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#71 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 30 April 2013 - 05:00 AM

i'll be away til monday, but if you could pm me a repro table in the meantime, that would be nice..



#72 koadic

koadic

    Pinball Fan

  • VIP
  • 1,363 posts
  • Location:Omaha, NE, USA

  • Flag: United States of America

  • Favorite Pinball: Addams Family/Fish Tales/Medieval Madness



Contributor

Posted 01 May 2013 - 06:54 PM

sorry for being away, 559 is uploaded to the dropbox... just use the folder link

#73 TheMcD

TheMcD

    Pinball Wizard

  • VPF Staff
  • 2,461 posts
  • Location:Bavaria

  • Flag: Germany

  • Favorite Pinball: Frankenstein, Safecracker, Big Hurt, Four Horsemen, Tommy, X-Files

Contributor

Posted 01 May 2013 - 08:49 PM

Just dropping in to report that since about 912, I've been experiencing a steady increase in performance with just about every new build I try (every new official version and about every 100th build). With 559 I've been able to control my balls during multiball on JP's TOM, even when all the lights are going off, something which usually causes a lot of stutter for me.

 

Keep up the good work, guys.


VPF's resident pinball music fanatic.

The McD's Pinball Music Emporium: YouTube /// MediaFire (old tracks) /// Mega (new tracks)


#74 luvthatapex

luvthatapex

    Pinball Fan

  • VIP
  • 1,435 posts

  • Flag: United States of America

  • Favorite Pinball: Tron



Posted 01 May 2013 - 10:36 PM

I just tested Big Bang Bar

 

VP 915                -  235 avg

VP 916 build 559 -  259 avg

 

This is the first time a 916 build beat the released 915. Great work!



#75 LoadedWeapon

LoadedWeapon

    The Night Owl..

  • Members
  • PipPipPipPipPip
  • 2,572 posts
  • Location:South Carolina USA

  • Flag: United States of America

  • Favorite Pinball: Star Trek TNG



Posted 01 May 2013 - 10:41 PM

Yea very nice!! 559 fastest build so far but on Checkpoint the flippers are messed up.. :(

Attached File  Untitled.png   1.27MB   108 downloads


Edited by LoadedWeapon, 01 May 2013 - 11:00 PM.


#76 JohnnyDoe

JohnnyDoe

    Enthusiast

  • Platinum Supporter
  • 238 posts

  • Flag: Sweden

  • Favorite Pinball: White Water

Posted 02 May 2013 - 09:20 AM

I read somewhere that the 4GB patch on the .exe, as suggested by many, wasn't needed anymore on the new version, is this true?

Superb job on 559 by the way, lika autobahn for vp-tables.



#77 hmueck

hmueck

    MaX

  • VIP
  • 2,190 posts
  • Location:Hamburg

  • Flag: ---------

  • Favorite Pinball: IPDB Top 300



Contributor

Posted 02 May 2013 - 10:18 AM

I read somewhere that the 4GB patch on the .exe, as suggested by many, wasn't needed anymore on the new version, is this true?

 

Yes, it's true.


VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#78 The Loafer

The Loafer

    Pinball Wizard

  • VIP
  • 3,471 posts
  • Location:Embrun, Ontario, Canada

  • Flag: ---------

  • Favorite Pinball: Superman, Firepower & Tron



Posted 02 May 2013 - 02:31 PM

Yea very nice!! 559 fastest build so far but on Checkpoint the flippers are messed up.. :(
[img]http://www.vpforums.org/public/style_images/VPForums/attachicon.gif[/img] Untitled.png


I must be blind, what is wrong with the flippers?

#79 LoadedWeapon

LoadedWeapon

    The Night Owl..

  • Members
  • PipPipPipPipPip
  • 2,572 posts
  • Location:South Carolina USA

  • Flag: United States of America

  • Favorite Pinball: Star Trek TNG



Posted 02 May 2013 - 04:16 PM

They look like red and white blobs.. when I get home I can post before and after shots.. or pre 559 I should say. I noticed it on some other tables aswell..

#80 kiwi

kiwi

    Pinball Fan

  • VIP
  • 2,672 posts

  • Flag: Italy

  • Favorite Pinball: Star Trek 25th Anniversary



Posted 02 May 2013 - 06:26 PM

Perhaps the problem is said to have LoadedWeaphon, it's like this.

 

nitrog.png


I also saw in another table that there are colored boxes instead of Flippers, Gate, Ramps.


The new Modern Plunger is completely white, instead of having a white tip and gray rod.

 

Thanks

 

Max